public static void LoadConfig() { var path = Path.Combine(Directory.GetCurrentDirectory(), "Settings.ini"); var loadNoConfig = false; if (!File.Exists(path)) { using (var sw = File.AppendText(path)) { { sw.WriteLine(""); loadNoConfig = true; } } } if (loadNoConfig) { loadNoConfig = false; SaveConfig(); } try { var parser = new FileIniDataParser(); var data = parser.ReadFile("Settings.ini"); // Keep ^^ // Features Settings.GlowTeam.Enabled = bool.Parse(data["GLOW TEAM"]["Enabled"]); Settings.GlowTeam.ChamsEnabled = bool.Parse(data["GLOW TEAM"]["Chams"]); Settings.GlowTeam.Alpha = float.Parse(data["GLOW TEAM"]["Alpha"]); Settings.GlowTeam.Red = float.Parse(data["GLOW TEAM"]["Red"]); Settings.GlowTeam.Green = float.Parse(data["GLOW TEAM"]["Green"]); Settings.GlowTeam.Blue = float.Parse(data["GLOW TEAM"]["Blue"]); Settings.GlowEnemy.Enabled = bool.Parse(data["GLOW ENEMY"]["Enabled"]); Settings.GlowEnemy.ChamsEnabled = bool.Parse(data["GLOW ENEMY"]["Chams"]); Settings.GlowEnemy.Alpha = float.Parse(data["GLOW ENEMY"]["Alpha"]); Settings.GlowEnemy.Red = float.Parse(data["GLOW ENEMY"]["Red"]); Settings.GlowEnemy.Green = float.Parse(data["GLOW ENEMY"]["Green"]); Settings.GlowEnemy.Blue = float.Parse(data["GLOW ENEMY"]["Blue"]); Settings.Bhop.Enabled = bool.Parse(data["BUNNY"]["Enabled"]); Settings.Bhop.JumpLimit = bool.Parse(data["BUNNY"]["JumpLimit"]); Settings.Bhop.MaxJumps = int.Parse(data["BUNNY"]["MaxJumps"]); Settings.NoFlash.Enabled = bool.Parse(data["NO FLASH"]["Enabled"]); Settings.NoFlash.Flash = float.Parse(data["NO FLASH"]["Flash Amount"]); Settings.NoFlash.Enabled = bool.Parse(data["NOHANDS"]["Enabled"]); Settings.Fovchanger.Enabled = bool.Parse(data["FOV"]["Enabled"]); Settings.Fovchanger.Fov = int.Parse(data["FOV"]["Fov"]); Settings.Hitsound.Enabled = bool.Parse(data["HITSOUND"]["Enabled"]); Settings.Hitsound.Mode = int.Parse(data["HITSOUND"]["Mode"]); Settings.Trigger.Enabled = bool.Parse(data["TRIGGER"]["Enabled"]); Settings.Autopistol.Enabled = bool.Parse(data["AUTOPISTOL"]["Enabled"]); Settings.Autopistol.AnyGun = bool.Parse(data["AUTOPISTOL"]["AnyGun"]); Settings.Radar.Enabled = bool.Parse(data["RADAR"]["Enabled"]); Settings.Aimbot.Enabled = bool.Parse(data["AIMBOT"]["Enabled"]); Settings.RCS.Enabled = bool.Parse(data["RCS"]["Enabled"]); Settings.RCS.X = float.Parse(data["RCS"]["X"]); Settings.RCS.Y = float.Parse(data["RCS"]["Y"]); Settings.Overlay.Enabled = bool.Parse(data["OVERLAY"]["Enabled"]); Settings.Overlay.Crosshair = bool.Parse(data["OVERLAY"]["Crosshair"]); Settings.Skinchanger.Enabled = bool.Parse(data["SKINCHANGER"]["Enabled"]); Settings.Skinchanger.WEAPON_DEAGLE = int.Parse(data["SKINCHANGER"]["DEAGLESkin"]); Settings.Skinchanger.WEAPON_ELITE = int.Parse(data["SKINCHANGER"]["ELITESkin"]); Settings.Skinchanger.WEAPON_FIVESEVEN = int.Parse(data["SKINCHANGER"]["FIVESEVENSkin"]); Settings.Skinchanger.WEAPON_GLOCK = int.Parse(data["SKINCHANGER"]["GLOCKSkin"]); Settings.Skinchanger.WEAPON_AK47 = int.Parse(data["SKINCHANGER"]["AK47Skin"]); Settings.Skinchanger.WEAPON_AUG = int.Parse(data["SKINCHANGER"]["AUGSkin"]); Settings.Skinchanger.WEAPON_AWP = int.Parse(data["SKINCHANGER"]["AWPSkin"]); Settings.Skinchanger.WEAPON_FAMAS = int.Parse(data["SKINCHANGER"]["FAMASSkin"]); Settings.Skinchanger.WEAPON_G3SG1 = int.Parse(data["SKINCHANGER"]["G3SG1Skin"]); Settings.Skinchanger.WEAPON_GALILAR = int.Parse(data["SKINCHANGER"]["GALILSkin"]); Settings.Skinchanger.WEAPON_M249 = int.Parse(data["SKINCHANGER"]["M249Skin"]); Settings.Skinchanger.WEAPON_M4A1 = int.Parse(data["SKINCHANGER"]["M4A1Skin"]); Settings.Skinchanger.WEAPON_MAC10 = int.Parse(data["SKINCHANGER"]["MAC10Skin"]); Settings.Skinchanger.WEAPON_P90 = int.Parse(data["SKINCHANGER"]["P90Skin"]); Settings.Skinchanger.WEAPON_UMP45 = int.Parse(data["SKINCHANGER"]["UMP45Skin"]); Settings.Skinchanger.WEAPON_XM1014 = int.Parse(data["SKINCHANGER"]["XM1014Skin"]); Settings.Skinchanger.WEAPON_BIZON = int.Parse(data["SKINCHANGER"]["BIZONSkin"]); Settings.Skinchanger.WEAPON_BIZON = int.Parse(data["SKINCHANGER"]["BIZONSkin"]); Settings.Skinchanger.WEAPON_MAG7 = int.Parse(data["SKINCHANGER"]["MAG7Skin"]); Settings.Skinchanger.WEAPON_NEGEV = int.Parse(data["SKINCHANGER"]["NEGEVSkin"]); Settings.Skinchanger.WEAPON_SAWEDOFF = int.Parse(data["SKINCHANGER"]["SAWEDOFFSkin"]); Settings.Skinchanger.WEAPON_TEC9 = int.Parse(data["SKINCHANGER"]["TEC9Skin"]); Settings.Skinchanger.WEAPON_HKP2000 = int.Parse(data["SKINCHANGER"]["HKP2000Skin"]); Settings.Skinchanger.WEAPON_MP7 = int.Parse(data["SKINCHANGER"]["MP7Skin"]); Settings.Skinchanger.WEAPON_MP9 = int.Parse(data["SKINCHANGER"]["MP9Skin"]); Settings.Skinchanger.WEAPON_NOVA = int.Parse(data["SKINCHANGER"]["NOVASkin"]); Settings.Skinchanger.WEAPON_P250 = int.Parse(data["SKINCHANGER"]["P250Skin"]); Settings.Skinchanger.WEAPON_SCAR20 = int.Parse(data["SKINCHANGER"]["SCAR20Skin"]); Settings.Skinchanger.WEAPON_SG556 = int.Parse(data["SKINCHANGER"]["SG556Skin"]); Settings.Skinchanger.WEAPON_SSG08 = int.Parse(data["SKINCHANGER"]["SSG08Skin"]); // Load config ^^ } catch { SDK.Error("Config cannot be Loaded!, Try to delete your old one!", true); SDK.Error("IF YOU DONT HAVE A CONFIG STOP BITCHING AT ME ON UC!!!", true); Console.WriteLine(""); LoadFailed = true; } if (!LoadFailed) { SDK.Log("Config Loaded!", true); } else { LoadFailed = false; } }