public override void PayResultCallBack(string arg) { base.PayResultCallBack(arg); Debug.Log("------------PayResult=" + arg); string str = ""; SFJSONObject sfjson = new SFJSONObject(arg); string type = (string)sfjson.get("result"); string data = (string)sfjson.get("data"); if (APaymentHelper.PayResult.PAY_SUCCESS == type) { str = "pay result = pay success " + data; } else if (APaymentHelper.PayResult.PAY_FAILURE == type) { str = "pay result = pay failure" + data; } else if (APaymentHelper.PayResult.PAY_ORDER_NO == type) { str = "pay result = pay order No" + data; } SDKLogManager.DebugLog(str); }
//显示登录平台的方法 public virtual void Login(Action <bool> onComplete, string arg = null) { this.RefreshLoginData(); onLoginComplete = onComplete; SDKLogManager.DebugLog("Login"); CallAndroidFunc(SDKData.SDKPlatCommonData.StartSDKLogin, arg); }
public override void InitSDK(SDKData.InitArgModel initArgModel) { SDKLogManager.DebugLog("InitSDK start "); SDKInitArgModel = initArgModel; onInitComplete = initArgModel.onComplete; onLogoutComplete = initArgModel.onSDKLogoutComplete; //注册登入回调 if (Application.platform == RuntimePlatform.Android) { using (AndroidJavaObject curActivity = CallAndroidFuncGetResult <AndroidJavaObject>("GetGameMainActivity")) { if (curActivity == null) { SDKLogManager.DebugLog("GetGameMainActivity is null !", SDKLogManager.DebugType.LogError); onInitComplete(false); return; } setLoginListener(curActivity.GetRawObject(), gameObject.name, "LoginCallBack"); } } SDKLogManager.DebugLog("InitSDK success"); onInitComplete(true); }
//显示登录平台的方法 public void Login(Action onComplete) { //重置数据 RefreshLoginData(); #if UNITY_ANDROID #region 2018年8月17日14:18:09 qiubin添加 曜灵 116 聚合 SDK //监听回调 YaoLingSDKCallBackManager.Instance.onSDKLoginComplete = (evtData) => { if (evtData == null) { SDKLogManager.DebugLog("登陆失败 !", SDKLogManager.DebugType.LogError); } else { SDKLogManager.DebugLog("登陆回调参数如下:token:" + evtData.token + "username:"******"登陆失败 !", SDKLogManager.DebugType.LogError); } else { SDKLogManager.DebugLog("登陆回调参数如下:token:" + evtData.token + "username:"******"default_token", userName = "******", userId = "default_userid", }); #endif }
public virtual string PayItem(SDKData.PayOrderData orderData) { SDKLogManager.DebugLog("PayItem"); #if UNITY_EDITOR #elif UNITY_ANDROID #elif UNITY_PHONE #endif return(null); }
public override string PayItem(SDKData.PayOrderData orderData) { using (AndroidJavaObject curActivity = CallAndroidFuncGetResult <AndroidJavaObject>("GetGameMainActivity")) { SDKLogManager.DebugLog("pay"); pay(curActivity.GetRawObject(), gameObject.name, (int)(orderData.amount * 100), orderData.productName, 1, orderData.extra, orderData.callbackUrl, "PayResultCallBack"); return(null); } }
public void IOSLogoutCallBack(string arg) { SDKLogManager.DebugLog("unity: 收到账号注销结果:" + arg); bool result = arg == "SUCCESS"; if (onSDKLogoutComplete != null) { onSDKLogoutComplete(result); } }
/// <summary> /// 初始化(友盟初始化) - 参数:初始化回调 注销登入回调 /// </summary> public virtual void InitSDK(SDKData.InitArgModel initArgModel) { SDKInitArgModel = initArgModel; onInitComplete = initArgModel.onComplete; onLogoutComplete = initArgModel.onSDKLogoutComplete; SDKLogManager.DebugLog("InitSDK"); CallAndroidFunc(SDKData.SDKPlatCommonData.StartSDKInit); }
