// Use this for initialization void Start() { string mode = ""; switch (SCR_Gameplay.gameMode) { case GameMode.ADDITION: mode = "(+)"; break; case GameMode.SUBTRACTION: mode = "(-)"; break; case GameMode.MULTIPLICATION: mode = "(*)"; break; case GameMode.DIVISION: mode = "(/)"; break; case GameMode.EXPONENTIATION: mode = "(^)"; break; case GameMode.SQUARE_ROOT: mode = "(√)"; break; } score.text = "Score: " + SCR_Gameplay.s_score.ToString(); best.text = "Best " + mode + ": " + SCR_Profile.GetBestScore(SCR_Gameplay.gameMode); }
public void OnSound() { SCR_Profile.ToggleSound(); RefreshSoundButtonStatus(); RefreshSoundStatus(); SCR_Audio.PlayClickSound(); }
private void Start() { // Set up game's stuff Application.targetFrameRate = 60; Screen.orientation = ScreenOrientation.Portrait; //Screen.SetResolution(540, 960, false); // Load profile SCR_Profile.Init(); SCR_Profile.LoadProfile(); bossSelecting = SCR_Profile.bossSelecting; RefreshSoundButtonStatus(); UpdateMoneyNumber(); UpdateBoss(); dgbBoss[0].GetComponentInChildren <MeshRenderer>().sharedMaterial.SetFloat("_FlashAmount", 0); // Music SCR_WaitMusic.FadeIn(); SCR_PunchMusic.FadeOut(); SCR_RunSound.Stop(); // OK, confirm that menu is now the first state menuLoaded = true; // Skip right into gameplay for tutorial /* * if (SCR_Profile.showTutorial == 1) { * SceneManager.LoadScene("GSGameplay/SCN_Gameplay"); * } */ }
public void OnPlay() { // Load latest level SCR_Profile.SelectBoss(bossSelecting); SCR_Audio.PlayClickSound(); SceneManager.LoadScene("GSGameplay/SCN_Gameplay"); }
public void OnReset() { SCR_Profile.ResetProfile(); SCR_Audio.PlayClickSound(); UpdateMoneyNumber(); UpdateBoss(); }
public void OnCheatMoney() { SCR_Profile.CheatMoney(); SCR_Audio.PlayClickSound(); UpdateMoneyNumber(); UpdateBoss(); }
void Start() { SCR_Profile.Load(); s_score = 0; NextQuestion(); }
public void DecreaseBrain(int amount) { SCR_Profile.brain -= amount; txtBrain.text = FormatNumber(SCR_Profile.brain); SCR_Profile.SaveBrain(); scrZombieShop.UpdateBrain(); scrUpgradeShop.UpdateBrain(); }
public void OnBuy() { if (bossSelecting <= 2) { SCR_Profile.BuyBoss(bossSelecting); UpdateBoss(); UpdateMoneyNumber(); } SCR_Audio.PlayBuySound(); }
public void AddMoneyAtPosition(int money, float x, float y) { txtMoneyAdd.GetComponent <SCR_MoneyAdd>().Spawn(money.ToString(), x, y + PUNCH_TEXT_OFFSET_Y); txtMoneyAdd.GetComponent <RectTransform>().anchorMin = Vector2.zero; txtMoneyAdd.GetComponent <RectTransform>().anchorMax = Vector2.zero; txtMoneyAdd.GetComponent <Text>().alignment = TextAnchor.MiddleCenter; txtMoneyAdd.GetComponent <Text>().fontSize = 80; SCR_Profile.AddMoney(money); totalReward += money; }
public void OnMainMenu() { if (imgNotice.activeSelf) { SCR_Profile.SelectBoss(shouldSelect); SCR_Profile.bosses[shouldSelect].recommended = 1; SCR_Profile.SaveProfile(); } SCR_Audio.PlayClickSound(); SceneManager.LoadScene("GSMenu/SCN_Menu"); }
public void AddMoney(int money) { txtMoneyAdd.GetComponent <SCR_MoneyAdd>().SetText(money.ToString()); txtMoneyAdd.GetComponent <RectTransform>().anchorMin = txtMoneyAddOriginalAnchorMin; txtMoneyAdd.GetComponent <RectTransform>().anchorMax = txtMoneyAddOriginalAnchorMax; txtMoneyAdd.GetComponent <RectTransform>().anchoredPosition = txtMoneyAddOriginalPosition; txtMoneyAdd.GetComponent <Text>().alignment = txtMoneyAddOriginalAlignment; txtMoneyAdd.GetComponent <Text>().fontSize = txtMoneyAddOriginalFontSize; SCR_Profile.AddMoney(money); totalReward += money; }
