예제 #1
0
 public EnhancementAttributes(string title)
 {
     Title                = title;
     Attributes           = new AosAttributes(null);
     WeaponAttributes     = new AosWeaponAttributes(null);
     ArmorAttributes      = new AosArmorAttributes(null);
     AbsorptionAttributes = new SAAbsorptionAttributes(null);
 }
예제 #2
0
 public EnhancementAttributes(string title)
 {
     this.Title                = title;
     this.Attributes           = new AosAttributes(null);
     this.WeaponAttributes     = new AosWeaponAttributes(null);
     this.ArmorAttributes      = new AosArmorAttributes(null);
     this.AbsorptionAttributes = new SAAbsorptionAttributes(null);
 }
예제 #3
0
        public BaseJewel(int itemID, Layer layer)
            : base(itemID)
        {
            this.m_AosAttributes   = new AosAttributes(this);
            this.m_AosResistances  = new AosElementAttributes(this);
            this.m_AosSkillBonuses = new AosSkillBonuses(this);
            this.m_Resource        = CraftResource.Iron;
            this.m_GemType         = GemType.None;

            this.Layer = layer;

            this.m_HitPoints = this.m_MaxHitPoints = Utility.RandomMinMax(this.InitMinHits, this.InitMaxHits);

            this.m_SetAttributes          = new AosAttributes(this);
            this.m_SetSkillBonuses        = new AosSkillBonuses(this);
            this.m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this);
        }
예제 #4
0
        public virtual void OnCasterHurt()
        {
            //Confirm: Monsters and pets cannot be disturbed.
            if (!Caster.Player)
            {
                return;
            }

            if (IsCasting)
            {
                object o       = ProtectionSpell.Registry[m_Caster];
                bool   disturb = true;

                if (o != null && o is double)
                {
                    if (((double)o) > Utility.RandomDouble() * 100.0)
                    {
                        disturb = false;
                    }
                }

                #region Stygian Abyss
                int focus = SAAbsorptionAttributes.GetValue(Caster, SAAbsorptionAttribute.CastingFocus);

                if (focus > 0)
                {
                    if (focus > 30)
                    {
                        focus = 30;
                    }

                    if (focus > Utility.Random(100))
                    {
                        disturb = false;
                        Caster.SendLocalizedMessage(1113690);                         // You regain your focus and continue casting the spell.
                    }
                }
                #endregion

                if (disturb)
                {
                    Disturb(DisturbType.Hurt, false, true);
                }
            }
        }
예제 #5
0
        public BaseJewel(int itemID, Layer layer)
            : base(itemID)
        {
            m_AosAttributes   = new AosAttributes(this);
            m_AosResistances  = new AosElementAttributes(this);
            m_AosSkillBonuses = new AosSkillBonuses(this);
            m_Resource        = CraftResource.Iron;
            m_GemType         = GemType.None;

            Layer = layer;

            m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax(InitMinHits, InitMaxHits);

            m_SetAttributes          = new AosAttributes(this);
            m_SetSkillBonuses        = new AosSkillBonuses(this);
            m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this);
            m_NegativeAttributes     = new NegativeAttributes(this);
            m_TalismanProtection     = new TalismanAttribute();
        }
예제 #6
0
        public BaseJewel(int itemID, Layer layer) : base(itemID)
        {
            m_AosAttributes   = new AosAttributes(this);
            m_AosResistances  = new AosElementAttributes(this);
            m_AosSkillBonuses = new AosSkillBonuses(this);
            m_Resource        = CraftResource.Iron;
            m_GemType         = GemType.None;

            Layer = layer;

            m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax(InitMinHits, InitMaxHits);

            #region Mondain's Legacy Sets
            m_SetAttributes   = new AosAttributes(this);
            m_SetSkillBonuses = new AosSkillBonuses(this);
            #endregion

            #region SA
            m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this);
            #endregion
        }
예제 #7
0
        public static int GetValue(DamageType type, Mobile from)
        {
            if (from == null)
            {
                return(0);
            }

            switch (type)
            {
            case DamageType.Kinetic: return((int)SAAbsorptionAttributes.GetValue(from, SAAbsorptionAttribute.EaterKinetic));

            case DamageType.Fire: return((int)SAAbsorptionAttributes.GetValue(from, SAAbsorptionAttribute.EaterFire));

            case DamageType.Cold: return((int)SAAbsorptionAttributes.GetValue(from, SAAbsorptionAttribute.EaterCold));

            case DamageType.Poison: return((int)SAAbsorptionAttributes.GetValue(from, SAAbsorptionAttribute.EaterPoison));

            case DamageType.Energy: return((int)SAAbsorptionAttributes.GetValue(from, SAAbsorptionAttribute.EaterEnergy));

            case DamageType.AllTypes: return((int)SAAbsorptionAttributes.GetValue(from, SAAbsorptionAttribute.EaterDamage));
            }
            return(0);
        }
예제 #8
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
            case 12:
            case 11:
            {
                m_SetPhysicalBonus = reader.ReadInt();
                m_SetFireBonus     = reader.ReadInt();
                m_SetColdBonus     = reader.ReadInt();
                m_SetPoisonBonus   = reader.ReadInt();
                m_SetEnergyBonus   = reader.ReadInt();
                goto case 10;
            }

            case 10:
            {
                m_PlayerConstructed = reader.ReadBool();
                goto case 9;
            }

            case 9:
            {
                m_TalismanProtection = new TalismanAttribute(reader);
                goto case 8;
            }

            case 8:
            {
                if (version == 11)
                {
                    reader.ReadBool();
                }
                _Owner     = reader.ReadMobile();
                _OwnerName = reader.ReadString();
                goto case 7;
            }

            case 7:
            {
                m_IsImbued = reader.ReadBool();
                goto case 6;
            }

            case 6:
            {
                m_NegativeAttributes = new NegativeAttributes(this, reader);
                goto case 5;
            }

            case 5:
            {
                #region Runic Reforging
                m_ReforgedPrefix = (ReforgedPrefix)reader.ReadInt();
                m_ReforgedSuffix = (ReforgedSuffix)reader.ReadInt();
                m_ItemPower      = (ItemPower)reader.ReadInt();
                if (version == 11 && reader.ReadBool())
                {
                    m_NegativeAttributes.NoRepair = 1;
                }
                #endregion

