void Start() { isShowSettingsScreen = false; isStartingGame = false; blackScreen.GetComponent <Image>().color = new Color(0.0f, 0.0f, 0.0f, 0.0f); blackScreen.SetActive(false); currScreen = SCREENS.MAINMENU; SaveLoad.Load(); UpdateBGMButton(); UpdateSFXButton(); UpdateVibrateButton(); }
/// <summary> /// Enables a given screen and disable all others /// </summary> /// <param name="screen">Screen enum</param> public void EnableScreen(SCREENS screen) { //Loop the screenes foreach (KeyValuePair <SCREENS, GameObject> e in allScreenes) { if (e.Key == screen) { //Debug.Log("Show: " + screen.ToString("g")); e.Value.SetActive(true); } else { //Debug.Log("Hide: " + e.Key); e.Value.SetActive(false); } } }
public static void NavigateToScreen(SCREENS screen) { UIViewController controller = null; switch(screen) { case SCREENS.Start: controller = new GameStartScreenController (); break; case SCREENS.GameType: controller = new GameTypeController (); break; case SCREENS.SinglePlayerGame: controller = new GameMainController (); break; case SCREENS.NetworkBrowser: controller = new GameContainerController(SCREENS.GameType, new GameNetworkInstanceDiscoveryController (AppDelegate.NetworkGameInstance)); break; } var del = UIApplication.SharedApplication.Delegate as AppDelegate; del.window.RootViewController = controller; }
public GameObject[] screens; // Holds screens for Instantiation public void create(SCREENS which) { Instantiate(screens[(int)which], GameObject.Find("Camera").GetComponent <Transform>().position, Quaternion.identity); }
private void processButtonAction(Button button) { if (button == mButtonPlay) { SoundManager.PlaySound(cSOUND_HIGHLIGHT); mFade = new Fade(this, "fades\\blackfade"); // //TODO if..... //ObjectSerialization.Save<ProgressObject>(Game1.sPROGRESS_FILE_NAME, new ProgressObject(1, ProgressObject.PlayerColor.GREEN)); Game1.progressObject = ExtraFunctions.loadProgress(); if (Game1.progressObject != null) { if (Game1.progressObject.getCurrentStage() > 1) { configureToContinueScreen(true); } else { //SoundManager.stopMusic(); ObjectSerialization.Save <ProgressObject>(Game1.sPROGRESS_FILE_NAME, Game1.progressObject.setStageAndColor(1, ProgressObject.PlayerColor.BLUE)); executeFade(mFade, Fade.sFADE_OUT_EFFECT_GRADATIVE); mFadeParam = FADE_PARAM.START_GAME; } } /* */ } else if (button == mButtonContinue) { //SoundManager.PlaySound(cSOUND_HIGHLIGHT); //mFade = new Fade(this, "fades\\blackfade"); //executeFade(mFade, Fade.sFADE_OUT_EFFECT_GRADATIVE); SoundManager.PlaySound(cSOUND_HIGHLIGHT); executeFade(mFade, Fade.sFADE_OUT_EFFECT_GRADATIVE); mFadeParam = FADE_PARAM.CONTINUE_GAME; } else if (button == mButtonNewGame) { //SoundManager.PlaySound(cSOUND_HIGHLIGHT); //mFade = new Fade(this, "fades\\blackfade"); //executeFade(mFade, Fade.sFADE_OUT_EFFECT_GRADATIVE); SoundManager.PlaySound(cSOUND_HIGHLIGHT); ObjectSerialization.Save <ProgressObject>(Game1.sPROGRESS_FILE_NAME, Game1.progressObject.setStageAndColor(1, ProgressObject.PlayerColor.BLUE)); executeFade(mFade, Fade.sFADE_OUT_EFFECT_GRADATIVE); mFadeParam = FADE_PARAM.START_GAME; } else if (button == mButtonHelp) { currentScreen = new HelpScreen(this); cSCREEN = SCREENS.HELP_SCREEN; SoundManager.PlaySound(cSOUND_HIGHLIGHT); // Game1.getInstance().getScreenManager().changeScreen(ScreenManager.SCREEN_ID_MAIN_MENU_HELP, false); } else if (button == mButtonCredits) { currentScreen = new CreditsScreen(this); cSCREEN = SCREENS.CREDITS_SCREEN; SoundManager.PlaySound(cSOUND_HIGHLIGHT); //Game1.getInstance().getScreenManager().changeScreen(ScreenManager.SCREEN_ID_MAIN_MENU_CREDITS, false); } else if (button == mButtonFullscreen) { SoundManager.PlaySound(cSOUND_HIGHLIGHT); Game1.getInstance().toggleFullscreen(); } else if (button == mButtonExit) { executeFade(mFade, Fade.sFADE_OUT_EFFECT_GRADATIVE); mFadeParam = FADE_PARAM.EXIT_GAME; } }
/// <summary> /// Returns the game object for a given screen /// </summary> /// <param name="screen">Screen enum</param> /// <returns></returns> public GameObject GetScreen(SCREENS screen) { return(allScreenes[screen]); }
// NGUI Mouse Handler public void BtnClick(int btn_) { // No buttons should work while the screen is transiting. if (MenuHandler.GetComponent <MainMenuScript>().moveScreen) { return; } switch ((BUTTONTYPES)btn_) { case BUTTONTYPES.MAIN_SINGLEPLAYER: isStartingGame = true; GlobalScript.Instance.gameMode = 0; GlobalScript.Instance.SetSinglePlayerName(); GlobalScript.Instance.SetSinglePlayerIcon(); if (GameData.current.finishedTutorial && AudioManager.Instance) { AudioManager.Instance.PlaySoundEvent(SOUNDID.STARTGAME); } break; case BUTTONTYPES.MAIN_LOCALPLAY: currScreen = SCREENS.LOCALPLAY; GlobalScript.Instance.gameMode = 1; Camera.main.GetComponent <MainMenuScript>().ChangeScreen(1); Camera.main.GetComponent <MainMenuScript>().Avatar.SetActive(false); Camera.main.GetComponent <MainMenuScript>().Settings.SetActive(false); GlobalScript.Instance.avatarState = 1; AvatarHandler.Instance.UpdateUnlockedAvatarsStatus(); AvatarHandler.Instance.SetAvatarPlaceHolderText(); if (AudioManager.Instance) { AudioManager.Instance.PlaySoundEvent(SOUNDID.CLICK); } break; case BUTTONTYPES.MAIN_NETWORK: currScreen = SCREENS.ONLINEPLAY; GlobalScript.Instance.gameMode = 2; Camera.main.GetComponent <MainMenuScript>().ChangeScreen(2); if (AudioManager.Instance) { AudioManager.Instance.PlaySoundEvent(SOUNDID.CLICK); } break; case BUTTONTYPES.MAIN_GACHA: currScreen = SCREENS.GACHA_POINTS; GlobalScript.Instance.network_allowButtonClicks = 0; Camera.main.GetComponent <MainMenuScript>().ChangeScreen(3); Camera.main.GetComponent <MainMenuScript>().Avatar.SetActive(false); Camera.main.GetComponent <MainMenuScript>().Settings.SetActive(false); AvatarHandler.Instance.UpdateUnlockedAvatarsStatus(); if (AudioManager.Instance) { AudioManager.Instance.PlaySoundEvent(SOUNDID.CLICK); } break; case BUTTONTYPES.MAIN_SETTINGS: if (currScreen == SCREENS.MAINMENU) { currScreen = SCREENS.SETTINGS_MAIN; } else { currScreen = SCREENS.MAINMENU; } isShowSettingsScreen = !isShowSettingsScreen; Camera.main.GetComponent <MainMenuScript>().SettingsScreen.SetActive(isShowSettingsScreen); if (AudioManager.Instance) { AudioManager.Instance.PlaySoundEvent(SOUNDID.CLICK); } break; case BUTTONTYPES.MAIN_AVATAR: currScreen = SCREENS.AVATAR; GlobalScript.Instance.network_allowButtonClicks = 0; Camera.main.GetComponent <MainMenuScript>().ChangeScreen(4); Camera.main.GetComponent <MainMenuScript>().Avatar.SetActive(false); Camera.main.GetComponent <MainMenuScript>().Settings.SetActive(false); GlobalScript.Instance.avatarState = 3; AvatarHandler.Instance.UpdateUnlockedAvatarsStatus(); if (AudioManager.Instance) { AudioManager.Instance.PlaySoundEvent(SOUNDID.CLICK); } break; // Back To Main Menu case BUTTONTYPES.LOCAL_BACKTOMAINMENU: currScreen = SCREENS.MAINMENU; Camera.main.GetComponent <MainMenuScript>().ChangeScreen(0, true); Camera.main.GetComponent <MainMenuScript>().Avatar.SetActive(true); Camera.main.GetComponent <MainMenuScript>().Settings.SetActive(true); GlobalScript.Instance.avatarState = 0; if (GachaScript.Instance) { GachaScript.Instance.ResetGachaText(); GachaScript.Instance.ResetSpecialText(); } AvatarHandler.Instance.OnClickLocalPlayIcon1(false); if (AudioManager.Instance) { AudioManager.Instance.PlaySoundEvent(SOUNDID.BACK); } //GlobalScript.Instance.LeaveRoom(); //GlobalScript.Instance.ResetCountdown(); break; case BUTTONTYPES.LOCALPLAY_START: isStartingGame = true; GlobalScript.Instance.SetLocalMultiPlayerName(); GlobalScript.Instance.SetLocalMultiPlayerIcon(); if (AudioManager.Instance) { AudioManager.Instance.PlaySoundEvent(SOUNDID.STARTGAME); } break; case BUTTONTYPES.NETWORK_PUBLICGAME: GlobalScript.Instance.FindPublicGame(); Camera.main.GetComponent <MainMenuScript>().Avatar.SetActive(false); Camera.main.GetComponent <MainMenuScript>().Settings.SetActive(false); Camera.main.GetComponent <MainMenuScript>().noofPlayers.SetActive(true); Camera.main.GetComponent <MainMenuScript>().networkMenuAnimStage = 1; GameObject.FindGameObjectWithTag("MainCamera").GetComponent <MainMenuScript>().SetAnim(1); GlobalScript.Instance.SetGreyBtns(); if (AudioManager.Instance) { AudioManager.Instance.PlaySoundEvent(SOUNDID.CLICK); } break; case BUTTONTYPES.NETWORK_PRIVATEGAME: GlobalScript.Instance.FindFriendGame(); Camera.main.GetComponent <MainMenuScript>().networkMenuAnimStage = 1; if (AudioManager.Instance) { AudioManager.Instance.PlaySoundEvent(SOUNDID.CLICK); } break; case BUTTONTYPES.NETWORK_PRIVATEGAME_SEARCH: if (GameObject.Find("Password").GetComponent <InputField>().text == "") { Camera.main.GetComponent <MainMenuScript>().UpdateText.GetComponent <Text>().text = "Password field cannot be blank!"; Camera.main.GetComponent <MainMenuScript>().UpdateText.SetActive(true); } else { Camera.main.GetComponent <MainMenuScript>().UpdateText.SetActive(false); GlobalScript.Instance.SearchFriend(); Camera.main.GetComponent <MainMenuScript>().Avatar.SetActive(false); Camera.main.GetComponent <MainMenuScript>().Settings.SetActive(false); GameObject.FindGameObjectWithTag("MainCamera").GetComponent <MainMenuScript>().SearchGrey.SetActive(true); GameObject.FindGameObjectWithTag("MainCamera").GetComponent <MainMenuScript>().SetAnim(2); GlobalScript.Instance.SetGreyBtns(); } if (AudioManager.Instance) { AudioManager.Instance.PlaySoundEvent(SOUNDID.CLICK); } break; case BUTTONTYPES.SETTINGS_CREDITS: if (currScreen == SCREENS.SETTINGS_MAIN) { currScreen = SCREENS.SETTINGS_CREDITS; } else { currScreen = SCREENS.SETTINGS_MAIN; } isShowCreditsScreen = !isShowCreditsScreen; Camera.main.GetComponent <MainMenuScript>().CreditsPage.SetActive(isShowCreditsScreen); if (AudioManager.Instance) { AudioManager.Instance.PlaySoundEvent(SOUNDID.CLICK); } break; case BUTTONTYPES.SETTINGS_HOWTOPLAY: GameData.current.finishedTutorial = false; SaveLoad.Save(); isStartingGame = true; if (AudioManager.Instance) { AudioManager.Instance.PlaySoundEvent(SOUNDID.CLICK); } //isShowHowToPlayScreen = !isShowHowToPlayScreen; //Camera.main.GetComponent<MainMenuScript>().HowToPlayPage.SetActive(isShowHowToPlayScreen); break; case BUTTONTYPES.ADS_WATCH_VIDEO: if (GachaScript.Instance.CanFreeRoll()) { #if UNITY_ANDROID || UNITY_IOS var options = new ShowOptions { resultCallback = Adverts.Instance.FreeGachaHandler }; Adverts.Instance.ShowAd(AdVidType.video, options); Adverts.Instance.freeGacha = true; #endif #if UNITY_ANDROID && !UNITY_EDITOR //NotificationManager.SendWithAppIcon(System.TimeSpan.FromSeconds(Defines.FREE_ROLL_TIMER), "Ultimate Tic Tac Toe", "Get your free roll now!", Color.black); #endif #if UNITY_IOS && !UNITY_EDITOR // @todo apple notification here #endif Adverts.Instance.freeGacha = true; } if (AudioManager.Instance) { AudioManager.Instance.PlaySoundEvent(SOUNDID.CLICK); } break; case BUTTONTYPES.NETWORK_BACKTOMAINMENU: if (GlobalScript.Instance.network_allowButtonClicks == 1) { currScreen = SCREENS.ONLINEPLAY; Camera.main.GetComponent <MainMenuScript>().networkMenuAnimStage = 2; if (GameObject.Find("Password")) { GameObject.Find("Password").GetComponent <InputField>().interactable = true; } GameObject.FindGameObjectWithTag("MainCamera").GetComponent <MainMenuScript>().SearchGrey.SetActive(false); Camera.main.GetComponent <MainMenuScript>().UpdateText.SetActive(false); Camera.main.GetComponent <MainMenuScript>().UpdateConnectingText.SetActive(false); Camera.main.GetComponent <MainMenuScript>().UpdateText_PublicGame.SetActive(false); Camera.main.GetComponent <MainMenuScript>().UpdateText_Connecting.SetActive(false); Camera.main.GetComponent <MainMenuScript>().PasswordText.SetActive(false); Camera.main.GetComponent <MainMenuScript>().PasswordField.SetActive(false); Camera.main.GetComponent <MainMenuScript>().SearchBtn.SetActive(false); Camera.main.GetComponent <MainMenuScript>().noofPlayers.SetActive(false); Camera.main.GetComponent <MainMenuScript>().Avatar.SetActive(true); Camera.main.GetComponent <MainMenuScript>().Settings.SetActive(true); GlobalScript.Instance.network_allowButtonClicks = 0; GlobalScript.Instance.LeaveRoom(); GlobalScript.Instance.ResetCountdown(); GlobalScript.Instance.ResetGreyBtns(); if (AudioManager.Instance) { AudioManager.Instance.PlaySoundEvent(SOUNDID.BACK); } } else { currScreen = SCREENS.MAINMENU; Camera.main.GetComponent <MainMenuScript>().ChangeScreen(0, true); Camera.main.GetComponent <MainMenuScript>().Avatar.SetActive(true); Camera.main.GetComponent <MainMenuScript>().Settings.SetActive(true); if (AudioManager.Instance) { AudioManager.Instance.PlaySoundEvent(SOUNDID.BACK); } //GlobalScript.Instance.LeaveRoom(); //GlobalScript.Instance.ResetCountdown(); } break; case BUTTONTYPES.SETTIME_1: GlobalScript.Instance.SetTurnTime(1); Camera.main.GetComponent <MainMenuScript>().SetTimerImage(GlobalScript.Instance.gameMode, 1); if (AudioManager.Instance) { AudioManager.Instance.PlaySoundEvent(SOUNDID.AVATARSELECT); } break; case BUTTONTYPES.SETTIME_2: GlobalScript.Instance.SetTurnTime(2); Camera.main.GetComponent <MainMenuScript>().SetTimerImage(GlobalScript.Instance.gameMode, 2); if (AudioManager.Instance) { AudioManager.Instance.PlaySoundEvent(SOUNDID.AVATARSELECT); } break; case BUTTONTYPES.SETTIME_3: GlobalScript.Instance.SetTurnTime(3); Camera.main.GetComponent <MainMenuScript>().SetTimerImage(GlobalScript.Instance.gameMode, 3); if (AudioManager.Instance) { AudioManager.Instance.PlaySoundEvent(SOUNDID.AVATARSELECT); } break; case BUTTONTYPES.SETTINGS_DIABLE_ADS: Camera.main.GetComponent <MainMenuScript>().EnableDisableAdsButton(false); GameObject IAPManager = GameObject.Find("IAPManager"); InAppPurchaser iapPurchaser = IAPManager.GetComponent <InAppPurchaser>(); iapPurchaser.BuyProduct(InAppProductList.ProductType.ADS, (int)Defines.AdsInAppPurchase.DISABLE); Analytics.CustomEvent("PreBuy_Ads", new Dictionary <string, object> { }); if (AudioManager.Instance) { AudioManager.Instance.PlaySoundEvent(SOUNDID.CLICK); } break; case BUTTONTYPES.RATE_OUR_APP: PlatformUtilies.Instance.DisplayRateUs(); Camera.main.GetComponent <MainMenuScript>().RateAppScreen.SetActive(false); if (AudioManager.Instance) { AudioManager.Instance.PlaySoundEvent(SOUNDID.CLICK); } break; case BUTTONTYPES.NO_RATE_OUR_APP: Camera.main.GetComponent <MainMenuScript>().RateAppScreen.SetActive(false); if (AudioManager.Instance) { AudioManager.Instance.PlaySoundEvent(SOUNDID.CLICK); } break; case BUTTONTYPES.LIKE_OUR_FACEBOOK: PlatformUtilies.Instance.DisplayFacebookPage(); Camera.main.GetComponent <MainMenuScript>().LikeFacebookScreen.SetActive(false); if (AudioManager.Instance) { AudioManager.Instance.PlaySoundEvent(SOUNDID.CLICK); } break; case BUTTONTYPES.NO_LIKE_OUR_FACEBOOK: Camera.main.GetComponent <MainMenuScript>().LikeFacebookScreen.SetActive(false); if (AudioManager.Instance) { AudioManager.Instance.PlaySoundEvent(SOUNDID.CLICK); } break; case BUTTONTYPES.SETTINGS_BGM: GameData.current.hasBGM = !GameData.current.hasBGM; SaveLoad.Save(); UpdateBGMButton(); if (AudioManager.Instance) { AudioManager.Instance.PlaySoundEvent(SOUNDID.CLICK); } break; case BUTTONTYPES.SETTINGS_SFX: GameData.current.hasSFX = !GameData.current.hasSFX; SaveLoad.Save(); UpdateSFXButton(); if (AudioManager.Instance) { AudioManager.Instance.PlaySoundEvent(SOUNDID.CLICK); } break; case BUTTONTYPES.SETTINGS_VIBRATION: GameData.current.hasVibrate = !GameData.current.hasVibrate; SaveLoad.Save(); UpdateVibrateButton(); if (AudioManager.Instance) { AudioManager.Instance.PlaySoundEvent(SOUNDID.CLICK); } break; case BUTTONTYPES.ALERT_BACK: Camera.main.GetComponent <MainMenuScript>().AlertBox.SetActive(false); if (GlobalScript.Instance.network_allowButtonClicks == 1) { BtnClick((int)BUTTONTYPES.NETWORK_BACKTOMAINMENU); } BtnClick((int)BUTTONTYPES.NETWORK_BACKTOMAINMENU); if (AudioManager.Instance) { AudioManager.Instance.PlaySoundEvent(SOUNDID.CLICK); } break; default: break; } }