예제 #1
0
 private void button4_Click(object sender, RoutedEventArgs e)
 {
     if (bt4 == -2)
     {
         SCamera2D.LeaveSceneToBlackFrame();
     }
     else if (bt4 == -1)
     {
         SCamera2D.PreviewEnterScene();
         SCamera2D.PostEnterScene();
     }
     else if (bt4 == 0)
     {
         SCamera2D.FocusOn(0, 6, 2);
     }
     else if (bt4 == 1)
     {
         SCamera2D.Translate(2, 8);
     }
     else if (bt4 == 2)
     {
         SCamera2D.Translate(2, 12);
     }
     else if (bt4 == 3)
     {
         SCamera2D.Translate(2, 0);
     }
     else if (bt4 == 4)
     {
         SCamera2D.Translate(2, 24);
     }
     else if (bt4 == 5)
     {
         SCamera2D.Translate(2, 12);
     }
     else if (bt4 == 6)
     {
         SCamera2D.Translate(2, 24);
     }
     else if (bt4 == 7)
     {
         SCamera2D.ResetFocus(false);
     }
     else if (bt4 <= 32)
     {
         SCamera2D.Translate(bt4 % 5, bt4);
     }
     else if (bt4 == 33)
     {
         if (MessageBox.Show("reset?", "i", MessageBoxButton.YesNo) == MessageBoxResult.Yes)
         {
             SCamera2D.ResetFocus(false);
             bt4 = -3;
         }
     }
     bt4++;
 }
예제 #2
0
 /// <summary>
 /// 事件:页面加载完毕
 /// </summary>
 private void StagePage_OnLoaded(object sender, RoutedEventArgs e)
 {
     if (this.isInit == false)
     {
         SCamera2D.Init();
         this.core.GetMainRender().ViewLoaded();
         NotificationManager.Init();
         this.isInit = true;
     }
 }
예제 #3
0
        private void button2_Click(object sender, RoutedEventArgs e)
        {
            SpriteDescriptor sd = new SpriteDescriptor()
            {
                ResourceType = ResourceType.Pictures
            };

            var izettaPoint = SCamera2D.GetScreenCoordination(4, 8);
            var finePoint   = SCamera2D.GetScreenCoordination(4, 11);
            var zoiPoint    = SCamera2D.GetScreenCoordination(4, 24);


            var   rm     = ResourceManager.GetInstance();
            var   izetta = rm.GetPicture("伊泽塔1.png", new Int32Rect(-1, 0, 0, 0));
            Image img1   = new Image();

            img1.Source             = izetta.SpriteBitmapImage;
            img1.Width              = izetta.SpriteBitmapImage.PixelWidth;
            img1.Height             = izetta.SpriteBitmapImage.PixelHeight;
            izetta.DisplayBinding   = img1;
            izetta.AnimationElement = img1;
            var izettad = (SpriteDescriptor)sd.Clone();

            izettad.ToScaleX    = izettad.ToScaleY = 0.4;
            izetta.Descriptor   = izettad;
            izetta.Descriptor.X = izettaPoint.X - izetta.SpriteBitmapImage.PixelWidth / 2.0;
            izetta.Descriptor.Y = izettaPoint.Y - izetta.SpriteBitmapImage.PixelHeight / 2.0;

            //Canvas.SetLeft(img1, 150 - izetta.SpriteBitmapImage.PixelWidth / 2.0);
            Canvas.SetLeft(img1, izettaPoint.X - izetta.SpriteBitmapImage.PixelWidth / 2.0);
            Canvas.SetTop(img1, izettaPoint.Y - izetta.SpriteBitmapImage.PixelHeight / 2.0);
            //Canvas.SetTop(img1, 630 - izetta.SpriteBitmapImage.PixelHeight / 2.0);
            Canvas.SetZIndex(img1, 50);
            this.BO_Cstand_Canvas.Children.Add(img1);
            izetta.InitAnimationRenderTransform();
            SpriteAnimation.ScaleToAnimation(izetta, TimeSpan.FromMilliseconds(0), 0.4, 0.4, 0, 0);

            var   fine = rm.GetPicture("公主1.png", new Int32Rect(-1, 0, 0, 0));
            Image img2 = new Image();

            img2.Source           = fine.SpriteBitmapImage;
            img2.Width            = fine.SpriteBitmapImage.PixelWidth;
            img2.Height           = fine.SpriteBitmapImage.PixelHeight;
            fine.DisplayBinding   = img2;
            fine.AnimationElement = img2;
            var fined = (SpriteDescriptor)sd.Clone();

            fined.ToScaleX    = fined.ToScaleY = 0.5;
            fine.Descriptor   = fined;
            fine.Descriptor.X = finePoint.X - fine.SpriteBitmapImage.PixelWidth / 2.0;
            fine.Descriptor.Y = finePoint.Y + 100 - fine.SpriteBitmapImage.PixelHeight / 2.0;
            //Canvas.SetLeft(img2, 400 - fine.SpriteBitmapImage.PixelWidth / 2.0);
            //Canvas.SetTop(img2, 730 - fine.SpriteBitmapImage.PixelHeight / 2.0);
            Canvas.SetLeft(img2, finePoint.X - fine.SpriteBitmapImage.PixelWidth / 2.0);
            Canvas.SetTop(img2, finePoint.Y + 100 - fine.SpriteBitmapImage.PixelHeight / 2.0);
            Canvas.SetZIndex(img2, 50);
            this.BO_Cstand_Canvas.Children.Add(img2);
            fine.InitAnimationRenderTransform();
            SpriteAnimation.ScaleToAnimation(fine, TimeSpan.FromMilliseconds(0), 0.5, 0.5, 0, 0);