                #region Stygian Abyss
                m_GorgonLenseCharges = reader.ReadInt();
                m_GorgonLenseType    = (LenseType)reader.ReadInt();
                goto case 4;
            }

            case 4:
            {
                m_TimesImbued = reader.ReadEncodedInt();

                m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this, reader);
                #endregion

                m_BlessedBy    = reader.ReadMobile();
                m_LastEquipped = reader.ReadBool();
                m_SetEquipped  = reader.ReadBool();
                m_SetHue       = reader.ReadEncodedInt();

                m_SetAttributes   = new AosAttributes(this, reader);
                m_SetSkillBonuses = new AosSkillBonuses(this, reader);

                m_Crafter = reader.ReadMobile();
                m_Quality = (ItemQuality)reader.ReadInt();
                goto case 3;
            }

            case 3:
            {
                m_MaxHitPoints = reader.ReadEncodedInt();
                m_HitPoints    = reader.ReadEncodedInt();

                goto case 2;
            }

            case 2:
            {
                m_Resource = (CraftResource)reader.ReadEncodedInt();
                m_GemType  = (GemType)reader.ReadEncodedInt();

                goto case 1;
            }

            case 1:
            {
                m_AosAttributes   = new AosAttributes(this, reader);
                m_AosResistances  = new AosElementAttributes(this, reader);
                m_AosSkillBonuses = new AosSkillBonuses(this, reader);

                if (Core.AOS && Parent is Mobile)
                {
                    m_AosSkillBonuses.AddTo((Mobile)Parent);
                }

                int strBonus = m_AosAttributes.BonusStr;
                int dexBonus = m_AosAttributes.BonusDex;
                int intBonus = m_AosAttributes.BonusInt;

                if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
                {
                    Mobile m = (Mobile)Parent;

                    string modName = Serial.ToString();

                    if (strBonus != 0)
                    {
                        m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero));
                    }

                    if (dexBonus != 0)
                    {
                        m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero));
                    }

                    if (intBonus != 0)
                    {
                        m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero));
                    }
                }

                if (Parent is Mobile)
                {
                    ((Mobile)Parent).CheckStatTimers();
                }

                break;
            }

            case 0:
            {
                m_AosAttributes   = new AosAttributes(this);
                m_AosResistances  = new AosElementAttributes(this);
                m_AosSkillBonuses = new AosSkillBonuses(this);

                break;
            }
            }

            if (m_NegativeAttributes == null)
            {
                m_NegativeAttributes = new NegativeAttributes(this);
            }

            if (m_TalismanProtection == null)
            {
                m_TalismanProtection = new TalismanAttribute();
            }

            #region Mondain's Legacy Sets
            if (m_SetAttributes == null)
            {
                m_SetAttributes = new AosAttributes(this);
            }

            if (m_SetSkillBonuses == null)
            {
                m_SetSkillBonuses = new AosSkillBonuses(this);
            }
            #endregion

            if (version < 2)
            {
                m_Resource = CraftResource.Iron;
                m_GemType  = GemType.None;
            }
        }
예제 #9
0
		public BaseArmor( int itemID ) :  base( itemID )
		{
			m_Quality = ArmorQuality.Regular;
			m_Durability = ArmorDurabilityLevel.Regular;
			m_Crafter = null;

			m_Resource = DefaultResource;
			Hue = CraftResources.GetHue( m_Resource );

			m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits );

			this.Layer = (Layer)ItemData.Quality;

			m_AosAttributes = new AosAttributes( this );
			m_AosArmorAttributes = new AosArmorAttributes( this );
			m_AosSkillBonuses = new AosSkillBonuses( this );
			
			m_SAAbsorptionAttributes = new SAAbsorptionAttributes( this );

			#region Mondain's Legacy Sets
			m_SetAttributes = new AosAttributes( this );
			m_SetSkillBonuses = new AosSkillBonuses( this );
			#endregion
		}
예제 #10
0
		public BaseWeapon(int itemID)
			: base(itemID)
		{
			Layer = (Layer)ItemData.Quality;

			m_Quality = WeaponQuality.Regular;
			m_StrReq = -1;
			m_DexReq = -1;
			m_IntReq = -1;
			m_MinDamage = -1;
			m_MaxDamage = -1;
			m_HitSound = -1;
			m_MissSound = -1;
			m_Speed = -1;
			m_MaxRange = -1;
			m_Skill = (SkillName)(-1);
			m_Type = (WeaponType)(-1);
			m_Animation = (WeaponAnimation)(-1);

			m_Hits = m_MaxHits = Utility.RandomMinMax(InitMinHits, InitMaxHits);

			m_Resource = CraftResource.Iron;

			m_AosAttributes = new AosAttributes(this);
			m_AosWeaponAttributes = new AosWeaponAttributes(this);
			m_AosSkillBonuses = new AosSkillBonuses(this);
			m_AosElementDamages = new AosElementAttributes(this);

			#region Stygian Abyss
			m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this);
			#endregion

			#region Mondain's Legacy Sets
			m_SetAttributes = new AosAttributes(this);
			m_SetSkillBonuses = new AosSkillBonuses(this);
			#endregion

			m_AosSkillBonuses = new AosSkillBonuses(this);
			// Xml Spawner XmlSockets - SOF
			// mod to randomly add sockets and socketability features to armor. These settings will yield
			// 2% drop rate of socketed/socketable items
			// 0.1% chance of 5 sockets
			// 0.5% of 4 sockets
			// 3% chance of 3 sockets
			// 15% chance of 2 sockets
			// 50% chance of 1 socket
			// the remainder will be 0 socket (31.4% in this case)
			if(XmlSpawner.SocketsEnabled)
				XmlSockets.ConfigureRandom(this, 2.0, 0.1, 0.5, 3.0, 15.0, 50.0);
		}
예제 #11
0
		public BaseJewel( int itemID, Layer layer ) : base( itemID )
		{
			m_AosAttributes = new AosAttributes( this );
			m_AosResistances = new AosElementAttributes( this );
			m_AosSkillBonuses = new AosSkillBonuses( this );
			m_Resource = CraftResource.Iron;
			m_GemType = GemType.None;

			Layer = layer;

			m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits );

			#region Mondain's Legacy Sets
			m_SetAttributes = new AosAttributes( this );
			m_SetSkillBonuses = new AosSkillBonuses( this );
			#endregion

            #region SA
			m_SAAbsorptionAttributes = new SAAbsorptionAttributes( this );
			#endregion

