void Start() { b_IsInPuMode = false; SC_ScoreCounterRef = GameObject.FindGameObjectWithTag("scoreCounter").GetComponent <SC_ScoreCounter>(); v_startSize = transform.localScale; v_startPos = transform.position; SC_PlayerRef = player.GetComponent <SC_Player>(); this.guiText.color = SC_PlayerRef.s_Color; }
// Use this for initialization void Start() { _Sounds = GameObject.FindGameObjectWithTag("SOUND_MANAGER").GetComponent <SC_SoundManager>(); Time.timeScale = 1f; g_scoreDisplayROOT.SetActive(false); SC_ScoreCouterRef = GameObject.FindGameObjectWithTag("scoreCounter").GetComponent <SC_ScoreCounter>(); a_Players = GameObject.FindGameObjectsWithTag("Player"); a_highScores = PlayerPrefsX.GetIntArray("high scores" + a_Players.Length.ToString()); foreach (int scores in a_highScores) { l_highScores.Add(scores); } if (l_highScores.Count < 5) { while (l_highScores.Count < 5) { l_highScores.Add(1000); } } l_highScores.Sort(); while (l_highScores.Count > 5) { l_highScores.RemoveAt(0); } if (b_resetScore) { for (int i = 0; i < 5; i++) { l_highScores[i] = 1000; } } // a_highScores = l_highScores.ToArray(); // PlayerPrefsX.SetIntArray("high scores", a_highScores); }
// Use this for initialization void Start() { _Sounds = GameObject.FindGameObjectWithTag("SOUND_MANAGER").GetComponent<SC_SoundManager>(); SC_PlayerRef = this.GetComponent<SC_Player>(); SC_playerComboCounterRef = SC_PlayerRef.SC_playerComboCounterRef; SC_ScoreCounterRef = GameObject.Find("guiSCOREcounter").GetComponent<SC_ScoreCounter>(); SC_PlayerRef = GetComponent<SC_Player>(); SC_PlayerComboRef = GetComponent<SC_playerCombo>(); //POUR LE DASHFIRE SC_dashTrailRef = GetComponent<SC_dashTrail>(); f_initialDashFade = SC_PlayerRef.f_TrailfadeOutSpeed; f_initialTrailSpeed = SC_dashTrailRef.f_TrailSpeed; }
void Start() { _PlayerIndex = (PlayerIndex)(int)playerIndex - 1; _ControllerState = GamePad.GetState(_PlayerIndex); _PlayerAnims = GetComponent <Animator>(); s_PlayerState = "Idle"; s_CurrentAnim = "idle_1"; i_LookingDir = 1; i_CurrentLookDir = 1; f_AttackTime = 0; b_IsInPuMode = false; _Sounds = GameObject.FindGameObjectWithTag("SOUND_MANAGER").GetComponent <SC_SoundManager>(); SC_mainLightRef = GameObject.Find("flashLight_root").GetComponent <SC_mainLight>(); SC_ScoreCounterRef = GameObject.FindGameObjectWithTag("scoreCounter").GetComponent <SC_ScoreCounter>(); _TriggerCaC = this.transform.FindChild("TriggerCac").gameObject; SC_playerComboCounterRef = GameObject.Find("scoreCounterGUI" + (int)playerIndex).GetComponent <SC_playerComboCounter>(); SC_playerComboRef = this.GetComponent <SC_playerCombo>(); SC_playerDeathRef = this.GetComponent <SC_playerDeath>(); SC_closeToEnnemiFBRef = this.GetComponent <SC_closeToEnnemiFB>(); SC_dashTrailRef = GetComponent <SC_dashTrail>(); _Viseur = GameObject.Find("Viseur" + (int)playerIndex).gameObject; _Viseur.renderer.material.color = s_Color; b_HasTouchedForDash = false; b_DashKill = false; Physics.IgnoreLayerCollision(8, 8); this.tag = "Player"; b_IsCaCing = false; b_IsDashing = false; b_CanDash = true; CaCOFF(); p_PUmode.startColor = s_brightColor; _TriggerCaCChild.SetActive(false); stopRumble(); }
void Start() { //_Player = this.gameObject; SC_BatimentChoiceRef = this.GetComponent <SC_BatimentChoice>(); l_LifeLamp = transform.Find("LifeLamp").light; f_LifeAmountMax = f_LifeAmount; f_LifeLampMax = l_LifeLamp.spotAngle; //v_StartPos = transform.position; v_respawnPoint = GameObject.FindGameObjectWithTag("respawnPoint").transform.position; v_respawnPoint = new Vector3(v_respawnPoint.x, v_respawnPoint.y, transform.position.z); //SC_playerComboCounterRef = this.GetComponent<SC_playerComboCounter>(); SC_ScoreCounterRef = GameObject.FindGameObjectWithTag("scoreCounter").GetComponent <SC_ScoreCounter>(); SC_PlayerRef = this.GetComponent <SC_Player>(); SC_mainLightRef = GameObject.Find("flashLight_root").GetComponent <SC_mainLight>(); _deathColor = SC_PlayerRef.s_Color; }
// Use this for initialization void Start() { _Sounds = GameObject.FindGameObjectWithTag("SOUND_MANAGER").GetComponent <SC_SoundManager>(); this.tag = "BATIMENT_MANAGER"; a_Players = new GameObject[GameObject.FindGameObjectsWithTag("Player").Length]; _ScoreCounter = GameObject.FindGameObjectWithTag("scoreCounter").GetComponent <SC_ScoreCounter>(); for (int i = 0; i < a_Players.Length; i++) { for (int j = 0; j < a_Players.Length; j++) { if ((int)GameObject.FindGameObjectsWithTag("Player")[j].GetComponent <SC_Player>().playerIndex == i + 1) { a_Players[i] = GameObject.FindGameObjectsWithTag("Player")[j]; } } } a_BatimentPlaced = new List <GameObject>(); }
void Start() { g_walls = GameObject.FindGameObjectsWithTag("Wall"); _AudioSource_Ennemi = gameObject.AddComponent <AudioSource>(); _Sounds = GameObject.FindGameObjectWithTag("SOUND_MANAGER").GetComponent <SC_SoundManager>(); _deathMarkRoot = GameObject.Find("[deathMarkRoot]").gameObject; _EnemyAnim = GetComponent <Animator>(); SC_DamageRef = this.GetComponent <SC_Damage>(); SC_EnemyBehaviorRef = this.GetComponent <SC_EnemyBehavior>(); SC_ScoreCounterRef = GameObject.Find("guiSCOREcounter").GetComponent <SC_ScoreCounter>(); this.tag = null; s_EnemyState = "Walk"; // AnimationHandeler("Walk"); f_PushDuration = 0; transform.FindChild("corps").GetComponent <SpriteRenderer>().color = this.GetComponent <SpriteRenderer>().color; }
// Use this for initialization void Awake() { SC_ScoreCounterRef = GameObject.Find("guiSCOREcounter").GetComponent <SC_ScoreCounter>(); g_parentRoot = this.transform.parent.gameObject; }
// Use this for initialization void Start() { SC_ScoreCounterRef = GameObject.Find("guiSCOREcounter").GetComponent <SC_ScoreCounter>(); p_starParticle = this.transform.GetChild(0).particleSystem; p_starParticle.startColor = this.renderer.material.color; }