public void OnUpgradeZombie(int index) { if (SCR_Config.GetUpgradePrice(index) <= SCR_Profile.brain) { SCR_Gameplay.instance.DecreaseBrain(SCR_Config.GetUpgradePrice(index)); SCR_Profile.upgradeZombies[index]++; SCR_Profile.SaveUpgradeZombies(); RefreshUpgradeInfo(); } }
public void TriggerTutorial(TutorialStep step, bool force = false) { if (SCR_Profile.showTutorial == 1) { if (step == tutorialStep + 1 || force == true) { tutorialStep = step; if (step == TutorialStep.GRAB) { tutorialAlpha = 1; txtTutorial.SetActive(true); txtTutorial.GetComponent <Text>().text = "Tap anywhere to start"; SCR_UnityAnalytics.StartTutorial(); } else if (step == TutorialStep.THROW) { txtTutorial.SetActive(false); } else if (step == TutorialStep.AIM) { txtTutorial.SetActive(true); txtTutorial.GetComponent <Text>().text = "Tap and hold to aim"; } else if (step == TutorialStep.PUNCH) { txtTutorial.SetActive(true); txtTutorial.GetComponent <Text>().text = "Release to start punching"; } else if (step == TutorialStep.FLY_UP) { txtTutorial.GetComponent <Text>().text = "Keep on punching (0/3)"; Time.timeScale = 0.05f; } else if (step == TutorialStep.CONTINUE) { } else if (step == TutorialStep.FINISH) { txtTutorial.GetComponent <Text>().text = "Well done!"; SCR_Profile.showTutorial = 0; SCR_Profile.SaveProfile(); SCR_UnityAnalytics.FinishTutorial(); } } } }
public void BuyZombie(int index) { if (!showingTutorial || tutorialPhase == TutorialPhase.BUY_ZOMBIE) { int map = GetMapFromZombieIndex(index); if (numberUnits[map] < SCR_Config.MAX_NUMBER_ZOMBIES && SCR_Profile.brain >= SCR_Config.ZOMBIE_INFO[index].price) { GameObject zombie = SpawnZombie(index); SCR_Profile.numberZombies[index]++; SCR_Profile.SaveNumberZombies(); UpdateTotalProductionRate(); DecreaseBrain(SCR_Config.ZOMBIE_INFO[index].price); if (showingTutorial) { if (tutorialPhase == TutorialPhase.BUY_ZOMBIE) { if (index == 0) { tutorialZombie2 = zombie.transform; ShowTutorial(TutorialPhase.CLOSE_ZOMBIE_SHOP); } } } source.PlayOneShot(sndBuyZombie); } else { grpAreaIsFull.GetComponent <SCR_AutoFade>().txtTitle.text = "AREA IS FULL!"; grpAreaIsFull.SetActive(true); source.PlayOneShot(sndButton); } } }
void Start() { SCR_Profile.Load(); }
private void IncreaseScore() { s_score++; score.text = s_score.ToString(); SCR_Profile.UpdateBestScore(s_score, gameMode); }
public void FuseZombie(GameObject zombie1, GameObject zombie2) { int originalIndex = (int)zombie1.GetComponent <SCR_Zombie>().type; int zombieIndex = originalIndex + 1; int originalMap = GetMapFromZombieIndex(originalIndex); int map = GetMapFromZombieIndex(zombieIndex); if (map == originalMap || numberUnits[map] < SCR_Config.MAX_NUMBER_ZOMBIES) { Vector3 position = (zombie1.transform.position + zombie2.transform.position) * 0.5f; if (map != originalMap) { GameObject movedZombie = Instantiate(PFB_ZOMBIES[zombieIndex], backgrounds[originalMap].transform); movedZombie.transform.position = new Vector3(0, -movedZombie.GetComponent <BoxCollider2D>().offset.y, 0); movedZombie.GetComponent <SCR_Zombie>().SwitchMapEffect(); if (zombieIndex > SCR_Profile.zombieUnlocked) { pendingDiscover = true; pendingIndex = zombieIndex; } } GameObject zombie = Instantiate(PFB_ZOMBIES[zombieIndex], backgrounds[map].transform); zombie.transform.position = position; Instantiate(PFB_FUSE_EFFECT, position, PFB_FUSE_EFFECT.transform.rotation); Destroy(zombie1); Destroy(zombie2); numberUnits[map]++; numberUnits[originalMap] -= 2; SCR_Profile.numberZombies[zombieIndex]++; SCR_Profile.numberZombies[originalIndex] -= 2; SCR_Profile.SaveNumberZombies(); UpdateTotalProductionRate(); if (showingTutorial) { if (tutorialPhase == TutorialPhase.EVOLVE_ZOMBIE) { hand.SetActive(false); showingTutorial = false; SCR_Profile.finishedTutorial = true; SCR_Profile.SaveTutorial(); } } if (zombieIndex > SCR_Profile.zombieUnlocked) { if (!pendingDiscover) { cvsDiscover.GetComponent <SCR_DiscoverZombie>().ShowNewZombie(zombieIndex); cvsDiscover.SetActive(true); source.PlayOneShot(sndDiscover); } SCR_Profile.zombieUnlocked = zombieIndex; SCR_Profile.SaveZombieUnlocked(); scrZombieShop.RefreshUnlocked(); scrUpgradeShop.RefreshUnlocked(); } source.PlayOneShot(sndEvolve); } else { grpAreaIsFull.GetComponent <SCR_AutoFade>().txtTitle.text = "NEXT AREA IS FULL!"; grpAreaIsFull.SetActive(true); } }
public void Update() { if (!cvsDiscover.activeSelf && !cvsUpgrade.activeSelf && !cvsCollection.activeSelf && !scrZombieShop.gameObject.activeSelf) { if (Input.GetMouseButtonDown(0)) { Vector3 pos = Camera.main.ScreenToWorldPoint(Input.mousePosition); RaycastHit2D bestHit = FindBestHit(pos); if (bestHit.transform != null) { if (bestHit.transform.parent != null) { SCR_Tomb scrTomb = bestHit.transform.parent.GetComponent <SCR_Tomb>(); if (scrTomb != null) { GameObject zombie = SpawnZombie(0); // numberUnits[0]++ in SpawnZombie(0) numberUnits[0]--; SCR_Profile.numberZombies[0]++; SCR_Profile.SaveNumberZombies(); SCR_Profile.numberTombs--; SCR_Profile.SaveNumberTombs(); UpdateTotalProductionRate(); zombie.transform.position = bestHit.transform.parent.position; Destroy(bestHit.transform.parent.gameObject); if (showingTutorial) { if (tutorialPhase == TutorialPhase.OPEN_TOMB) { tutorialZombie1 = zombie.transform; ShowTutorial(TutorialPhase.OPEN_ZOMBIE_SHOP); } } source.PlayOneShot(sndTapTomb); } } if (!showingTutorial || tutorialPhase == TutorialPhase.EVOLVE_ZOMBIE) { SCR_Zombie scrZombie = bestHit.transform.GetComponent <SCR_Zombie>(); if (scrZombie != null) { selectedZombie = bestHit.transform; offsetX = selectedZombie.position.x - pos.x; offsetY = selectedZombie.position.y - pos.y; selectedZombie.GetComponent <Collider2D>().enabled = false; scrZombie.StopMoving(); scrZombie.state = ZombieState.USER_MOVE; } } } } if (Input.GetMouseButton(0)) { if (selectedZombie != null) { Vector3 pos = Camera.main.ScreenToWorldPoint(Input.mousePosition); float x = Mathf.Clamp(pos.x + offsetX, GARDEN_LEFT, GARDEN_RIGHT); float y = Mathf.Clamp(pos.y + offsetY, GARDEN_BOTTOM, GARDEN_TOP); float z = y; selectedZombie.position = new Vector3(x, y, z); } } if (Input.GetMouseButtonUp(0)) { if (selectedZombie != null) { Vector3 pos = Camera.main.ScreenToWorldPoint(Input.mousePosition); RaycastHit2D bestHit = FindBestHit(pos); if (bestHit.transform != null) { SCR_Zombie scrZombie = bestHit.transform.GetComponent <SCR_Zombie>(); if (scrZombie != null) { if (selectedZombie.GetComponent <SCR_Zombie>().type == scrZombie.type) { if (scrZombie.type != SCR_Zombie.LAST_TYPE) { FuseZombie(selectedZombie.gameObject, scrZombie.gameObject); } else { grpPerfect.SetActive(true); } } } } selectedZombie.GetComponent <SCR_Zombie>().state = ZombieState.AUTO_MOVE; selectedZombie.GetComponent <Collider2D>().enabled = true; selectedZombie = null; } } } if (!showingTutorial) { tombSpawnTime += Time.deltaTime; if (tombSpawnTime >= SCR_Config.TOMB_SPAWN_INTERVAL && numberUnits[0] < SCR_Config.MAX_NUMBER_ZOMBIES) { SpawnTomb(); tombSpawnTime = 0; SCR_Profile.numberTombs++; SCR_Profile.SaveNumberTombs(); } productionTime += Time.deltaTime; if (productionTime >= 1) { IncreaseBrain(totalProductionRate); productionTime = 0; } } }