			ItemValue = GearScore.GetItemValue( this );
        }
예제 #12
0
        public BaseWeapon(int itemID)
            : base(itemID)
        {
            Layer = (Layer)ItemData.Quality;

            m_Quality = WeaponQuality.Regular;
            m_StrReq = -1;
            m_DexReq = -1;
            m_IntReq = -1;
            m_MinDamage = -1;
            m_MaxDamage = -1;
            m_HitSound = -1;
            m_MissSound = -1;
            m_Speed = -1;
            m_MaxRange = -1;
            m_Skill = (SkillName)(-1);
            m_Type = (WeaponType)(-1);
            m_Animation = (WeaponAnimation)(-1);

            m_Hits = m_MaxHits = Utility.RandomMinMax(InitMinHits, InitMaxHits);

            m_Resource = CraftResource.Iron;

            m_AosAttributes = new AosAttributes(this);
            m_AosWeaponAttributes = new AosWeaponAttributes(this);
            m_AosSkillBonuses = new AosSkillBonuses(this);
            m_AosElementDamages = new AosElementAttributes(this);
            #region SA
			m_SAAbsorptionAttributes = new SAAbsorptionAttributes( this );
			#endregion

            #region Mondain's Legacy Sets
            m_SetAttributes = new AosAttributes(this);
            m_SetSkillBonuses = new AosSkillBonuses(this);
            #endregion

		ItemValue = GearScore.GetItemValue( this );
        }
예제 #13
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
            case 7:
            {
                m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this, reader);
                goto case 6;
            }

            case 6:
            {
                if (version == 6)
                {
                    m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this);
                }

                m_MaxHitPoints = reader.ReadEncodedInt();
                m_HitPoints    = reader.ReadEncodedInt();

                goto case 5;
            }

            //personal bless deed
            case 5:
            {
                m_BlessedBy = reader.ReadMobile();
                goto case 4;
            }

                #region Mondain's Legacy Sets
            case 4:
            {
                m_LastEquipped = reader.ReadBool();
                m_SetEquipped  = reader.ReadBool();
                m_SetHue       = reader.ReadEncodedInt();

                m_SetAttributes   = new AosAttributes(this, reader);
                m_SetSkillBonuses = new AosSkillBonuses(this, reader);

                goto case 3;
            }

                #endregion
                #region Mondain's Legacy
            case 3:
            {
                m_Crafter = reader.ReadMobile();
                m_Quality = (ArmorQuality)reader.ReadInt();

                goto case 2;
            }

                #endregion
            case 2:
            {
                m_Resource = (CraftResource)reader.ReadEncodedInt();
                m_GemType  = (GemType)reader.ReadEncodedInt();

                goto case 1;
            }

            case 1:
            {
                m_AosAttributes   = new AosAttributes(this, reader);
                m_AosResistances  = new AosElementAttributes(this, reader);
                m_AosSkillBonuses = new AosSkillBonuses(this, reader);

                if (Core.AOS && Parent is Mobile)
                {
                    m_AosSkillBonuses.AddTo((Mobile)Parent);
                }

                int strBonus = m_AosAttributes.BonusStr;
                int dexBonus = m_AosAttributes.BonusDex;
                int intBonus = m_AosAttributes.BonusInt;

                if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
                {
                    Mobile m = (Mobile)Parent;

                    string modName = Serial.ToString();

                    if (strBonus != 0)
                    {
                        m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero));
                    }

                    if (dexBonus != 0)
                    {
                        m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero));
                    }

                    if (intBonus != 0)
                    {
                        m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero));
                    }
                }

                if (Parent is Mobile)
                {
                    ((Mobile)Parent).CheckStatTimers();
                }

                break;
            }

            case 0:
            {
                m_AosAttributes   = new AosAttributes(this);
                m_AosResistances  = new AosElementAttributes(this);
                m_AosSkillBonuses = new AosSkillBonuses(this);

                break;
            }
            }

            #region Mondain's Legacy Sets
            if (m_SetAttributes == null)
            {
                m_SetAttributes = new AosAttributes(this);
            }

            if (m_SetSkillBonuses == null)
            {
                m_SetSkillBonuses = new AosSkillBonuses(this);
            }
            #endregion

            if (version < 2)
            {
                m_Resource = CraftResource.Iron;
                m_GemType  = GemType.None;
            }
        }
예제 #14
0
        public BaseClothing(int itemID, Layer layer, int hue)
            : base(itemID)
        {
            this.Layer = layer;
            this.Hue = hue;

            this.m_Resource = this.DefaultResource;
            this.m_Quality = ClothingQuality.Regular;

            this.m_HitPoints = this.m_MaxHitPoints = Utility.RandomMinMax(this.InitMinHits, this.InitMaxHits);

            this.m_AosAttributes = new AosAttributes(this);
            this.m_AosClothingAttributes = new AosArmorAttributes(this);
            this.m_AosSkillBonuses = new AosSkillBonuses(this);
            this.m_AosResistances = new AosElementAttributes(this);
            this.m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this);
            m_NegativeAttributes = new NegativeAttributes(this);

            #region Mondain's Legacy Sets
            this.m_SetAttributes = new AosAttributes(this);
            this.m_SetSkillBonuses = new AosSkillBonuses(this);
            #endregion
        }
예제 #15
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch ( version )
            {
                case 8:
                        {
                            this.m_IsImbued = reader.ReadBool();
                            goto case 7;
                        }
                case 7:
                    {
                        m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this, reader);

                        #region Runic Reforging
                        m_ReforgedPrefix = (ReforgedPrefix)reader.ReadInt();
                        m_ReforgedSuffix = (ReforgedSuffix)reader.ReadInt();
                        m_ItemPower = (ItemPower)reader.ReadInt();
                        m_BlockRepair = reader.ReadBool();
                        #endregion

                        #region Stygian Abyss
                        m_GorgonLenseCharges = reader.ReadInt();
                        m_GorgonLenseType = (LenseType)reader.ReadInt();

                        m_PhysImbuing = reader.ReadInt();
                        m_FireImbuing = reader.ReadInt();
                        m_ColdImbuing = reader.ReadInt();
                        m_PoisonImbuing = reader.ReadInt();
                        m_EnergyImbuing = reader.ReadInt();
                        goto case 6;
                    }
                case 6:
                    {
                        if(version == 6)
                            m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this);

                        this.m_TimesImbued = reader.ReadInt();
                       
                        #endregion

                        this.m_BlessedBy = reader.ReadMobile();

                        #region Mondain's Legacy Sets
                        SetFlag sflags = (SetFlag)reader.ReadEncodedInt();

