public PET_EXP GetExp(int nPetNum) { PET_EXP petExp; SDATA_PET My_Pet = CDataPool.Instance.Pet_GetPet(nPetNum); if ((My_Pet == null) || (MacroDefine.INVALID_ID == My_Pet.IsPresent)) { throw new NullReferenceException("LUA:Pet GetExp parameter error"); } //DBC_DEFINEHANDLE(s_pPetLevelup, DBC_PET_LEVELUP); //const _DBC_PET_LEVELUP* pPetExp = (const _DBC_PET_LEVELUP*)s_pPetLevelup->Search_Index_EQU(My_Pet->m_nLevel); petExp.nExp = My_Pet.Exp; petExp.nMaxExp = -1; //if(pPetExp) //{ // petExp.nMaxExp = pPetExp->nExp; //} //else //{ // petExp.nMaxExp = INVALID_ID; //} return(petExp); }
public void Dome(int nPetNum) { SDATA_PET My_Pet = CDataPool.Instance.Pet_GetPet(nPetNum); if ((My_Pet == null) || (MacroDefine.INVALID_ID == My_Pet.IsPresent)) { throw new Exception("LUA:Pet Dome parameter error"); } int idxPackage = -1; CObject_Item pFind = (CObject_Item)CDataPool.Instance.Pet_GetLowestLevel_Dome_From_Package(My_Pet.GUID, ref idxPackage); if (My_Pet.Happiness == 100) { // STRING strMsg = "你的宠物无需驯养";//COLORMSGFUNC("GMGameInterface_Script_Pet_NoNeedDemo"); // ADDNEWDEBUGMSG(strMsg); // return; } if (pFind != null || idxPackage < 0) { // STRING strMsg = "你没有驯养道具";//COLORMSGFUNC("GMGameInterface_Script_Pet_NoDemoFood"); // ADDNEWDEBUGMSG(strMsg); // return; } CGUseItem pi = new CGUseItem(); pi.BagIndex = (byte)idxPackage; pi.TargetPetGUID = My_Pet.GUID; NetManager.GetNetManager().SendPacket(pi); }
public bool Pet_SendUseSkillMessage(int petIndex, short idSkill, int idTargetObj, float fTargetX, float fTargetZ) { SDATA_PET pPetData = Pet_GetPet(petIndex); int nPetCount = CDataPool.Instance.Pet_GetCount(); if (pPetData != null) { CObject_PlayerNPC pPet = null; if (pPetData.idServer != uint.MaxValue) { pPet = CObjectManager.Instance.FindServerObject((int)pPetData.idServer) as CObject_PlayerNPC; } if (pPet != null) { CGCharUseSkill msg = NetManager.GetNetManager().CreatePacket((int)PACKET_DEFINE.PACKET_CG_CHARUSESKILL) as CGCharUseSkill; msg.ObjectID = (int)pPetData.idServer; msg.SkillDataID = idSkill * 100; msg.TargetID = idTargetObj; WORLD_POS pos = new WORLD_POS(); pos.m_fX = fTargetX; pos.m_fZ = fTargetZ; msg.PosTarget = pos; // msg.PosTarget.m_fZ = fTargetZ; msg.Dir = -1; msg.GuidTarget = -1; LogManager.LogWarning("Pet_SendUseSkillMessage"); NetManager.GetNetManager().SendPacket(msg); } } return(true); }
private void DoAction_PetEquip() { CObject_Item_Equip pItemEquip = (CObject_Item_Equip)ItemImpl; if (pItemEquip.GetItemClass() != ITEM_CLASS.ICLASS_EQUIP) { return; } int emptyPlace = CDataPool.Instance.UserBag_FindFirstEmptyPlace(); if (emptyPlace == -1) { CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_INFO_SELF, "背包已满,清整理背包后再尝试 ^0^!"); } else { // 发送卸下宠物装备消息. GameObject roleTip = UIWindowMng.Instance.GetWindowGo("RoleTipWindow"); UISelfEquip selfEquip = roleTip.GetComponent <UISelfEquip>(); SDATA_PET curPet = CDataPool.Instance.Pet_GetValidPet(selfEquip.ActivePet);//CDataPool.Instance.Pet_GetPet(selfEquip.ActivePet); if (curPet != null) { CGOperatePetEquip msg = new CGOperatePetEquip(); msg.OperatorType = 1; msg.GUID = curPet.GUID; msg.DestBagIndex = (byte)pItemEquip.GetItemType(); msg.SourecBagIndex = (byte)emptyPlace; NetManager.GetNetManager().SendPacket(msg); } } }