public override void LoginCallBack(string arg) { base.LoginCallBack(arg); //TODO 登入验证 Debug.Log("------------loginResult=" + arg); string str = ""; SFJSONObject sfjson = new SFJSONObject(arg); string type = (string)sfjson.get("result"); string customParams = (string)sfjson.get("customParams"); if (APaymentHelper.LoginResult.LOGOUT == type) { str = "login result = logout" + customParams; if (onLogoutComplete != null) { onLogoutComplete(true); } } else if (APaymentHelper.LoginResult.LOGIN_SUCCESS == type) { SFJSONObject userinfo = (SFJSONObject)sfjson.get("userinfo"); string oldchanneluserid; currentSDKParmer.TryGetValue("channeluserid", out oldchanneluserid); if (userinfo != null && (string)userinfo.get("channeluserid") != oldchanneluserid) { //long id = long.Parse((string)userinfo.get("id")); //string channelId = (string)userinfo.get("channelid"); //string ChannelUserId = (string)userinfo.get("channeluserid"); //string UserName = (string)userinfo.get("username"); //string Token = (string)userinfo.get("token"); //string ProductCode = (string)userinfo.get("productcode"); currentSDKParmer["id"] = (string)userinfo.get("id"); //易接内部 userid,该值可能为 0,请不要以此参数作为判定。 currentSDKParmer["channelid"] = (string)userinfo.get("channelid"); //易接平台标示的渠道 SDK ID, currentSDKParmer["channeluserid"] = (string)userinfo.get("channeluserid"); //渠道 SDK 标示的用户 ID。 currentSDKParmer["username"] = (string)userinfo.get("username"); //渠道 SDK 的用户名称。 currentSDKParmer["token"] = (string)userinfo.get("token"); //渠道 SDK 登录完成后的 Session ID。特别提醒:部分渠道此参数会包含特殊值如‘+’,空格之类的,如直接使用 URL 参数传输到游戏服务器请求校验,请使用 URLEncoder 编码 currentSDKParmer["productcode"] = (string)userinfo.get("productcode"); //易接平台创建的游戏 ID,appId onLoginComplete(true); //标志登入成功 str = "login result = login success" + customParams; } else { str = "login result = sdk login success , but game loginfailed ~~~~~" + currentSDKParmer["channeluserid"]; } } else if (APaymentHelper.LoginResult.LOGIN_FAILED == type) { str = "login result = login failed" + customParams; } SDKLogManager.DebugLog(str); }
public override void Login(Action <bool> onComplete, string arg = null) { this.RefreshLoginData(); onLoginComplete = onComplete; SDKLogManager.DebugLog("Login"); using (AndroidJavaObject curActivity = CallAndroidFuncGetResult <AndroidJavaObject>("GetGameMainActivity")) { login(curActivity.GetRawObject(), "Login"); } }
/// <summary> /// 支付回调 1 成功 0 取消或失败 /// </summary> /// <param name="arg"></param> public void IOSPayResultCallBack(string arg) { SDKLogManager.DebugLog("支付回调参数:" + arg); if (string.IsNullOrEmpty(arg)) { onSDKPayComplete(false); onSDKPayComplete = null; } else { onSDKPayComplete(arg.Equals("1")); } }
public void ExitGame() { #if UNITY_ANDROID YaoLingSDKCallBackManager.Instance.CallAndroidFunc(YaoLingSDKCallBackManager.YaoLinAndroidSDKNameType.ExitGame); #elif UNITY_IOS Debug.LogWarning("sdk 没有退出游戏的方法!!!直接退出"); Application.Quit(); #endif #if UNITY_EDITOR SDKLogManager.DebugLog("game over", SDKLogManager.DebugType.LogWarning); #endif }
public void LoginCallBack(string arg) { SDKLogManager.DebugLog("登入回调参数:" + arg); if (string.IsNullOrEmpty(arg)) { onSDKLoginComplete(null); onSDKLoginComplete = null; } else { onSDKLoginComplete(LitJson.JsonMapper.ToObject <YX116UserInfoModel>(arg)); } }