                        if (GetSaveFlag(sflags, SetFlag.Attributes))
                            this.m_SetAttributes = new AosAttributes(this, reader);
                        else
                            this.m_SetAttributes = new AosAttributes(this);

                        if (GetSaveFlag(sflags, SetFlag.ArmorAttributes))
                            this.m_SetSelfRepair = (new AosArmorAttributes(this, reader)).SelfRepair;

                        if (GetSaveFlag(sflags, SetFlag.SkillBonuses))
                            this.m_SetSkillBonuses = new AosSkillBonuses(this, reader);
                        else
                            this.m_SetSkillBonuses = new AosSkillBonuses(this);

                        if (GetSaveFlag(sflags, SetFlag.PhysicalBonus))
                            this.m_SetPhysicalBonus = reader.ReadEncodedInt();

                        if (GetSaveFlag(sflags, SetFlag.FireBonus))
                            this.m_SetFireBonus = reader.ReadEncodedInt();

                        if (GetSaveFlag(sflags, SetFlag.ColdBonus))
                            this.m_SetColdBonus = reader.ReadEncodedInt();

                        if (GetSaveFlag(sflags, SetFlag.PoisonBonus))
                            this.m_SetPoisonBonus = reader.ReadEncodedInt();

                        if (GetSaveFlag(sflags, SetFlag.EnergyBonus))
                            this.m_SetEnergyBonus = reader.ReadEncodedInt();

                        if (GetSaveFlag(sflags, SetFlag.SetHue))
                            this.m_SetHue = reader.ReadEncodedInt();

                        if (GetSaveFlag(sflags, SetFlag.LastEquipped))
                            this.m_LastEquipped = reader.ReadBool();

                        if (GetSaveFlag(sflags, SetFlag.SetEquipped))
                            this.m_SetEquipped = reader.ReadBool();

                        if (GetSaveFlag(sflags, SetFlag.SetSelfRepair))
                            this.m_SetSelfRepair = reader.ReadEncodedInt();
                        #endregion

                        goto case 5;
                    }
                case 5:
                    {
                        SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();

                        if (GetSaveFlag(flags, SaveFlag.NegativeAttributes))
                            m_NegativeAttributes = new NegativeAttributes(this, reader);
                        else
                            m_NegativeAttributes = new NegativeAttributes(this);

                        if (GetSaveFlag(flags, SaveFlag.Resource))
                            this.m_Resource = (CraftResource)reader.ReadEncodedInt();
                        else
                            this.m_Resource = this.DefaultResource;

                        if (GetSaveFlag(flags, SaveFlag.Attributes))
                            this.m_AosAttributes = new AosAttributes(this, reader);
                        else
                            this.m_AosAttributes = new AosAttributes(this);

                        if (GetSaveFlag(flags, SaveFlag.ClothingAttributes))
                            this.m_AosClothingAttributes = new AosArmorAttributes(this, reader);
                        else
                            this.m_AosClothingAttributes = new AosArmorAttributes(this);

                        if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
                            this.m_AosSkillBonuses = new AosSkillBonuses(this, reader);
                        else
                            this.m_AosSkillBonuses = new AosSkillBonuses(this);

                        if (GetSaveFlag(flags, SaveFlag.Resistances))
                            this.m_AosResistances = new AosElementAttributes(this, reader);
                        else
                            this.m_AosResistances = new AosElementAttributes(this);

                        if (GetSaveFlag(flags, SaveFlag.MaxHitPoints))
                            this.m_MaxHitPoints = reader.ReadEncodedInt();

                        if (GetSaveFlag(flags, SaveFlag.HitPoints))
                            this.m_HitPoints = reader.ReadEncodedInt();

                        if (GetSaveFlag(flags, SaveFlag.Crafter))
                            this.m_Crafter = reader.ReadMobile();

                        if (GetSaveFlag(flags, SaveFlag.Quality))
                            this.m_Quality = (ClothingQuality)reader.ReadEncodedInt();
                        else
                            this.m_Quality = ClothingQuality.Regular;

                        if (GetSaveFlag(flags, SaveFlag.StrReq))
                            this.m_StrReq = reader.ReadEncodedInt();
                        else
                            this.m_StrReq = -1;

                        if (GetSaveFlag(flags, SaveFlag.PlayerConstructed))
                            this.m_PlayerConstructed = true;

                        break;
                    }
                case 4:
                    {
                        this.m_Resource = (CraftResource)reader.ReadInt();

                        goto case 3;
                    }
                case 3:
                    {
                        this.m_AosAttributes = new AosAttributes(this, reader);
                        this.m_AosClothingAttributes = new AosArmorAttributes(this, reader);
                        this.m_AosSkillBonuses = new AosSkillBonuses(this, reader);
                        this.m_AosResistances = new AosElementAttributes(this, reader);

                        goto case 2;
                    }
                case 2:
                    {
                        this.m_PlayerConstructed = reader.ReadBool();
                        goto case 1;
                    }
                case 1:
                    {
                        this.m_Crafter = reader.ReadMobile();
                        this.m_Quality = (ClothingQuality)reader.ReadInt();
                        break;
                    }
                case 0:
                    {
                        this.m_Crafter = null;
                        this.m_Quality = ClothingQuality.Regular;
                        break;
                    }
            }

            #region Mondain's Legacy Sets
            if (this.m_SetAttributes == null)
                this.m_SetAttributes = new AosAttributes(this);

            if (this.m_SetSkillBonuses == null)
                this.m_SetSkillBonuses = new AosSkillBonuses(this);
            #endregion

            if (version < 2)
                this.m_PlayerConstructed = true; // we don't know, so, assume it's crafted

            if (version < 3)
            {
                this.m_AosAttributes = new AosAttributes(this);
                this.m_AosClothingAttributes = new AosArmorAttributes(this);
                this.m_AosSkillBonuses = new AosSkillBonuses(this);
                this.m_AosResistances = new AosElementAttributes(this);
            }

            if (version < 4)
                this.m_Resource = this.DefaultResource;

            if (this.m_MaxHitPoints == 0 && this.m_HitPoints == 0)
                this.m_HitPoints = this.m_MaxHitPoints = Utility.RandomMinMax(this.InitMinHits, this.InitMaxHits);