//激活动作 public override void DoAction() { //检查冷却是否结束 if (!CoolDownIsOver()) { return; } PET_SKILL pSkill = GetPetSkillImpl(); if (pSkill == null) { return; } SDATA_PET pThisOwner = CDataPool.Instance.Pet_GetPet(m_nPetNum); if (!CObjectManager.Instance.getPlayerMySelf().GetCharacterData().isFightPet(pThisOwner.GUID)) { GameProcedure.s_pEventSystem.PushEvent(GAME_EVENT_ID.GE_INFO_SELF, "你不能使用未放出宠物的技能"); return; } if (GetPetSkillImpl() != null && GetPetSkillImpl().m_pDefine != null) { //POINT pt = CGameProcedure::s_pInputSystem->MouseGetPos(); //fVector3 fvMouseHitPlan; //CObjectManager::GetMe()->GetMouseOverObject(pt.x, pt.y, fvMouseHitPlan); CObject pTargetObj = CObjectManager.Instance.GetMainTarget(); //根据操作类型 switch ((ENUM_SELECT_TYPE)GetPetSkillImpl().m_pDefine.m_nSelectType) { case ENUM_SELECT_TYPE.SELECT_TYPE_NONE: case ENUM_SELECT_TYPE.SELECT_TYPE_CHARACTER: { CDataPool.Instance.Pet_SendUseSkillMessage(GetPetIndex(), (short)GetPetSkillImpl().m_pDefine.m_nID, ((pTargetObj != null)?(pTargetObj.ServerID):(MacroDefine.INVALID_ID)), -1, -1); //恢复激活Action CActionSystem.Instance.SetDefaultAction(GameProcedure.s_pGameInterface.Skill_GetActive()); } break; case ENUM_SELECT_TYPE.SELECT_TYPE_POS: { CActionSystem.Instance.SetDefaultAction(this); } break; case ENUM_SELECT_TYPE.SELECT_TYPE_SELF: default: { throw new Exception("Invalid pet skill select type:" + GetPetSkillImpl().m_pDefine.m_nSelectType); } break; } } }
public string GetConsort(int nPetNum) { SDATA_PET My_Pet = CDataPool.Instance.Pet_GetPet(nPetNum); if ((My_Pet == null) || (MacroDefine.INVALID_ID == My_Pet.IsPresent)) { throw new NullReferenceException("LUA:Pet GetConsort parameter error"); } return(string.Format("%.8X", My_Pet.SpouseGUID.m_uLowSelection)); }
public SDATA_PET this[int nIndex] { get { SDATA_PET pet = CDataPool.Instance.Pet_GetPet(nIndex); if (pet == null || pet.IsPresent == MacroDefine.INVALID_ID) { throw new NullReferenceException("Pet is not present :" + nIndex); } return(pet); } }
//设置界面上显示的模型 public void SetPetModel(int nIndex) { int lidx = nIndex - 1; //Lua is begin from 1, but c begin from 0 SDATA_PET petData = GetPetListData(lidx); if (petData != null) { if (MacroDefine.INVALID_ID != petData.IsPresent) { SetPetListFakeObj(lidx, petData.DataID); } } }
public CObject_Item GetEquiptItem(PET_GUID_t guid, PET_EQUIP ptEquipt) { SDATA_PET curPet = Pet_GetPet(guid); if (curPet == null) { return(null); } if ((int)ptEquipt < 0 || (int)ptEquipt >= (int)PET_EQUIP.PEQUIP_NUMBER) { return(null); } return(curPet.Equipts[(int)ptEquipt]); }