public void Start() { //SCR_Profile.Reset(); SCREEN_HEIGHT = Camera.main.orthographicSize * 2; SCREEN_WIDTH = SCREEN_HEIGHT * Screen.width / Screen.height; GARDEN_X = garden.transform.position.x; GARDEN_Y = garden.transform.position.y; GARDEN_WIDTH = garden.transform.localScale.x; GARDEN_HEIGHT = garden.transform.localScale.y; GARDEN_LEFT = GARDEN_X - GARDEN_WIDTH * 0.5f; GARDEN_RIGHT = GARDEN_X + GARDEN_WIDTH * 0.5f; GARDEN_TOP = GARDEN_Y + GARDEN_HEIGHT * 0.5f; GARDEN_BOTTOM = GARDEN_Y - GARDEN_HEIGHT * 0.5f; SCR_Profile.Load(); if (!SCR_Profile.finishedTutorial) { SCR_Profile.Reset(); } txtBrain.text = FormatNumber(SCR_Profile.brain); for (int i = 0; i < SCR_Profile.NUMBER_ZOMBIES; i++) { SpawnZombie(i, SCR_Profile.numberZombies[i]); } for (int i = 0; i < SCR_Profile.numberTombs; i++) { SpawnTomb(); } showingTutorial = !SCR_Profile.finishedTutorial; backgrounds[0].SetActive(true); for (int i = 1; i < backgrounds.Length; i++) { backgrounds[i].SetActive(false); } grpAreaIsFull.SetActive(false); grpPerfect.SetActive(false); zombieShop.SetActive(false); if (showingTutorial) { ShowTutorial(TutorialPhase.OPEN_TOMB); } else { hand.SetActive(false); } cvsGameplay.SetActive(true); cvsUpgrade.SetActive(false); cvsCollection.SetActive(false); cvsCoin.SetActive(true); cvsDiscover.SetActive(false); scrZombieShop = cvsGameplay.transform.Find("ZombieShop").GetComponent <SCR_ZombieShop>(); scrUpgradeShop = cvsUpgrade.transform.Find("UpgradeShop").GetComponent <SCR_UpgradeShop>(); UpdateTotalProductionRate(); MobileAds.Initialize(appId); RequestBanner(); SetBannerTop(); started = true; }
public void OnUpdateBossName() { SCR_Profile.ChangeName(bossSelecting, inpName.GetComponent <InputField>().text); }
public void Lose() { iTween.Stop(imgSecurityProgressFG.gameObject); imgSecurityProgressFG.GetComponent <SCR_SecurityProgress>().UpdateFlashAmount(0); imgSecurityProgressBG.gameObject.SetActive(false); imgSecurityProgressFG.gameObject.SetActive(false); pnlResult.SetActive(true); btnReplay.SetActive(true); btnMainMenu.SetActive(true); //txtResultTitle.text = boss.GetComponent<SCR_Boss>().resultTitle[SCR_Profile.bossSelecting]; //txtResultTitle.fontSize = boss.GetComponent<SCR_Boss>().resultTitleFontSize[SCR_Profile.bossSelecting]; const int FONT_MIN = 80; const int FONT_MAX = 155; const int LENGTH_MIN = 8; const int LENGTH_MAX = 16; txtResultTitle.text = SCR_Profile.bosses[SCR_Profile.bossSelecting].name; int l = txtResultTitle.text.Length; if (l < LENGTH_MIN) { l = LENGTH_MIN; } if (l > LENGTH_MAX) { l = LENGTH_MAX; } float r = 1 - (float)(l - LENGTH_MIN) / (LENGTH_MAX - LENGTH_MIN); txtResultTitle.fontSize = (int)(FONT_MIN + (FONT_MAX - FONT_MIN) * r); SCR_WaitMusic.FadeIn(); SCR_PunchMusic.FadeOut(); if (maxBossY > SCR_Profile.highScore) { imgHighScore.SetActive(true); } else { imgHighScore.SetActive(false); } SCR_Profile.ReportScore(maxBossY); txtPunchNumber.GetComponent <Text>().text = maxCombo.ToString(); txtHeightNumber.GetComponent <Text>().text = maxBossY.ToString(); txtBestNumber.GetComponent <Text>().text = SCR_Profile.highScore.ToString(); int money = (int)(maxBossY * 0.5); AddMoney(money); txtMoneyNumber.GetComponent <Text>().text = "$" + totalReward.ToString(); imgSecurityProgressBG.color = new Color(1, 1, 1, 0); imgSecurityProgressFG.color = new Color(1, 1, 1, 0); // -- // bool found = false; for (int i = 0; i < SCR_Profile.bosses.Length; i++) { if (SCR_Profile.bosses[i].unlocked == 0 && SCR_Profile.money >= SCR_Profile.bosses[i].cost) { if (SCR_Profile.bosses[i].recommended == 0) { shouldSelect = i; found = true; break; } } } if (found) { imgNotice.SetActive(true); } // -- // SCR_UnityAnalytics.FinishGame(maxBossY); }