            Mobile parent = this.Parent as Mobile;

            if (parent != null)
            {
                if (Core.AOS)
                    this.m_AosSkillBonuses.AddTo(parent);

                this.AddStatBonuses(parent);
                parent.CheckStatTimers();
            }
        }
예제 #16
0
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
                case 7:
                    {
                        m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this, reader);
                        goto case 6;
                    }
				case 6:
				{
                        if (version == 6)
                            m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this);

					m_MaxHitPoints = reader.ReadEncodedInt();
					m_HitPoints = reader.ReadEncodedInt();

					goto case 5;
				}
				//personal bless deed
				case 5:
				{
					m_BlessedBy = reader.ReadMobile();
					goto case 4;
				}
				#region Mondain's Legacy Sets
				case 4:
				{
					m_LastEquipped = reader.ReadBool();
					m_SetEquipped = reader.ReadBool();
					m_SetHue = reader.ReadEncodedInt();

					m_SetAttributes = new AosAttributes( this, reader );
					m_SetSkillBonuses = new AosSkillBonuses( this, reader );

					goto case 3;
				}
				#endregion
				#region Mondain's Legacy
				case 3:
				{
					m_Crafter = reader.ReadMobile();
					m_Quality = (ArmorQuality) reader.ReadInt();
										
					goto case 2;
				}
				#endregion
				case 2:
				{
					m_Resource = (CraftResource)reader.ReadEncodedInt();
					m_GemType = (GemType)reader.ReadEncodedInt();

					goto case 1;
				}
				case 1:
				{
					m_AosAttributes = new AosAttributes( this, reader );
					m_AosResistances = new AosElementAttributes( this, reader );
					m_AosSkillBonuses = new AosSkillBonuses( this, reader );

					if ( Core.AOS && Parent is Mobile )
						m_AosSkillBonuses.AddTo( (Mobile)Parent );

					int strBonus = m_AosAttributes.BonusStr;
					int dexBonus = m_AosAttributes.BonusDex;
					int intBonus = m_AosAttributes.BonusInt;

					if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) )
					{
						Mobile m = (Mobile)Parent;

						string modName = Serial.ToString();

						if ( strBonus != 0 )
							m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );

						if ( dexBonus != 0 )
							m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );

						if ( intBonus != 0 )
							m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
					}

					if ( Parent is Mobile )
						((Mobile)Parent).CheckStatTimers();

					break;
				}
				case 0:
				{
					m_AosAttributes = new AosAttributes( this );
					m_AosResistances = new AosElementAttributes( this );
					m_AosSkillBonuses = new AosSkillBonuses( this );

					break;
				}
			}

			#region Mondain's Legacy Sets
			if ( m_SetAttributes == null )
				m_SetAttributes = new AosAttributes( this );

			if ( m_SetSkillBonuses == null )
				m_SetSkillBonuses = new AosSkillBonuses( this );
			#endregion

			if ( version < 2 )
			{
				m_Resource = CraftResource.Iron;
				m_GemType = GemType.None;
			}
		}
예제 #17
0
        public BaseArmor(int itemID)
            : base(itemID)
        {
            this.m_Quality = ArmorQuality.Regular;
            this.m_Durability = ArmorDurabilityLevel.Regular;
            this.m_Crafter = null;

            this.m_Resource = this.DefaultResource;
            this.Hue = CraftResources.GetHue(this.m_Resource);

            this.m_HitPoints = this.m_MaxHitPoints = Utility.RandomMinMax(this.InitMinHits, this.InitMaxHits);

            this.Layer = (Layer)this.ItemData.Quality;

            this.m_AosAttributes = new AosAttributes(this);
            this.m_AosArmorAttributes = new AosArmorAttributes(this);
            this.m_AosSkillBonuses = new AosSkillBonuses(this);

            this.m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this);

            #region Mondain's Legacy Sets
            this.m_SetAttributes = new AosAttributes(this);
            this.m_SetSkillBonuses = new AosSkillBonuses(this);
            #endregion
            this.m_AosSkillBonuses = new AosSkillBonuses(this);

            // Mod to randomly add sockets and socketability features to armor. These settings will yield
            // 2% drop rate of socketed/socketable items
            // 0.1% chance of 5 sockets
            // 0.5% of 4 sockets
            // 3% chance of 3 sockets
            // 15% chance of 2 sockets
            // 50% chance of 1 socket
            // the remainder will be 0 socket (31.4% in this case)
            // uncomment the next line to prevent artifacts from being socketed
            // if(ArtifactRarity == 0)
            XmlSockets.ConfigureRandom(this, 2.0, 0.1, 0.5, 3.0, 15.0, 50.0);
        }
예제 #18
0
        public static bool CheckMatch(Item item, int price, SearchCriteria searchCriteria)
        {
            if (item is CommodityDeed && ((CommodityDeed)item).Commodity != null)
            {
                item = ((CommodityDeed)item).Commodity;
            }

            if (searchCriteria.MinPrice > -1 && price < searchCriteria.MinPrice)
            {
                return(false);
            }

            if (searchCriteria.MaxPrice > -1 && price > searchCriteria.MaxPrice)
            {
                return(false);
            }

            if (!string.IsNullOrEmpty(searchCriteria.SearchName))
            {
                string name;

                if (item is CommodityDeed && ((CommodityDeed)item).Commodity is ICommodity)
                {
                    var commodity = (ICommodity)((CommodityDeed)item).Commodity;

                    if (!string.IsNullOrEmpty(commodity.Description.String))
                    {
                        name = commodity.Description.String;
                    }
                    else
                    {
                        name = StringList.GetString(commodity.Description.Number);
                    }
                }
                else
                {
                    name = GetItemName(item);
                }

                if (name == null)
                {
                    return(false); // TODO? REturn null names?
                }

                if (!CheckKeyword(searchCriteria.SearchName, item) && name.ToLower().IndexOf(searchCriteria.SearchName.ToLower()) < 0)
                {
                    return(false);
                }
            }

            if (searchCriteria.SearchType != Layer.Invalid && searchCriteria.SearchType != item.Layer)
            {
                return(false);
            }

            if (searchCriteria.Details.Count == 0)
            {
                return(true);
            }

            foreach (SearchDetail detail in searchCriteria.Details)
            {
                object o     = detail.Attribute;
                int    value = detail.Value;

                if (value == 0)
                {
                    value = 1;
                }

                if (o is AosAttribute)
                {
                    AosAttributes attrs = RunicReforging.GetAosAttributes(item);

                    if (attrs == null || attrs[(AosAttribute)o] < value)
                    {
                        return(false);
                    }
                }
                else if (o is AosWeaponAttribute)
                {
                    AosWeaponAttributes attrs = RunicReforging.GetAosWeaponAttributes(item);

