예제 #1
0
        /// <summary>
        /// Handles the servers's player login reply
        /// </summary>
        static public void Handle_SC_PlayerLogin(SC_PlayerLogin <Database> pkt, Database db)
        {               //Attempt to find the player in question
            Player player = db._server.getPlayer(pkt.player);

            if (player == null)
            {
                Log.write(TLog.Warning, "Received login reply for unknown player instance.");
                return;
            }

            //Failure?
            if (!pkt.bSuccess)
            {                   //Is it a create alias prompt?
                if (pkt.bNewAlias)
                {
                    Helpers.Login_Response(player._client, SC_Login.Login_Result.CreateAlias);
                }
                else
                {
                    //Notify with the login message if present
                    Helpers.Login_Response(player._client, SC_Login.Login_Result.Failed, pkt.loginMessage);
                }
                return;
            }

            //Do we want to load stats?
            if (!pkt.bFirstTimeSetup)
            {   //Assign the player stats
                player.assignStats(pkt.stats);
                player._bannerData = pkt.banner;
            }
            else
            {
                //First time loading!
                player.assignFirstTimeStats(true);
            }

            //Let him in! Set his alias, squad and permissions
            Helpers.Login_Response(player._client, SC_Login.Login_Result.Success, pkt.loginMessage);
            player._permissionStatic = pkt.permission;
            player._developer        = pkt.developer;
            player._admin            = pkt.admin;
            player._alias            = pkt.alias;
            player._squad            = pkt.squad;
            player._squadID          = pkt.squadID;
        }
예제 #2
0
        /// <summary>
        /// Handles the zone login request packet
        /// </summary>
        static public void Handle_CS_PlayerLogin(CS_PlayerLogin <Zone> pkt, Zone zone)
        {       //Make a note
            Log.write(TLog.Inane, "Player login request for '{0}' on '{1}'", pkt.alias, zone);

            SC_PlayerLogin <Zone> plog = new SC_PlayerLogin <Zone>();

            plog.player = pkt.player;

            if (String.IsNullOrWhiteSpace(pkt.alias))
            {
                plog.bSuccess     = false;
                plog.loginMessage = "Please enter an alias.";

                zone._client.send(plog);
                return;
            }
            //Are they using the launcher?
            if (String.IsNullOrWhiteSpace(pkt.ticketid))
            {   //They're trying to trick us, jim!
                plog.bSuccess     = false;
                plog.loginMessage = "Please use the Infantry launcher to run the game.";

                zone._client.send(plog);
                return;
            }
            if (pkt.ticketid.Contains(':'))
            {   //They're using the old, outdated launcher
                plog.bSuccess     = false;
                plog.loginMessage = "Please use the updated launcher from the website.";

                zone._client.send(plog);
                return;
            }


            using (InfantryDataContext db = zone._server.getContext())
            {
                Data.DB.player  player  = null;
                Data.DB.account account = db.accounts.SingleOrDefault(acct => acct.ticket.Equals(pkt.ticketid));

                if (account == null)
                {       //They're trying to trick us, jim!
                    plog.bSuccess     = false;
                    plog.loginMessage = "Your session id has expired. Please re-login.";

                    zone._client.send(plog);
                    return;
                }

                //Is there already a player online under this account?
                if (!DBServer.bAllowMulticlienting && zone._server._zones.Any(z => z.hasAccountPlayer(account.id)))
                {
                    plog.bSuccess     = false;
                    plog.loginMessage = "Account is currently in use.";

                    zone._client.send(plog);
                    return;
                }

                //Check for IP and UID bans
                Logic_Bans.Ban banned = Logic_Bans.checkBan(pkt, db, account, zone._zone.id);

                if (banned.type == Logic_Bans.Ban.BanType.GlobalBan)
                {   //We don't respond to globally banned player requests
                    plog.bSuccess     = false;
                    plog.loginMessage = "Banned.";

                    Log.write(TLog.Warning, "Failed login: "******" Alias: " + pkt.alias + " Reason: " + banned.type.ToString());
                    zone._client.send(plog);
                    return;
                }

                if (banned.type == Logic_Bans.Ban.BanType.IPBan)
                {   //Their IP has been banned, make something up!
                    plog.bSuccess     = false;
                    plog.loginMessage = "You have been temporarily suspended until " + banned.expiration.ToString("f", CultureInfo.CreateSpecificCulture("en-US"));

                    Log.write(TLog.Warning, "Failed login: "******" Alias: " + pkt.alias + " Reason: " + banned.type.ToString());
                    zone._client.send(plog);
                    return;
                }

                if (banned.type == Logic.Logic_Bans.Ban.BanType.ZoneBan)
                {   //They've been blocked from entering the zone, tell them how long they've got left on their ban
                    plog.bSuccess     = false;
                    plog.loginMessage = "You have been temporarily suspended from this zone until " + banned.expiration.ToString("f", CultureInfo.CreateSpecificCulture("en-US"));