//显示相应宠物的详细信息,需要调用TargetPet界面来显示 public void ShowTargetPet(int nIndex) { int lidx = nIndex - 1; //Lua is begin from 1, but c begin from 0 SDATA_PET petData = GetPetListData(lidx); if (petData != null) { if (MacroDefine.INVALID_ID != petData.IsPresent) { CDataPool.Instance.Pet_CopyToTarget(petData); CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_UPDATE_PETINVITEFRIEND, "target"); //通知TargetPet显示宠物 } } }
//获得宠物板宠物的信息 public string GetPetINFO(int nIndex, string lpOp) { int lidx = nIndex - 1; //Lua is begin from 1, but c begin from 0 SDATA_PET petData = GetPetListData(lidx); if (petData != null) { if (lpOp == "NAME") { return(petData.Name); } } return(null); }
////tolua_end //网络处理相关接口 public void ConvertPlaceCard2PetFriend() { CleanUpPetList(); for (int i = 0; i < m_PetList.Count; ++i) { SDATA_PET pOut = GetPetListData(i); _PET_PLACARD_ITEM curItem = GetPlaceCardItem(i); if (pOut != null && (object)curItem != null) { _PET_DETAIL_ATTRIB pIn = curItem.m_PetAttr; PET_DETAIL_ATTRIB2SDATA_PAT(pIn, pOut); } } }
public PET_TYPE_INFO GetPetTypeName(int nPetNum) { PET_TYPE_INFO petTypeInfo; SDATA_PET My_Pet = CDataPool.Instance.Pet_GetPet(nPetNum); if ((My_Pet == null) || (MacroDefine.INVALID_ID == My_Pet.IsPresent)) { throw new Exception("LUA:Pet GetPetTypeName parameter error"); } petTypeInfo.nGen = this[nPetNum].EraCount; petTypeInfo.strTypeName = GetName(nPetNum).petName; return(petTypeInfo); }
void petWidgetsShow() { bool bChanged = false; int nCount = CDataPool.Instance.Pet_GetCount(); //for (int i = (int)RoleType.ROLE_PET1; i <= (int)RoleType.ROLE_PET6; i++ ) //{ //if (i < nCount + (int)RoleType.ROLE_PET1) //{ // mRoleMenus[i].Hide(false); // SDATA_PET pet = CDataPool.Instance.Pet_GetPet(i - 1); // mRoleMenus[i].Text = pet.Name; //} //else //{ // if ((int)mCurrentRoleType == i) // bChanged = true; // mRoleMenus[i].Hide(true); //} // } int count = CDataPool.Instance.Pet_GetCount(); for (int i = 1; i < mRoleMenus.Count; i++) { mRoleMenus[i].Hide(true); } for (int i = 1; i <= count; i++) { mRoleMenus[i].Hide(false); SDATA_PET curPet = CDataPool.Instance.Pet_GetValidPet(i - 1); mRoleMenus[i].Text = curPet.Name; } int nPacketIndex = nCount + 1; if (nPacketIndex > (int)RoleType.ROLE_PET6) { mRoleMenus[(int)RoleType.ROLE_PACKET].gameObject.transform.localPosition = mPacketMenuPos; } else { mRoleMenus[(int)RoleType.ROLE_PACKET].gameObject.transform.localPosition = mRoleMenus[nPacketIndex].gameObject.transform.localPosition; } if (bChanged) { mCurrentRoleType = RoleType.ROLE_SELF; OnChangedRoleType(mCurrentRoleType); } }