            var   mt   = rm.GetPicture("Zoithyt-4-2.png", new Int32Rect(-1, 0, 0, 0));
            Image img4 = new Image();

            img4.Source         = mt.SpriteBitmapImage;
            img4.Width          = mt.SpriteBitmapImage.PixelWidth;
            img4.Height         = mt.SpriteBitmapImage.PixelHeight;
            mt.DisplayBinding   = img4;
            mt.AnimationElement = img4;
            var zoid = (SpriteDescriptor)sd.Clone();

            zoid.ToScaleX   = zoid.ToScaleY = 0.43;
            mt.Descriptor   = zoid;
            mt.Descriptor.X = zoiPoint.X - mt.SpriteBitmapImage.PixelWidth / 2.0;
            mt.Descriptor.Y = zoiPoint.Y - mt.SpriteBitmapImage.PixelHeight / 2.0;
            Canvas.SetLeft(img4, zoiPoint.X - mt.SpriteBitmapImage.PixelWidth / 2.0);
            Canvas.SetTop(img4, zoiPoint.Y - mt.SpriteBitmapImage.PixelHeight / 2.0);
            Canvas.SetZIndex(img4, 50);
            this.BO_Cstand_Canvas.Children.Add(img4);
            mt.InitAnimationRenderTransform();
            SpriteAnimation.ScaleToAnimation(mt, TimeSpan.FromMilliseconds(0), 0.43, 0.43, 0, 0);

            var   bgg  = rm.GetPicture("bg_school.jpg", new Int32Rect(-1, 0, 0, 0));
            Image img3 = new Image();

            img3.Source          = bgg.SpriteBitmapImage;
            img3.Width           = bgg.SpriteBitmapImage.PixelWidth;
            img3.Height          = bgg.SpriteBitmapImage.PixelHeight;
            bgg.DisplayBinding   = img3;
            bgg.AnimationElement = img3;
            bgg.Descriptor       = (SpriteDescriptor)sd.Clone();
            bgg.Descriptor.X     = GlobalConfigContext.GAME_WINDOW_WIDTH / 2.0;
            bgg.Descriptor.Y     = GlobalConfigContext.GAME_WINDOW_HEIGHT / 2.0;
            Canvas.SetLeft(img3, bgg.Descriptor.X - img3.Width / 2);
            Canvas.SetTop(img3, bgg.Descriptor.Y - img3.Height / 2);
            Canvas.SetZIndex(img3, 5);
            this.BO_Bg_Canvas.Children.Add(img3);
            bgg.InitAnimationRenderTransform();

            //bgg.Descriptor.ToScaleX = 0.5;
            //bgg.Descriptor.ToScaleY = 0.5;
            //SpriteAnimation.ScaleAnimation(bgg, TimeSpan.Zero, 1, 0.5, 1, 0.5, 0, 0);

            TransformGroup     aniGroup         = new TransformGroup();
            TranslateTransform XYTransformer    = new TranslateTransform();
            ScaleTransform     ScaleTransformer = new ScaleTransform();

            ScaleTransformer.CenterX = GlobalConfigContext.GAME_WINDOW_WIDTH / 2.0;
            ScaleTransformer.CenterY = GlobalConfigContext.GAME_WINDOW_HEIGHT / 2.0;
            RotateTransform RotateTransformer = new RotateTransform();

            RotateTransformer.CenterX = GlobalConfigContext.GAME_WINDOW_WIDTH / 2.0;
            RotateTransformer.CenterY = GlobalConfigContext.GAME_WINDOW_HEIGHT / 2.0;
            CsScaleT = ScaleTransformer;
            aniGroup.Children.Add(XYTransformer);
            aniGroup.Children.Add(ScaleTransformer);
            aniGroup.Children.Add(RotateTransformer);
            this.BO_Cstand_Viewbox.RenderTransform = aniGroup;

            TransformGroup     aniGroup2         = new TransformGroup();
            TranslateTransform XYTransformer2    = new TranslateTransform();
            ScaleTransform     ScaleTransformer2 = new ScaleTransform();

            ScaleTransformer2.CenterX = GlobalConfigContext.GAME_WINDOW_WIDTH / 2.0;
            ScaleTransformer2.CenterY = GlobalConfigContext.GAME_WINDOW_HEIGHT / 2.0;
            RotateTransform RotateTransformer2 = new RotateTransform();

            RotateTransformer2.CenterX = GlobalConfigContext.GAME_WINDOW_WIDTH / 2.0;
            RotateTransformer2.CenterY = GlobalConfigContext.GAME_WINDOW_HEIGHT / 2.0;
            BgScaleT = ScaleTransformer2;
            aniGroup2.Children.Add(XYTransformer2);
            aniGroup2.Children.Add(ScaleTransformer2);
            aniGroup2.Children.Add(RotateTransformer2);
            this.BO_Bg_Viewbox.RenderTransform = aniGroup2;
            BgTG = aniGroup2;
            CsTG = aniGroup;

            bgg.Descriptor.ScaleX = 0.75;
            bgg.Descriptor.ScaleY = 0.75;
            BgScaleT.ScaleX       = 1 * 0.75;
            BgScaleT.ScaleY       = 1 * 0.75;
        }