                    Log.write(TLog.Warning, "Failed login: "******" Alias: " + pkt.alias + " Reason: " + banned.type.ToString());
                    zone._client.send(plog);
                    return;
                }

                if (banned.type == Logic.Logic_Bans.Ban.BanType.AccountBan)
                {   //They've been blocked from entering any zone, tell them when to come back
                    plog.bSuccess     = false;
                    plog.loginMessage = "Your account has been temporarily suspended until " + banned.expiration.ToString("f", CultureInfo.CreateSpecificCulture("en-US"));

                    Log.write(TLog.Warning, "Failed login: "******" Alias: " + pkt.alias + " Reason: " + banned.type.ToString());
                    zone._client.send(plog);
                    return;
                }

                //They made it!

                //We have the account associated!
                plog.permission = (PlayerPermission)account.permission;
                if (account.permission > (int)PlayerPermission.Sysop)
                {
                    plog.permission = PlayerPermission.Sysop;
                }

                //Attempt to find the related alias
                Data.DB.alias alias = db.alias.SingleOrDefault(a => a.name.Equals(pkt.alias));
                Data.DB.stats stats = null;

                //Is there already a player online under this alias?
                if (alias != null && zone._server._zones.Any(z => z.hasAliasPlayer(alias.id)))
                {
                    plog.bSuccess     = false;
                    plog.loginMessage = "Alias is currently in use.";

                    zone._client.send(plog);
                    return;
                }

                if (alias == null && !pkt.bCreateAlias)
                {       //Prompt him to create a new alias if he has room
                    if (account.alias.Count < 30)
                    {   //He has space! Prompt him to make a new alias
                        plog.bSuccess  = false;
                        plog.bNewAlias = true;

                        zone._client.send(plog);
                        return;
                    }
                    else
                    {
                        plog.bSuccess     = false;
                        plog.loginMessage = "Your account has reached the maximum number of aliases allowed.";

                        zone._client.send(plog);
                        return;
                    }
                }
                else if (alias == null && pkt.bCreateAlias)
                {       //We want to create a new alias!
                    alias = new InfServer.Data.DB.alias();

                    alias.name       = pkt.alias;
                    alias.creation   = DateTime.Now;
                    alias.account1   = account;
                    alias.IPAddress  = pkt.ipaddress;
                    alias.lastAccess = DateTime.Now;
                    alias.timeplayed = 0;

                    db.alias.InsertOnSubmit(alias);

                    Log.write(TLog.Normal, "Creating new alias '{0}' on account '{1}'", pkt.alias, account.name);
                }
                else if (alias != null)
                {       //We can't recreate an existing alias or login to one that isn't ours..
                    if (pkt.bCreateAlias ||
                        alias.account1 != account)
                    {
                        plog.bSuccess     = false;
                        plog.loginMessage = "The specified alias already exists.";

                        zone._client.send(plog);
                        return;
                    }
                }

                //Do we have a player row for this zone?
                player = db.players.SingleOrDefault(
                    plyr => plyr.alias1 == alias && plyr.zone1 == zone._zone);

                if (player == null)
                {       //We need to create another!
                    Log.write(TLog.Normal, "Player doesn't exist, creating another structure");
                    player = new InfServer.Data.DB.player();

                    player.squad1 = null;
                    player.zone   = zone._zone.id;
                    player.alias1 = alias;

                    player.lastAccess = DateTime.Now;
                    player.permission = 0;

                    //Create a blank stats row
                    stats = new InfServer.Data.DB.stats();

                    stats.zone    = zone._zone.id;
                    player.stats1 = stats;

                    db.stats.InsertOnSubmit(stats);
                    db.players.InsertOnSubmit(player);

                    //It's a first-time login, so no need to load stats
                    plog.bFirstTimeSetup = true;
                }
                else
                {       //Load the player details and stats!
                    plog.banner = player.banner;
                    if (account.id == 17 && alias.name.ToLower().Contains("hoto"))
                    {
                        plog.permission = 0;
                    }
                    else
                    {
                        plog.permission = (PlayerPermission)Math.Max(player.permission, (int)plog.permission);
                    }

                    if (player.permission > account.permission)
                    {
                        //He's a dev here, set the bool
                        plog.developer = true;
                    }