//更新宠物冷却组 public void PetSkillCoolDownGroup_UpdateList(Cooldown_T[] pCoolDownList, int nUpdateNum, PET_GUID_t nPet_GUID) { if (nUpdateNum <= 0) { return; } if (nUpdateNum > (int)COMMONCOOLDOWN.COOLDOWN_LIST_SIZE) { nUpdateNum = (int)COMMONCOOLDOWN.COOLDOWN_LIST_SIZE; } int nCooldownID = MacroDefine.INVALID_ID; int nFind = -1; for (int i = 0; i < GAMEDEFINE.HUMAN_PET_MAX_COUNT; i++) { SDATA_PET My_Pet = CDataPool.Instance.Pet_GetPet(i); if (My_Pet == null || (MacroDefine.INVALID_ID == My_Pet.IsPresent)) { continue; } if (CObjectManager.Instance.getPlayerMySelf().GetCharacterData().isFightPet(My_Pet.GUID)) { nFind = i; break; } } if (nFind < 0) { return; } for (int i = 0; nUpdateNum > i; i++) { nCooldownID = pCoolDownList[i].m_nID; if (0 > nCooldownID || (int)COMMONCOOLDOWN.COOLDOWN_LIST_SIZE <= nCooldownID) { continue; } //更新冷却组 COOLDOWN_GROUP rCooldown = m_vPetSkillCoolDownGroup[(nFind * (int)COMMONCOOLDOWN.COOLDOWN_LIST_SIZE) + nCooldownID]; rCooldown.nTotalTime = pCoolDownList[i].m_nCooldown; rCooldown.nTimeElapsed = pCoolDownList[i].m_nCooldownElapsed; rCooldown.nTime = rCooldown.nTotalTime - rCooldown.nTimeElapsed; //刷新的ActionSystem CActionSystem.Instance.UpdateCoolDown(nCooldownID); } }
void RefreshRolePageCaption() { int count = CDataPool.Instance.Pet_GetCount(); for (int i = 1; i < mRoleMenus.Count; i++) { mRoleMenus[i].Hide(true); } for (int i = 1; i <= count; i++) { mRoleMenus[i].Hide(false); SDATA_PET curPet = CDataPool.Instance.Pet_GetValidPet(i - 1); mRoleMenus[i].Text = curPet.Name; } }
public void Go_Relax(int nPetNum) { SDATA_PET My_Pet = CDataPool.Instance.Pet_GetValidPet(nPetNum);//CDataPool.Instance.Pet_GetPet(nPetNum); if ((My_Pet == null) || (MacroDefine.INVALID_ID == My_Pet.IsPresent)) { throw new Exception("LUA:Pet Go_Relax parameter error"); } //向服务器发送 CGManipulatePet Msg = NetManager.GetNetManager().CreatePacket((int)PACKET_DEFINE.PACKET_CG_MANIPULATEPET) as CGManipulatePet; Msg.PetGUID = My_Pet.GUID; Msg.Type = (int)ENUM_MANIPULATE_TYPE.MANIPULATE_DELETEPET; NetManager.GetNetManager().SendPacket(Msg); }
public bool IsFighting(int nPetIndex) { SDATA_PET My_Pet = CDataPool.Instance.Pet_GetValidPet(nPetIndex);//CDataPool.Instance.Pet_GetPet(nPetIndex); if ((My_Pet == null) || (MacroDefine.INVALID_ID == My_Pet.IsPresent)) { throw new Exception("LUA:Pet GetIsFighting parameter error"); } if (CObjectManager.Instance.getPlayerMySelf().GetCharacterData().isFightPet(My_Pet.GUID)) { return(true); } else { return(false); } }
void RefreshPet() { RefreshLevelUpButton(); RefreshPetEquipt(); SDATA_PET curPet = CDataPool.Instance.Pet_GetValidPet((int)mCurrentRoleType - 1);//Pet_GetPet((int)mCurrentRoleType -1); if (curPet != null) { RefreshPetState(); RefreshPetAttr(curPet); RefreshPetSkill((int)mCurrentRoleType - 1); } else { LogManager.LogWarning("PetIndex is wrong,maybe some mistake occur " + mCurrentRoleType); } }
public int GetMyPetLevel() { if (m_nPetNum == (int)PET_INDEX.TARGETPET_INDEX) { SDATA_PET MyPet = CDataPool.Instance.TargetPet_GetPet(); return(MyPet.Level); } else if (m_nPetNum == PET_SKILL.MENPAI_PETSKILLSTUDY_PETNUM) { return(-1); } else { SDATA_PET MyPet = CDataPool.Instance.Pet_GetPet(m_nPetNum); return(MyPet.Level); } }