                    if ((AosWeaponAttribute)o == AosWeaponAttribute.MageWeapon)
                    {
                        if (attrs == null || attrs[(AosWeaponAttribute)o] == 0 || attrs[(AosWeaponAttribute)o] > Math.Max(0, 30 - value))
                        {
                            return(false);
                        }
                    }
                    else if (attrs == null || attrs[(AosWeaponAttribute)o] < value)
                    {
                        return(false);
                    }
                }
                else if (o is SAAbsorptionAttribute)
                {
                    SAAbsorptionAttributes attrs = RunicReforging.GetSAAbsorptionAttributes(item);

                    if (attrs == null || attrs[(SAAbsorptionAttribute)o] < value)
                    {
                        return(false);
                    }
                }
                else if (o is AosArmorAttribute)
                {
                    AosArmorAttributes attrs = RunicReforging.GetAosArmorAttributes(item);

                    if (attrs == null || attrs[(AosArmorAttribute)o] < value)
                    {
                        return(false);
                    }
                }
                else if (o is SkillName)
                {
                    if (detail.Category != Category.RequiredSkill)
                    {
                        AosSkillBonuses skillbonuses = RunicReforging.GetAosSkillBonuses(item);

                        if (skillbonuses != null)
                        {
                            bool hasSkill = false;

                            for (int i = 0; i < 5; i++)
                            {
                                if (skillbonuses.GetValues(i, out SkillName check, out double bonus) && check == (SkillName)o && bonus >= value)
                                {
                                    hasSkill = true;
                                    break;
                                }
                            }

                            if (!hasSkill)
                            {
                                return(false);
                            }
                        }
                        else if (item is SpecialScroll && value >= 105)
                        {
                            if (((SpecialScroll)item).Skill != (SkillName)o || ((SpecialScroll)item).Value < value)
                            {
                                return(false);
                            }
                        }
                        else
                        {
                            return(false);
                        }
                    }
                    else if (!(item is BaseWeapon) || ((BaseWeapon)item).DefSkill != (SkillName)o)
                    {
                        return(false);
                    }
                }
                else if (!CheckSlayer(item, o))
                {
                    return(false);
                }
                else if (o is AosElementAttribute)
                {
                    if (item is BaseWeapon)
                    {
                        BaseWeapon wep = item as BaseWeapon;

                        if (detail.Category == Category.DamageType)
                        {
                            wep.GetDamageTypes(null, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct);

                            switch ((AosElementAttribute)o)
                            {
                            case AosElementAttribute.Physical: if (phys < value)
                                {
                                    return(false);
                                }
                                break;

                            case AosElementAttribute.Fire: if (fire < value)
                                {
                                    return(false);
                                }
                                break;

                            case AosElementAttribute.Cold: if (cold < value)
                                {
                                    return(false);
                                }
                                break;

                            case AosElementAttribute.Poison: if (pois < value)
                                {
                                    return(false);
                                }
                                break;

                            case AosElementAttribute.Energy: if (nrgy < value)
                                {
                                    return(false);
                                }
                                break;

                            case AosElementAttribute.Chaos: if (chaos < value)
                                {
                                    return(false);
                                }
                                break;

                            case AosElementAttribute.Direct: if (direct < value)
                                {
                                    return(false);
                                }
                                break;
                            }
                        }
                        else
                        {
                            switch ((AosElementAttribute)o)
                            {
                            case AosElementAttribute.Physical:
                                if (wep.WeaponAttributes.ResistPhysicalBonus < value)
                                {
                                    return(false);
                                }

                                break;

                            case AosElementAttribute.Fire:
                                if (wep.WeaponAttributes.ResistFireBonus < value)
                                {
                                    return(false);
                                }

                                break;

                            case AosElementAttribute.Cold:
                                if (wep.WeaponAttributes.ResistColdBonus < value)
                                {
                                    return(false);
                                }

                                break;

                            case AosElementAttribute.Poison:
                                if (wep.WeaponAttributes.ResistPoisonBonus < value)
                                {
                                    return(false);
                                }

                                break;

                            case AosElementAttribute.Energy:
                                if (wep.WeaponAttributes.ResistEnergyBonus < value)
                                {
                                    return(false);
                                }

                                break;
                            }
                        }
                    }
                    else if (item is BaseArmor && detail.Category == Category.Resists)
                    {
                        BaseArmor armor = item as BaseArmor;

                        switch ((AosElementAttribute)o)
                        {
                        case AosElementAttribute.Physical:
                            if (armor.PhysicalResistance < value)
                            {
                                return(false);
                            }

                            break;

                        case AosElementAttribute.Fire:
                            if (armor.FireResistance < value)
                            {
                                return(false);
                            }

                            break;

                        case AosElementAttribute.Cold:
                            if (armor.ColdResistance < value)
                            {
                                return(false);
                            }

                            break;

                        case AosElementAttribute.Poison:
                            if (armor.PoisonResistance < value)
                            {
                                return(false);
                            }

                            break;

                        case AosElementAttribute.Energy:
                            if (armor.EnergyResistance < value)
                            {
                                return(false);
                            }

                            break;
                        }
                    }
                    else if (detail.Category != Category.DamageType)
                    {
                        AosElementAttributes attrs = RunicReforging.GetElementalAttributes(item);

                        if (attrs == null || attrs[(AosElementAttribute)o] < value)
                        {
                            return(false);
                        }
                    }
                    else
                    {
                        return(false);
                    }
                }
                else if (o is Misc)
                {
                    switch ((Misc)o)
                    {
                    case Misc.ExcludeFel: break;

                    case Misc.GargoyleOnly:
                        if (!IsGargoyle(item))
                        {
                            return(false);
                        }

                        break;

                    case Misc.NotGargoyleOnly:
                        if (IsGargoyle(item))
                        {
                            return(false);
                        }

                        break;

                    case Misc.ElvesOnly:
                        if (!IsElf(item))
                        {
                            return(false);
                        }

                        break;

                    case Misc.NotElvesOnly:
                        if (IsElf(item))
                        {
                            return(false);
                        }

                        break;

                    case Misc.FactionItem:
                        if (!(item is Factions.IFactionItem))
                        {
                            return(false);
                        }

                        break;

                    case Misc.PromotionalToken:
                        if (!(item is PromotionalToken))
                        {
                            return(false);
                        }

                        break;

                    case Misc.Cursed:
                        if (item.LootType != LootType.Cursed)
                        {
                            return(false);
                        }