/// <summary> /// 初始化(友盟初始化) - 参数:初始化回调 注销登入回调 /// </summary> public virtual void InitSDK(SDKData.InitArgModel initArgModel) { onInitComplete = initArgModel.onComplete; onLogoutComplete = initArgModel.onSDKLogoutComplete; SDKLogManager.DebugLog("InitSDK "); QuickSDK.getInstance().setListener(this); mExitDialogCanvas = GameObject.Find("ExitDialog"); if (mExitDialogCanvas != null) { mExitDialogCanvas.SetActive(false); } }
public void CallAndroidFunc(string funcName, params object[] args) { try { SDKLogManager.DebugLog("CallAndroidFunc:" + funcName); #if UNITY_ANDROID && !UNITY_EDITOR AndJC.CallStatic(funcName, args); #endif } catch (System.Exception e) { SDKLogManager.DebugLog(e.Message, SDKLogManager.DebugType.LogError); } }
public T CallAndroidFuncGetResult <T>(string funcName, params object[] args) { try { SDKLogManager.DebugLog("CallAndroidFuncGetResult:" + funcName); #if UNITY_ANDROID && !UNITY_EDITOR return(AndJC.CallStatic <T>(funcName, args)); #endif } catch (System.Exception e) { SDKLogManager.DebugLog(e.Message, SDKLogManager.DebugType.LogError); } return(default(T)); }
public void IOSLoginCallBack(string arg) { SDKLogManager.DebugLog("登入回调参数:" + arg); if (string.IsNullOrEmpty(arg)) { onSDKLoginComplete(null); onSDKLoginComplete = null; } else { int index = arg.IndexOf("|", 0); YX116UserInfoModel model = new YX116UserInfoModel() { userName = arg.Substring(0, index), token = arg.Substring(index + 1), }; onSDKLoginComplete(model); } }
/// <summary> /// 初始化(包含友盟初始化) - 参数:成功回调 注销登入回调 /// </summary> public void InitSDK(Action onComplete, Action <bool> onSDKLogoutComplete) { gameObject.name = "TypeSDK"; ChannelName = N3DClient.GameConfig.GetClientConfig("DitchID", "dev"); YaoLingSDKCallBackManager.Instance.onSDKLogoutComplete = onSDKLogoutComplete; #if UNITY_ANDROID #region 2018年8月17日14:18:09 qiubin添加 曜灵 116 聚合 SDK if (onComplete != null) { onComplete(); } #endregion #elif UNITY_IOS SDKIOSFunction.sdkmanagerinit(); if (onComplete != null) { onComplete(); } #endif SDKLogManager.DebugLog("sdk 初始化成功!!!!当前得到的渠道id为:" + ChannelName, SDKLogManager.DebugType.LogWarning); }
/// <summary> /// 获取是否有sdk游戏退出框 /// </summary> public virtual bool onGetChannelHasExitDialog() { SDKLogManager.DebugLog("onGetChannelHasExitDialog"); return(true); }
/// <summary> /// 退出游戏 /// </summary> public virtual void ExitGame() { SDKLogManager.DebugLog("ExitGame"); CallAndroidFunc(SDKData.SDKPlatCommonData.StartExitGame); }
/// <summary> /// 上传玩家信息到sdk服务器 参数1:玩家参数 参数2:上传时机 /// </summary> public virtual void UpdatePlayerInfo(SDKData.RoleData roleData, SDKData.UpdatePlayerInfoType updateType) { SDKLogManager.DebugLog("Begin UpdatePlayerInfo"); }
//登出平台 public virtual void Logout() { SDKLogManager.DebugLog("Logout"); CallAndroidFunc(SDKData.SDKPlatCommonData.StartSDKLogout); }
private void Awake() { instance = this; var logConsole = gameObject.AddComponent <Consolation.TestConsole>(); }
public virtual void DebugErrorCallBack(string arg) { SDKLogManager.DebugLog("javaMessage:" + arg, SDKLogManager.DebugType.LogError); }
//************************************************************以下是需要实现的回调接口************************************************************************************************************************* //callback #region 共有回调 public virtual void DebugLogCallBack(string arg) { SDKLogManager.DebugLog("javaMessage:" + arg); }