public SDATA_PET Pet_GetValidPet(int index) { int petCount = 0; for (int i = 0; i < GAMEDEFINE.HUMAN_PET_MAX_COUNT; i++) { SDATA_PET curPet = Pet_GetPet(i); if (curPet != null && MacroDefine.INVALID_ID != curPet.IsPresent) { if (petCount == index) { return(curPet); } petCount++; } } return(null); }
void Awake() { gameObject.SetActiveRecursively(true); registerHandler(); registerWidgets(); petWidgetsShow(); //动态加载,初始化 mCurrentEquipIndex = 0; OnChangedRoleType(mCurrentRoleType); OnChangedOperator(mCurrentOperate); RegisterEnhanceHandle(OperateType.ENCHANCE); //查询自己宠物的装备信息 for (int i = 0; i < GAMEDEFINE.HUMAN_PET_MAX_COUNT; i++) { SDATA_PET curPet = CDataPool.Instance.Pet_GetPet(i); if (!curPet.GUID.IsNull()) { CGAskDetailPetEquipList queryPet = new CGAskDetailPetEquipList(); queryPet.GUID = curPet.GUID; queryPet.EquiptType = ASK_PET_EQUIP_TYPE.ASK_PET_EQUIP_MYSELF; queryPet.ObjID = -1;//(int)curPet.idServer; NetManager.GetNetManager().SendPacket(queryPet); } } if (UIWindowMng.Instance.IsWindowShow("RoleTipWindow")) { GameObject selfEquipt = UIWindowMng.Instance.GetWindowGo("RoleTipWindow"); UISelfEquip selfEquiptComponent = selfEquipt.GetComponent <UISelfEquip>(); PET_EQUIP activePart = selfEquiptComponent.ActivePetEquiptPart; if (activePart != PET_EQUIP.PEQUIP_INVALID) { int roleIndex = selfEquiptComponent.ActivePage; List <string> Params = new List <string>(); Params.Add(roleIndex.ToString()); int temp = (int)(activePart); Params.Add(temp.ToString()); CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_TOGGLE_PETEQUIPLEVELUP, Params); } } }
public void Tick(uint nTickTime) { // 待优化 for (int i = 0; i < (int)COMMONCOOLDOWN.COOLDOWN_LIST_SIZE; i++) { COOLDOWN_GROUP rCoolDown = m_vCoolDownGroup[i]; if (0 < rCoolDown.nTime) { rCoolDown.nTime -= (int)nTickTime; if (rCoolDown.nTime < 0) { rCoolDown.nTime = 0; } } // 有用否? [11/9/2011 Sun] //if(i < QUESTTIME_LIST_SIZE && m_vQuestTimeGroup[i] > 0 ) //{ // m_vQuestTimeGroup[i] -= nTickTime; // if( m_vQuestTimeGroup[i] <= 0 ) // m_vQuestTimeGroup[i] = 0; //} } //宠物冷却组更新 for (int i = 0; i < GAMEDEFINE.HUMAN_PET_MAX_COUNT; i++) { SDATA_PET pMyPet = CDataPool.Instance.Pet_GetPet(i); if (pMyPet != null && pMyPet.IsPresent != MacroDefine.INVALID_ID) { for (int j = 0; j < (int)COMMONCOOLDOWN.COOLDOWN_LIST_SIZE; j++) { COOLDOWN_GROUP rCoolDown = m_vPetSkillCoolDownGroup[i * (int)COMMONCOOLDOWN.COOLDOWN_LIST_SIZE + j]; if (0 < rCoolDown.nTime) { rCoolDown.nTime -= (int)nTickTime; if (rCoolDown.nTime < 0) { rCoolDown.nTime = 0; } } } } } }
public PET_INFO GetID(int nPetNum) { PET_INFO petInfo = new PET_INFO(); SDATA_PET My_Pet = CDataPool.Instance.Pet_GetPet(nPetNum); if ((My_Pet == null) || (MacroDefine.INVALID_ID == My_Pet.IsPresent)) { throw new NullReferenceException("LUA:Pet GetID parameter error"); } petInfo.petName = string.Format("%.8X", My_Pet.GUID.m_uHighSelection); petInfo.petName2 = string.Format("%.8X", My_Pet.GUID.m_uLowSelection); int sex = (int)My_Pet.GUID.m_uLowSelection % 2; petInfo.sex = sex; return(petInfo); }
