/// <summary>
    /// Singleplayer-
    /// Return to main menu screen
    ///
    /// Multiplayer-
    /// Moving the ball and all the pucks back to the middle of the field.
    /// Then, initiating the stopGame method and returning to main menu screen.
    /// </summary>
    void MainMenu()
    {
        if (DefinedVariables.IsMultiplayerOn == true)
        {
            ball.position.Set(0, 0);
            for (int i = 0; i < DefinedVariables.maxPlayerPucks; i++)
            {
                playerObject["PlayerPuck_" + i].GetComponent <Transform>().position.Set(0, 0, 0);
                enemyObject["EnemyPuck_" + i].GetComponent <Transform>().position.Set(0, 0, 0);
            }

            WarpClient.GetInstance().stopGame();
            IsMultiplayerInitiated = false;
            SC_MenuLogic.MainMenuButtonPressedInSinglePlayerGame();
        }
        else
        {
            DefinedVariables.IsMenuButtonPressedInGame = true;
            SceneManager.LoadScene("Scene_Menu");
        }
    }