/// <summary> /// 登录验证 /// </summary> private IEnumerator LoginVerification(Action <string> onComplete) { string sdkType = N3DClient.GameConfig.GetClientConfig("mSdkTag");//sdk类型 string url = ServerListURL + sdkType + "loginVerification.php"; SDKLogManager.DebugLog("登录验证url:" + url); Dictionary <string, string> postData = new Dictionary <string, string>(); //TODO 登录验证参数 string platform = "win"; #if UNITY_ANDROID platform = "android"; #elif UNITY_IOS platform = "ios"; #endif var sdkInstance = AloneSdk.AloneSDKManager.instance; postData.Add("platform", platform); //平台 postData.Add("userid", sdkInstance.GetSDKParamer("userId")); //渠道 postData.Add("token", sdkInstance.GetSDKParamer("token")); postData.Add("checkloginurl", sdkInstance.GetSDKParamer("checkloginurl")); //登录验证url postData.Add("channeltype", sdkInstance.GetSDKParamer("channeltype")); //渠道类型 postData.Add("channelcode", sdkInstance.GetSDKParamer("channelcode")); //渠道代码 WWWForm form = null; WWW www = null; if (postData != null) { form = new WWWForm(); foreach (var item in postData) { form.AddField(item.Key, item.Value); } } www = new WWW(url, form); yield return(www); try { if (string.IsNullOrEmpty(www.error)) { string content = System.Text.Encoding.UTF8.GetString(www.bytes); if (!string.IsNullOrEmpty(content)) { SDKLogManager.DebugLog("玩家验证结果:" + content); var result = LitJson.JsonMapper.ToObject <LoginVerificationData>(content); if (result.code == 0) { SDKLogManager.DebugLog("玩家验证成功!" + result.data); onComplete(result.data); } else { SDKLogManager.DebugLog("玩家验证失败!" + content, SDKLogManager.DebugType.LogError); } } } } catch (Exception e) { SDKLogManager.DebugLog("玩家验证报错!" + e.Message, SDKLogManager.DebugType.LogError); } }
private void OnDestroy() { instance = null; }
/// <summary> /// 请求服务器生成订单 /// </summary> private IEnumerator CreateOrder(Action <OrderCreateModel> onComplete, SDKData.PayOrderData payData) { string sdkType = N3DClient.GameConfig.GetClientConfig("mSdkTag");//sdk类型 string url = ServerListURL + sdkType + "orderCreate.php"; SDKLogManager.DebugLog("支付验证url:" + url); Dictionary <string, string> postData = new Dictionary <string, string>(); //TODO 登录验证参数 string platform = "win"; #if UNITY_ANDROID platform = "android"; #elif UNITY_IOS platform = "ios"; #endif var sdkInstance = AloneSdk.AloneSDKManager.instance; postData.Add("platform", platform); //平台 postData.Add("userid", sdkInstance.GetSDKParamer("userId")); //渠道 postData.Add("roleid", payData.roleID); postData.Add("productid", payData.productId); //商品号 postData.Add("zoneid", payData.zoneID.ToString()); //区id postData.Add("money", payData.amount.ToString()); //区id postData.Add("channeltype", sdkInstance.GetSDKParamer("channeltype")); //渠道类型 postData.Add("channelcode", sdkInstance.GetSDKParamer("channelcode")); //渠道代码 WWWForm form = null; WWW www = null; if (postData != null) { form = new WWWForm(); foreach (var item in postData) { form.AddField(item.Key, item.Value); } } www = new WWW(url, form); yield return(www); try { if (string.IsNullOrEmpty(www.error)) { string content = System.Text.Encoding.UTF8.GetString(www.bytes); if (!string.IsNullOrEmpty(content)) { SDKLogManager.DebugLog("订单生成返回结果:" + content); var result = LitJson.JsonMapper.ToObject <OrderCreateModel>(content); if (result.code == 0) { SDKLogManager.DebugLog("订单生成成功!" + result.orderid + " amount:" + result.amount); onComplete(result); } else { SDKLogManager.DebugLog("订单生成失败!" + content, SDKLogManager.DebugType.LogError); } } } } catch (Exception e) { SDKLogManager.DebugLog("玩家订单生成报错!" + e.Message, SDKLogManager.DebugType.LogError); } }