public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer) { if (GameProcedure.GetActiveProcedure() == (GameProcedure)GameProcedure.s_ProcMain) { LogManager.Log("Receive GCRemovePet Packet"); GCRemovePet packet = (GCRemovePet)pPacket; PET_GUID_t guidPet = packet.GUID; for (int i = 0; i < GAMEDEFINE.HUMAN_PET_MAX_COUNT; i++) { SDATA_PET pPetData = CDataPool.Instance.Pet_GetPet(i); if (pPetData != null && pPetData.GUID == guidPet) { pPetData.CleanUp(); CActionSystem.Instance.UpdateToolBarForPetSkill(); CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_UPDATE_PET_PAGE); break; } } } return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE); }
public void Go_Fight(int nPetNum) { SDATA_PET My_Pet = CDataPool.Instance.Pet_GetValidPet(nPetNum);//CDataPool.Instance.Pet_GetPet(nPetNum); if ((My_Pet == null) || (MacroDefine.INVALID_ID == My_Pet.IsPresent)) { throw new Exception("LUA:Pet Go_Fight parameter error"); } // 如果自己正在摆摊,不能出战 if (true == CObjectManager.Instance.getPlayerMySelf().GetCharacterData().Get_IsInStall()) { CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_INFO_SELF, "你正在摆摊……"); return; } //向服务器发送 CGManipulatePet Msg = NetManager.GetNetManager().CreatePacket((int)PACKET_DEFINE.PACKET_CG_MANIPULATEPET) as CGManipulatePet; Msg.PetGUID = My_Pet.GUID; Msg.Type = (int)ENUM_MANIPULATE_TYPE.MANIPULATE_CREATEPET; NetManager.GetNetManager().SendPacket(Msg); }
public void Go_Free(int nPetNum) { SDATA_PET My_Pet = CDataPool.Instance.Pet_GetValidPet(nPetNum);//CDataPool.Instance.Pet_GetPet(nPetNum); if ((My_Pet == null) || (MacroDefine.INVALID_ID == My_Pet.IsPresent)) { throw new Exception("LUA:Pet Go_Free parameter error"); } //if( CGameProcedure::s_pUISystem->IsWindowShow("ProgressBar") ) //{ // STRING strMsg = "你正在进行其他操作,目前不能放生宠物"; // ADDNEWDEBUGMSG(strMsg); // return; //} // 如果自己正在摆摊,不能放生 //if(TRUE == CObjectManager::GetMe()->GetMySelf()->GetCharacterData()->Get_IsInStall()) //{ // CEventSystem::GetMe()->PushEvent(GE_INFO_SELF,"你正在摆摊……"); // return; //} for (int i = 0; i < (int)PET_EQUIP.PEQUIP_NUMBER; i++) { if (My_Pet.Equipts[i] != null) { CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_INFO_SELF, "宠物身上有装备不能放生"); return; } } //向服务器发送 CGManipulatePet Msg = NetManager.GetNetManager().CreatePacket((int)PACKET_DEFINE.PACKET_CG_MANIPULATEPET) as CGManipulatePet; Msg.PetGUID = My_Pet.GUID; Msg.Type = (int)ENUM_MANIPULATE_TYPE.MANIPULATE_FREEPET; NetManager.GetNetManager().SendPacket(Msg); }