                        break;

                    case Misc.NotCursed:
                        if (item.LootType == LootType.Cursed)
                        {
                            return(false);
                        }

                        break;

                    case Misc.CannotRepair:
                        if (CheckCanRepair(item))
                        {
                            return(false);
                        }

                        break;

                    case Misc.NotCannotBeRepaired:
                        if (!CheckCanRepair(item))
                        {
                            return(false);
                        }

                        break;

                    case Misc.Brittle:
                        NegativeAttributes neg2 = RunicReforging.GetNegativeAttributes(item);
                        if (neg2 == null || neg2.Brittle == 0)
                        {
                            return(false);
                        }

                        break;

                    case Misc.NotBrittle:
                        NegativeAttributes neg3 = RunicReforging.GetNegativeAttributes(item);
                        if (neg3 != null && neg3.Brittle > 0)
                        {
                            return(false);
                        }

                        break;

                    case Misc.Antique:
                        NegativeAttributes neg4 = RunicReforging.GetNegativeAttributes(item);
                        if (neg4 == null || neg4.Antique == 0)
                        {
                            return(false);
                        }

                        break;

                    case Misc.NotAntique:
                        NegativeAttributes neg5 = RunicReforging.GetNegativeAttributes(item);
                        if (neg5 != null && neg5.Antique > 0)
                        {
                            return(false);
                        }

                        break;
                    }
                }
                else if (o is string)
                {
                    string str = o as string;

                    if (str == "WeaponVelocity" && (!(item is BaseRanged) || ((BaseRanged)item).Velocity < value))
                    {
                        return(false);
                    }

                    if (str == "SearingWeapon" && (!(item is BaseWeapon) || !((BaseWeapon)item).SearingWeapon))
                    {
                        return(false);
                    }

                    if (str == "ArtifactRarity" && (!(item is IArtifact) || ((IArtifact)item).ArtifactRarity < value))
                    {
                        return(false);
                    }
                }
            }

            return(true);
        }
예제 #19
0
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();

			switch (version)
			{
                case 12:
                    {
                        #region Runic Reforging
                        m_ReforgedPrefix = (ReforgedPrefix)reader.ReadInt();
                        m_ReforgedSuffix = (ReforgedSuffix)reader.ReadInt();
                        m_ItemPower = (ItemPower)reader.ReadInt();
                        m_BlockRepair = reader.ReadBool();
                        #endregion

                        #region Stygian Abyss
                        m_DImodded = reader.ReadBool();
                        m_SearingWeapon = reader.ReadBool();
                        goto case 11;
                    }
				case 11:
					{
						m_TimesImbued = reader.ReadInt();
                        #endregion

                        goto case 10;
					}
				case 10:
					{
						m_BlessedBy = reader.ReadMobile();
						m_EngravedText = reader.ReadString();
						m_Slayer3 = (TalismanSlayerName)reader.ReadInt();

						SetFlag flags = (SetFlag)reader.ReadEncodedInt();

						if (GetSaveFlag(flags, SetFlag.Attributes))
						{
							m_SetAttributes = new AosAttributes(this, reader);
						}
						else
						{
							m_SetAttributes = new AosAttributes(this);
						}

						if (GetSaveFlag(flags, SetFlag.WeaponAttributes))
						{
							m_SetSelfRepair = (new AosWeaponAttributes(this, reader)).SelfRepair;
						}

						if (GetSaveFlag(flags, SetFlag.SkillBonuses))
						{
							m_SetSkillBonuses = new AosSkillBonuses(this, reader);
						}
						else
						{
							m_SetSkillBonuses = new AosSkillBonuses(this);
						}

						if (GetSaveFlag(flags, SetFlag.Hue))
						{
							m_SetHue = reader.ReadInt();
						}

						if (GetSaveFlag(flags, SetFlag.LastEquipped))
						{
							m_LastEquipped = reader.ReadBool();
						}

						if (GetSaveFlag(flags, SetFlag.SetEquipped))
						{
							m_SetEquipped = reader.ReadBool();
						}

						if (GetSaveFlag(flags, SetFlag.SetSelfRepair))
						{
							m_SetSelfRepair = reader.ReadEncodedInt();
						}

						goto case 5;
					}
				case 9:
				case 8:
				case 7:
				case 6:
				case 5:
					{
						SaveFlag flags = (SaveFlag)reader.ReadInt();

						if (GetSaveFlag(flags, SaveFlag.DamageLevel))
						{
							m_DamageLevel = (WeaponDamageLevel)reader.ReadInt();

							if (m_DamageLevel > WeaponDamageLevel.Vanq)
							{
								m_DamageLevel = WeaponDamageLevel.Ruin;
							}
						}

						if (GetSaveFlag(flags, SaveFlag.AccuracyLevel))
						{
							m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt();

							if (m_AccuracyLevel > WeaponAccuracyLevel.Supremely)
							{
								m_AccuracyLevel = WeaponAccuracyLevel.Accurate;
							}
						}

						if (GetSaveFlag(flags, SaveFlag.DurabilityLevel))
						{
							m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();

							if (m_DurabilityLevel > WeaponDurabilityLevel.Indestructible)
							{
								m_DurabilityLevel = WeaponDurabilityLevel.Durable;
							}
						}

						if (GetSaveFlag(flags, SaveFlag.Quality))
						{
							m_Quality = (WeaponQuality)reader.ReadInt();
						}
						else
						{
							m_Quality = WeaponQuality.Regular;
						}

						if (GetSaveFlag(flags, SaveFlag.Hits))
						{
							m_Hits = reader.ReadInt();
						}

						if (GetSaveFlag(flags, SaveFlag.MaxHits))
						{
							m_MaxHits = reader.ReadInt();
						}

						if (GetSaveFlag(flags, SaveFlag.Slayer))
						{
							m_Slayer = (SlayerName)reader.ReadInt();
						}

						if (GetSaveFlag(flags, SaveFlag.Poison))
						{
							m_Poison = Poison.Deserialize(reader);
						}

						if (GetSaveFlag(flags, SaveFlag.PoisonCharges))
						{
							m_PoisonCharges = reader.ReadInt();
						}

						if (GetSaveFlag(flags, SaveFlag.Crafter))
						{
							m_Crafter = reader.ReadMobile();
						}

						if (GetSaveFlag(flags, SaveFlag.Identified))
						{
							m_Identified = (version >= 6 || reader.ReadBool());
						}

