예제 #1
0
    public void PlayerActionSync(SC_Action act)
    {
        if (!m_allNetPlayers.ContainsKey(act.guid))
        {
            Debug.LogError("Player Action Error :" + act.guid);
        }

        m_allNetPlayers[act.guid].SetAction(act.action);
    }
예제 #2
0
 void SC_ActionHandle(SC_Action msg)
 {
     EntryManager.instance.PlayerActionSync(msg);
 }