public void remove(batchEnum _enum, GameObject _obj) { GameObjNode node = findGameObj(_obj); if (node != null) { if (node.prev != null) { // middle or last node node.prev.next = node.next; } else { // first this.active = node.next; } if (node.next != null) { // middle node node.next.prev = node.prev; } addBodyToDestroy(_obj.physicsObj.body); if (_obj.spriteRef != null) { SBNode SBNode = SpriteBatchManager.Instance().getBatch(_enum); SBNode.removeDisplayObject(_obj.spriteRef); } if (_obj.physicsObj != null) { PhysicsMan.Instance().removePhysicsObj(_obj.physicsObj); } } }
public void removeExplosion(object obj) { CallBackData nodeData = (CallBackData)obj; SBNode sbNode = SpriteBatchManager.Instance().getBatch(batchEnum.explosions); sbNode.removeDisplayObject(nodeData.spriteRef); }
public void respawn(object obj) { CallBackData data = (CallBackData)obj; Player player = getPlayer(data.playerID); if (!player.Alive()) { player.lives--; switch (player.lives) { case 3: { SBNode sbNode = SpriteBatchManager.Instance().getBatch(batchEnum.ships); sbNode.removeDisplayObject(player.lifeSprite3); respawnData(data.playerID); player.state = PlayerState.alive; break; } case 2: { SBNode sbNode = SpriteBatchManager.Instance().getBatch(batchEnum.ships); sbNode.removeDisplayObject(player.lifeSprite2); respawnData(data.playerID); player.state = PlayerState.alive; break; } case 1: { SBNode sbNode = SpriteBatchManager.Instance().getBatch(batchEnum.ships); sbNode.removeDisplayObject(player.lifeSprite1); respawnData(data.playerID); player.state = PlayerState.alive; break; } case 0: { if (player.id == PlayerID.one) { ScoreManager.Instance().p2Win(); } else { ScoreManager.Instance().p1Win(); } Game1.GameInstance.GameOver(); break; } } player.state = PlayerState.alive; } }