// Use this for initialization void Start() { InitButton = transform.Find("InitButton").GetComponent <Button>(); LoginButton = transform.Find("LoginButton").GetComponent <Button>(); PayOrderButton = transform.Find("PayOrderButton").GetComponent <Button>(); SaveRoleButton = transform.Find("SaveRoleButton").GetComponent <Button>(); LogoutButton = transform.Find("LogoutButton").GetComponent <Button>(); OnGameExitButton = transform.Find("OnGameExitButton").GetComponent <Button>(); SaveUMengLevelButton = transform.Find("SaveUMengLevelButton").GetComponent <Button>(); SaveUMengCountButton = transform.Find("SaveUMengCountButton").GetComponent <Button>(); SaveUMengLevelButton.gameObject.SetActive(false); SaveUMengCountButton.gameObject.SetActive(false); SetGameGoState(false); LoginButton.gameObject.SetActive(false); InitButton.onClick.AddListener(() => { SDKLogManager.DebugLog("正在初始化sdk!", SDKLogManager.DebugType.LogWarning); //SDKManager.Instance.Init(); U3DTypeSDK.Instance.InitSDK(() => { SDKLogManager.DebugLog("初始化成功!", SDKLogManager.DebugType.LogWarning); InitButton.gameObject.SetActive(false); LoginButton.gameObject.SetActive(true); }, (state) => { if (state) { SDKLogManager.DebugLog("注销成功!", SDKLogManager.DebugType.LogWarning); LoginButton.gameObject.SetActive(true); SetGameGoState(false); } else { SDKLogManager.DebugLog("注销失败!", SDKLogManager.DebugType.LogError); } }); }); LoginButton.onClick.AddListener(() => { SDKLogManager.DebugLog("正在登录!", SDKLogManager.DebugType.LogWarning); // SDKManager.Instance.Login((a) => { }); U3DTypeSDK.Instance.Login(() => { SDKLogManager.DebugLog("登入成功!", SDKLogManager.DebugType.LogWarning); LoginButton.gameObject.SetActive(false); SetGameGoState(true); }); }); PayOrderButton.onClick.AddListener(() => { SDKLogManager.DebugLog("正在支付订单!!", SDKLogManager.DebugType.LogWarning); var payOrderData = new SDKData.PayOrderData() { orderId = SDKData.PayOrderData.GetCurrentTimeMiss(), userid = U3DTypeSDK.Instance.Game_UserId, amount = 6, productId = "10001", productName = "钻石", productDesc = "钻石", callbackMessage = "回调给服务器时的附加消息", productCount = 1, callbackUrl = "http://112.345.678.1/payresult.php", roleID = "roleiid", roleName = "roleiid", //角色名字 zoneID = 1, //区id zoneName = "1区", //区名字 orderTime = SDKData.PayOrderData.GetCurrentTimeMiss(), extra = "附加参数不得为空", gamename = N3DClient.GameConfig.GetClientConfig("GameName", "yyty"), }; U3DTypeSDK.Instance.PayItem(payOrderData); // SDKManager.Instance.PayOrder(payOrderData); }); SaveRoleButton.onClick.AddListener(() => { SDKLogManager.DebugLog("正在保存角色信息!!", SDKLogManager.DebugType.LogWarning); var roleData = new SDKData.RoleData() { roleId = "123456", roleLevel = "22", roleName = "测试角色", createTime = System.DateTime.Now.Millisecond.ToString(), realmId = "1", realmName = "1区测试服", chapter = "1-1", arg = "这是一条保存角色信息的附加信息!", }; // SDKManager.Instance.SavePlayerInfo(roleData); U3DTypeSDK.Instance.UpdatePlayerInfo(roleData, SDKData.UpdatePlayerInfoType.levelUp); }); LogoutButton.onClick.AddListener(() => { SDKLogManager.DebugLog("正在登出账号!!", SDKLogManager.DebugType.LogWarning); //SDKManager.Instance.Logout(); U3DTypeSDK.Instance.Logout(); }); OnGameExitButton.onClick.AddListener(() => { SDKLogManager.DebugLog("正在退出sdk!!", SDKLogManager.DebugType.LogWarning); //SDKManager.Instance.OnGameExit(() => //{ // Debug.LogWarning("SDK 已经退出!"); //}); U3DTypeSDK.Instance.ExitGame(); #if UNITY_EDITOR SetGameGoState(false); LoginButton.gameObject.SetActive(false); InitButton.gameObject.SetActive(true); #endif }); SaveUMengLevelButton.onClick.AddListener(() => { UmengManager.Instance.TriggerEvent(UMengCustomEventID.TestEventID); }); SaveUMengCountButton.onClick.AddListener(() => { var data = new System.Collections.Generic.Dictionary <string, string>() { { "test1", "1" }, { "test2", "4" }, { "test3", "8" }, { "test4", "16" }, }; UmengManager.Instance.TriggerEvent(UMengCustomEventID.TestComputingEvent, data); }); }
// Use this for initialization void Start() { InitButton = transform.Find("InitButton").GetComponent <Button>(); LoginButton = transform.Find("LoginButton").GetComponent <Button>(); PayOrderButton = transform.Find("PayOrderButton").GetComponent <Button>(); SaveRoleButton = transform.Find("SaveRoleButton").GetComponent <Button>(); SaveRoleButton2 = transform.Find("SaveRoleButton2").GetComponent <Button>(); SaveRoleButton3 = transform.Find("SaveRoleButton3").GetComponent <Button>(); LogoutButton = transform.Find("LogoutButton").GetComponent <Button>(); OnGameExitButton = transform.Find("OnGameExitButton").GetComponent <Button>(); SaveUMengLevelButton = transform.Find("SaveUMengLevelButton").GetComponent <Button>(); SaveUMengCountButton = transform.Find("SaveUMengCountButton").GetComponent <Button>(); CheckSimulatorButton = transform.Find("CheckSimulatorButton").GetComponent <Button>(); Message = transform.Find("Message").GetComponent <Text>(); SaveUMengLevelButton.gameObject.SetActive(false); SaveUMengCountButton.gameObject.SetActive(false); SetGameGoState(false); LoginButton.gameObject.SetActive(false); sdkmanager = AloneSdk.AloneSDKManager.instance; if (sdkmanager == null) { Debug.LogError("sdkmanager is null !"); return; } InitButton.onClick.AddListener(() => { SDKLogManager.DebugLog("正在初始化sdk!", SDKLogManager.DebugType.LogWarning); SDKData.InitArgModel initArg = new SDKData.InitArgModel() { onComplete = (result) => { if (result) { SDKLogManager.DebugLog("初始化成功!", SDKLogManager.DebugType.LogWarning); InitButton.gameObject.SetActive(false); LoginButton.gameObject.SetActive(true); } }, onSDKLogoutComplete = (state) => { if (state) { SDKLogManager.DebugLog("注销成功!", SDKLogManager.DebugType.LogWarning); LoginButton.gameObject.SetActive(true); SetGameGoState(false); } else { SDKLogManager.DebugLog("注销失败!", SDKLogManager.DebugType.LogError); } }, onSDKMessageCallBack = (message) => { Message.text = message; }, }; sdkmanager.InitSDK(initArg); }); LoginButton.onClick.AddListener(() => { SDKLogManager.DebugLog("正在登录!", SDKLogManager.DebugType.LogWarning); // SDKManager.Instance.Login((a) => { }); sdkmanager.Login((result) => { if (result) { SDKLogManager.DebugLog("登入成功!