                    //Check for admin
                    if (Logic_Admins.checkAdmin(alias.name))
                    {
                        plog.admin = true;
                    }

                    plog.squad = (player.squad1 == null) ? "" : player.squad1.name;
                    if (player.squad1 != null)
                    {
                        plog.squadID = player.squad1.id;
                    }

                    stats = player.stats1;

                    plog.stats.zonestat1  = stats.zonestat1;
                    plog.stats.zonestat2  = stats.zonestat2;
                    plog.stats.zonestat3  = stats.zonestat3;
                    plog.stats.zonestat4  = stats.zonestat4;
                    plog.stats.zonestat5  = stats.zonestat5;
                    plog.stats.zonestat6  = stats.zonestat6;
                    plog.stats.zonestat7  = stats.zonestat7;
                    plog.stats.zonestat8  = stats.zonestat8;
                    plog.stats.zonestat9  = stats.zonestat9;
                    plog.stats.zonestat10 = stats.zonestat10;
                    plog.stats.zonestat11 = stats.zonestat11;
                    plog.stats.zonestat12 = stats.zonestat12;

                    plog.stats.kills         = stats.kills;
                    plog.stats.deaths        = stats.deaths;
                    plog.stats.killPoints    = stats.killPoints;
                    plog.stats.deathPoints   = stats.deathPoints;
                    plog.stats.assistPoints  = stats.assistPoints;
                    plog.stats.bonusPoints   = stats.bonusPoints;
                    plog.stats.vehicleKills  = stats.vehicleKills;
                    plog.stats.vehicleDeaths = stats.vehicleDeaths;
                    plog.stats.playSeconds   = stats.playSeconds;

                    plog.stats.cash            = stats.cash;
                    plog.stats.inventory       = new List <PlayerStats.InventoryStat>();
                    plog.stats.experience      = stats.experience;
                    plog.stats.experienceTotal = stats.experienceTotal;
                    plog.stats.skills          = new List <PlayerStats.SkillStat>();

                    //Convert the binary inventory/skill data
                    if (player.inventory != null)
                    {
                        DBHelpers.binToInventory(plog.stats.inventory, player.inventory);
                    }
                    if (player.skills != null)
                    {
                        DBHelpers.binToSkills(plog.stats.skills, player.skills);
                    }
                }

                //Rename him
                plog.alias = alias.name;

                //Try and submit any new rows before we try and use them
                try
                {
                    db.SubmitChanges();
                }
                catch (Exception e)
                {
                    plog.bSuccess     = false;
                    plog.loginMessage = "Unable to create new player / alias, please try again.";
                    Log.write(TLog.Exception, "Exception adding player or alias to DB: {0}", e);
                    zone._client.send(plog);
                    return;
                }

                //Add them
                if (zone.newPlayer(pkt.player.id, alias.name, player))
                {
                    plog.bSuccess = true;
                    Log.write("Player '{0}' logged into zone '{1}'", alias.name, zone._zone.name);

                    //Modify his alias IP address and access times
                    alias.IPAddress  = pkt.ipaddress.Trim();
                    alias.lastAccess = DateTime.Now;

                    //Change it
                    db.SubmitChanges();
                }
                else
                {
                    plog.bSuccess     = false;
                    plog.loginMessage = "Unknown login failure.";
                    Log.write("Failed adding player '{0}' from '{1}'", alias.name, zone._zone.name);
                }

                //Give them an answer
                zone._client.sendReliable(plog);
            }
        }
예제 #3
0
        /// <summary>
        /// Creates a new packet based on the typeID and the received content
        /// inside the buffer. The user has to create an own implementation
        /// of this interface.
        /// </summary>
        public PacketBase createPacket(NetworkClient client, ushort typeID, byte[] buffer, int offset, int size)
        {               //Ready our packet base
            PacketBase packet = null;

            size--;

            //Was it a system packet?
            if (buffer[offset++] == 0)
            {
                //Yes, find the appropriate type
                return(createSystemPacket(typeID, buffer, offset, size));
            }

            //So what was the typeid?
            switch (typeID)
            {
            case SC_Auth <T> .TypeID:
                packet = new SC_Auth <T>(typeID, buffer, offset, size);
                break;

            case SC_PlayerLogin <T> .TypeID:
                packet = new SC_PlayerLogin <T>(typeID, buffer, offset, size);
                break;

            case SC_PlayerStatsResponse <T> .TypeID:
                packet = new SC_PlayerStatsResponse <T>(typeID, buffer, offset, size);
                break;

            case SC_Whisper <T> .TypeID:
                packet = new SC_Whisper <T>(typeID, buffer, offset, size);
                break;

            case SC_JoinChat <T> .TypeID:
                packet = new SC_JoinChat <T>(typeID, buffer, offset, size);
                break;

            case SC_LeaveChat <T> .TypeID:
                packet = new SC_LeaveChat <T>(typeID, buffer, offset, size);
                break;

            case SC_PrivateChat <T> .TypeID:
                packet = new SC_PrivateChat <T>(typeID, buffer, offset, size);
                break;

            case SC_Chat <T> .TypeID:
                packet = new SC_Chat <T>(typeID, buffer, offset, size);
                break;

            case SC_Zones <T> .TypeID:
                packet = new SC_Zones <T>(typeID, buffer, offset, size);
                break;

            case Disconnect <T> .TypeID:
                packet = new Disconnect <T>(typeID, buffer, offset, size);
                break;

            default:
                //An undefined packet.
                packet = new PacketDummy(typeID, buffer, offset, size);
                break;
            }

            return(packet);
        }