public void OnListItemSelect(SDKJob job) { if (OnItemSelected != null) { OnItemSelected(job); } }
public void PopulateData(SDKJob data, bool isActive) { this.data = data; m_ToggleLock = true; toggle.isOn = isActive; m_ToggleLock = false; }
public void LoadMap(SDKJob job) { JobLoadMapBinaryAsync j = new JobLoadMapBinaryAsync(); j.id = job.id; j.OnResult += (SDKMapResult result) => { Debug.Log(string.Format("Load map {0} ({1} bytes)", job.id, result.mapData.Length)); Color pointCloudColor = ARMap.pointCloudColors[UnityEngine.Random.Range(0, ARMap.pointCloudColors.Length)]; ARMap.RenderMode renderMode = m_ARMap?.renderMode ?? ARMap.RenderMode.EditorAndRuntime; ARSpace.LoadAndInstantiateARMap(null, result, renderMode, pointCloudColor); }; m_Jobs.Add(j); }
public void GenerateItems(int from, int to, bool append = false, bool newDataAvailable = false) { to = Mathf.Clamp(to, 1, m_Data.Length); if (to == items.Count && !newDataAvailable) { //update exising items for (int i = 0; i < items.Count; i++) { ScrollListItem scrollListItem = items[i].GetComponent <ScrollListItem>(); scrollListItem.data = m_Data[i]; } return; } if (items.Count > 0 && !append) { DestroyItems(); } if (m_Data != null && m_Data.Length > 0) { for (int i = from; i < to; i++) { SDKJob job = m_Data[i]; GameObject item = Instantiate(itemTemplate); items.Add(item); item.name = item.name + "_" + i; item.SetActive(true); item.transform.SetParent(contentParent, false); ScrollListItem scrollListItem = item.GetComponent <ScrollListItem>(); scrollListItem.PopulateData(job, IsActive(job.id)); } } if (newDataAvailable) { ScrollToTop(); } loadMoreButton.SetActive(m_Data.Length > to); loadMoreButton.transform.SetAsLastSibling(); }
public void OnValueChanged(TMP_Dropdown dropdown) { int value = dropdown.value - 1; // use embedded map if (m_EmbeddedMap != null && value == -1) { m_ARMap.mapFile = m_EmbeddedMap; m_ARMap.LoadMap(); } else { if (value >= 0) { SDKJob map = m_Maps[value]; LoadMap(map); } } }
public void GenerateItems() { int newDataLen = m_Data == null ? 0 : m_Data.Length; bool scroll = items.Count != newDataLen; if (!scroll) { for (int i = 0; i < items.Count; i++) { ScrollListItem scrollListItem = items[i].GetComponent <ScrollListItem>(); scrollListItem.data = m_Data[i]; } return; } if (items.Count > 0) { DestroyItems(); } if (m_Data != null && m_Data.Length > 0) { for (int i = 0; i < m_Data.Length; i++) { SDKJob job = m_Data[i]; GameObject item = Instantiate(itemTemplate); items.Add(item); item.SetActive(true); item.transform.SetParent(contentParent, false); ScrollListItem scrollListItem = item.GetComponent <ScrollListItem>(); scrollListItem.PopulateData(job, IsActive(job.id)); } } if (scroll) { ScrollToTop(); } }
public void PopulateData(SDKJob data, bool isActive) { this.data = data; toggle.SetIsOnWithoutNotify(isActive); }
public void OnListItemSelect(SDKJob job) { OnItemSelected?.Invoke(job); }
private void OnItemRestored(SDKJob job) { RestoreMapImages(job.id); }
private void OnItemDeleted(SDKJob job) { DeleteMap(job.id); }
private void OnItemSelected(SDKJob job) { LoadMap(job.id); }