开始验证:", SDKLogManager.DebugType.LogWarning); if (isLoginVerification) { StartCoroutine(LoginVerification((userid) => { SDKLogManager.DebugLog("验证成功,用户id:" + userid, SDKLogManager.DebugType.LogWarning); LoginButton.gameObject.SetActive(false); SetGameGoState(true); })); } else { SDKLogManager.DebugLog("验证成功!", SDKLogManager.DebugType.LogWarning); LoginButton.gameObject.SetActive(false); SetGameGoState(true); } } }, UnityEngine.Random.Range(0, 2) == 0 ? "qq" : "wx"); }); PayOrderButton.onClick.AddListener(() => { SDKLogManager.DebugLog("生成订单中~", SDKLogManager.DebugType.LogWarning); var payOrderData = new SDKData.PayOrderData() { orderId = SDKData.PayOrderData.GetCurrentTimeMiss(), userid = sdkmanager.SDK_Id, amount = 6, productId = "10001", productName = "60钻石", productDesc = "60钻石", callbackMessage = "回调给服务器时的附加消息", productCount = 1, callbackUrl = "http://111.231.206.145/juhe/u9Pay/payCallBack", roleID = "roleiid", roleName = "roleiid", //角色名字 zoneID = 2, //区id zoneName = "2区", //区名字 orderTime = SDKData.PayOrderData.GetCurrentTimeMiss(), extra = "", gamename = N3DClient.GameConfig.GetClientConfig("GameName", "yyty"), ratio = 10,//充值比例 }; payOrderData.extra = "" + payOrderData.zoneID + "|" + payOrderData.roleID + "|" + payOrderData.productId; Action <OrderCreateModel> orderCreateAction = (order) => { payOrderData.amount = order.amount; payOrderData.callbackUrl = order.callbackurl; payOrderData.orderId = order.orderid; sdkmanager.PayItem(payOrderData); }; if (isRequestOrderId) { StartCoroutine(CreateOrder(orderCreateAction, payOrderData)); } else { orderCreateAction(new OrderCreateModel() { amount = (int)payOrderData.amount, callbackurl = payOrderData.callbackUrl, orderid = SDKData.PayOrderData.GetCurrentTimeMiss(), }); } // SDKManager.Instance.PayOrder(payOrderData); }); Action <SDKData.UpdatePlayerInfoType> onSaveRoleInfoClick = (type) => { SDKLogManager.DebugLog("正在保存角色信息!!", SDKLogManager.DebugType.LogWarning); var roleData = new SDKData.RoleData() { roleId = "123456", roleLevel = "22", roleName = "测试角色", createTime = System.DateTime.Now.Millisecond.ToString(), realmId = "1", realmName = "1区测试服", chapter = "1-1", arg = "这是一条保存角色信息的附加信息!", }; sdkmanager.UpdatePlayerInfo(roleData, type); }; SaveRoleButton.onClick.AddListener(() => { onSaveRoleInfoClick(SDKData.UpdatePlayerInfoType.createRole); }); SaveRoleButton2.onClick.AddListener(() => { onSaveRoleInfoClick(SDKData.UpdatePlayerInfoType.enterGame); }); SaveRoleButton3.onClick.AddListener(() => { onSaveRoleInfoClick(SDKData.UpdatePlayerInfoType.levelUp); }); LogoutButton.onClick.AddListener(() => { SDKLogManager.DebugLog("正在登出账号!!", SDKLogManager.DebugType.LogWarning); //SDKManager.Instance.Logout(); sdkmanager.Logout(); }); OnGameExitButton.onClick.AddListener(() => { SDKLogManager.DebugLog("正在退出sdk!!", SDKLogManager.DebugType.LogWarning); //SDKManager.Instance.OnGameExit(() => //{ // Debug.LogWarning("SDK 已经退出!"); //}); sdkmanager.ExitGame(); #if UNITY_EDITOR SetGameGoState(false); LoginButton.gameObject.SetActive(false); InitButton.gameObject.SetActive(true); #endif }); SaveUMengLevelButton.onClick.AddListener(() => { //UmengManager.Instance.TriggerEvent(UMengCustomEventID.TestEventID); }); SaveUMengCountButton.onClick.AddListener(() => { var data = new System.Collections.Generic.Dictionary <string, string>() { { "test1", "1" }, { "test2", "4" }, { "test3", "8" }, { "test4", "16" }, }; //UmengManager.Instance.TriggerEvent(UMengCustomEventID.TestComputingEvent, data); }); CheckSimulatorButton.onClick.AddListener(() => { CheckSimulator(); }); }