public FPoint TranslateHUDToGameCoordinates(float x, float y) { return(VAdapterGame.PointToScreen(VAdapterHUD.ScreenToPoint(x, y))); }
public FPoint TranslateHUDToGameCoordinates(float x, float y) { return(VAdapterGame.PointToScreen(VAdapterHUD.ScreenToPoint(x, y))); }