void RefreshPetEquipt() { SDATA_PET curPet = CDataPool.Instance.Pet_GetValidPet(ActivePet);//CDataPool.Instance.Pet_GetPet(this.ActivePet); if (curPet == null) { UpdatePetEquiptActionButton(null, petClaw_); UpdatePetEquiptActionButton(null, petHead_); UpdatePetEquiptActionButton(null, petSpur_); UpdatePetEquiptActionButton(null, petRing_); UpdatePetEquiptActionButton(null, petBody_); UpdatePetEquiptActionButton(null, petTattoo_); } else { UpdatePetEquiptActionButton(curPet.Equipts[(int)PET_EQUIP.PEQUIP_CLAW], petClaw_); UpdatePetEquiptActionButton(curPet.Equipts[(int)PET_EQUIP.PEQUIP_HORN], petHead_); UpdatePetEquiptActionButton(curPet.Equipts[(int)PET_EQUIP.PEQUIP_SPUR], petSpur_); UpdatePetEquiptActionButton(curPet.Equipts[(int)PET_EQUIP.PEQUIP_KNOCKER], petRing_); UpdatePetEquiptActionButton(curPet.Equipts[(int)PET_EQUIP.PEQUIP_TRUNK], petBody_); UpdatePetEquiptActionButton(curPet.Equipts[(int)PET_EQUIP.PEQUIP_VEINS], petTattoo_); } }
void RefreshLevelUpButton() { SDATA_PET curPet = CDataPool.Instance.Pet_GetValidPet(ActivePet);//CDataPool.Instance.Pet_GetPet((int)mCurrentRoleType - 1); if (curPet == null) { petHeadLevelUp_.Hide(true); petSpurLevelUp_.Hide(true); petClawLevelUp_.Hide(true); petRingLevelUp_.Hide(true); petBodyLevelUp_.Hide(true); petTattooLevelUp_.Hide(true); } else { HideLevelUpEquiptButton(curPet.Equipts[(int)PET_EQUIP.PEQUIP_CLAW], petClawLevelUp_); HideLevelUpEquiptButton(curPet.Equipts[(int)PET_EQUIP.PEQUIP_HORN], petHeadLevelUp_); HideLevelUpEquiptButton(curPet.Equipts[(int)PET_EQUIP.PEQUIP_SPUR], petSpurLevelUp_); HideLevelUpEquiptButton(curPet.Equipts[(int)PET_EQUIP.PEQUIP_KNOCKER], petRingLevelUp_); HideLevelUpEquiptButton(curPet.Equipts[(int)PET_EQUIP.PEQUIP_TRUNK], petBodyLevelUp_); HideLevelUpEquiptButton(curPet.Equipts[(int)PET_EQUIP.PEQUIP_VEINS], petTattooLevelUp_); } }
void RefreshPetAttr(SDATA_PET curPet) { petName_.Text = curPet.Name + " " + "等级:" + curPet.Level; petHP_.Text = curPet.HP + "/" + curPet.HPMax; petHP_.Value = (float)curPet.HP / (float)curPet.HPMax; petStrength_.Text = curPet.AttrStr + " + " + UnityEngine.Color.green + curPet.AttrStrBring; petWisdom_.Text = curPet.AttrSpr + " + " + UnityEngine.Color.green + curPet.AttrSprBring; petConstituition_.Text = curPet.AttrCon + " + " + UnityEngine.Color.green + curPet.AttrConBring; petAgility_.Text = curPet.AttrDex + " + " + UnityEngine.Color.green + curPet.AttrDexBring; petToughness_.Text = curPet.AttrInt + " + " + UnityEngine.Color.green + curPet.AttrIntBring; petPhysicAttk_.Text = curPet.AttPhysics.ToString(); petMagicAttk_.Text = curPet.AttMagic.ToString(); petPhysicDef_.Text = curPet.DefPhysics.ToString(); petMagicDef_.Text = curPet.DefMagic.ToString(); petHitRate_.Text = curPet.Hit.ToString(); petDuck_.Text = curPet.Miss.ToString(); petCritical_.Text = curPet.Critical.ToString(); petCriticalDef_.Text = curPet.DefCritical.ToString(); _DBC_PET_LEVELUP curPetLevelup = CDataBaseSystem.Instance.GetDataBase <_DBC_PET_LEVELUP>((int)DataBaseStruct.DBC_PET_LEVELUP).Search_Index_EQU(curPet.Level); petexp_.Text = curPet.Exp.ToString() + "/" + curPetLevelup.nExp.ToString(); petexp_.Value = (float)curPet.Exp / (float)curPetLevelup.nExp; }