						if (GetSaveFlag(flags, SaveFlag.StrReq))
						{
							m_StrReq = reader.ReadInt();
						}
						else
						{
							m_StrReq = -1;
						}

						if (GetSaveFlag(flags, SaveFlag.DexReq))
						{
							m_DexReq = reader.ReadInt();
						}
						else
						{
							m_DexReq = -1;
						}

						if (GetSaveFlag(flags, SaveFlag.IntReq))
						{
							m_IntReq = reader.ReadInt();
						}
						else
						{
							m_IntReq = -1;
						}

						if (GetSaveFlag(flags, SaveFlag.MinDamage))
						{
							m_MinDamage = reader.ReadInt();
						}
						else
						{
							m_MinDamage = -1;
						}

						if (GetSaveFlag(flags, SaveFlag.MaxDamage))
						{
							m_MaxDamage = reader.ReadInt();
						}
						else
						{
							m_MaxDamage = -1;
						}

						if (GetSaveFlag(flags, SaveFlag.HitSound))
						{
							m_HitSound = reader.ReadInt();
						}
						else
						{
							m_HitSound = -1;
						}

						if (GetSaveFlag(flags, SaveFlag.MissSound))
						{
							m_MissSound = reader.ReadInt();
						}
						else
						{
							m_MissSound = -1;
						}

						if (GetSaveFlag(flags, SaveFlag.Speed))
						{
							if (version < 9)
							{
								m_Speed = reader.ReadInt();
							}
							else
							{
								m_Speed = reader.ReadFloat();
							}
						}
						else
						{
							m_Speed = -1;
						}

						if (GetSaveFlag(flags, SaveFlag.MaxRange))
						{
							m_MaxRange = reader.ReadInt();
						}
						else
						{
							m_MaxRange = -1;
						}

						if (GetSaveFlag(flags, SaveFlag.Skill))
						{
							m_Skill = (SkillName)reader.ReadInt();
						}
						else
						{
							m_Skill = (SkillName)(-1);
						}

						if (GetSaveFlag(flags, SaveFlag.Type))
						{
							m_Type = (WeaponType)reader.ReadInt();
						}
						else
						{
							m_Type = (WeaponType)(-1);
						}

						if (GetSaveFlag(flags, SaveFlag.Animation))
						{
							m_Animation = (WeaponAnimation)reader.ReadInt();
						}
						else
						{
							m_Animation = (WeaponAnimation)(-1);
						}

						if (GetSaveFlag(flags, SaveFlag.Resource))
						{
							m_Resource = (CraftResource)reader.ReadInt();
						}
						else
						{
							m_Resource = CraftResource.Iron;
						}

						if (GetSaveFlag(flags, SaveFlag.xAttributes))
						{
							m_AosAttributes = new AosAttributes(this, reader);
						}
						else
						{
							m_AosAttributes = new AosAttributes(this);
						}

						if (GetSaveFlag(flags, SaveFlag.xWeaponAttributes))
						{
							m_AosWeaponAttributes = new AosWeaponAttributes(this, reader);
						}
						else
						{
							m_AosWeaponAttributes = new AosWeaponAttributes(this);
						}

						if (UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile)
						{
							m_SkillMod = new DefaultSkillMod(AccuracySkill, true, (int)m_AccuracyLevel * 5);
							((Mobile)Parent).AddSkillMod(m_SkillMod);
						}

						if (version < 7 && m_AosWeaponAttributes.MageWeapon != 0)
						{
							m_AosWeaponAttributes.MageWeapon = 30 - m_AosWeaponAttributes.MageWeapon;
						}

						if (Core.AOS && m_AosWeaponAttributes.MageWeapon != 0 && m_AosWeaponAttributes.MageWeapon != 30 &&
							Parent is Mobile)
						{
							m_MageMod = new DefaultSkillMod(SkillName.Magery, true, -30 + m_AosWeaponAttributes.MageWeapon);
							((Mobile)Parent).AddSkillMod(m_MageMod);
						}

						if (GetSaveFlag(flags, SaveFlag.PlayerConstructed))
						{
							m_PlayerConstructed = true;
						}

						if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
						{
							m_AosSkillBonuses = new AosSkillBonuses(this, reader);
						}
						else
						{
							m_AosSkillBonuses = new AosSkillBonuses(this);
						}

						if (GetSaveFlag(flags, SaveFlag.Slayer2))
						{
							m_Slayer2 = (SlayerName)reader.ReadInt();
						}

						if (GetSaveFlag(flags, SaveFlag.ElementalDamages))
						{
							m_AosElementDamages = new AosElementAttributes(this, reader);
						}
						else
						{
							m_AosElementDamages = new AosElementAttributes(this);
						}

						if (GetSaveFlag(flags, SaveFlag.EngravedText))
						{
							m_EngravedText = reader.ReadString();
						}

						#region Stygian Abyss
						if (version > 9 && GetSaveFlag(flags, SaveFlag.xAbsorptionAttributes))
						{
							m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this, reader);
						}
						else
						{
							m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this);
						}
						#endregion

						break;
					}
				case 4:
					{
						m_Slayer = (SlayerName)reader.ReadInt();

						goto case 3;
					}
				case 3:
					{
						m_StrReq = reader.ReadInt();
						m_DexReq = reader.ReadInt();
						m_IntReq = reader.ReadInt();

						goto case 2;
					}
				case 2:
					{
						m_Identified = reader.ReadBool();

						goto case 1;
					}
				case 1:
					{
						m_MaxRange = reader.ReadInt();

						goto case 0;
					}
				case 0:
					{
						if (version == 0)
						{
							m_MaxRange = 1; // default
						}

						if (version < 5)
						{
							m_Resource = CraftResource.Iron;
							m_AosAttributes = new AosAttributes(this);
							m_AosWeaponAttributes = new AosWeaponAttributes(this);
							m_AosElementDamages = new AosElementAttributes(this);
							m_AosSkillBonuses = new AosSkillBonuses(this);
						}

						m_MinDamage = reader.ReadInt();
						m_MaxDamage = reader.ReadInt();

						m_Speed = reader.ReadInt();

						m_HitSound = reader.ReadInt();
						m_MissSound = reader.ReadInt();

						m_Skill = (SkillName)reader.ReadInt();
						m_Type = (WeaponType)reader.ReadInt();
						m_Animation = (WeaponAnimation)reader.ReadInt();
						m_DamageLevel = (WeaponDamageLevel)reader.ReadInt();
						m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt();
						m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();
						m_Quality = (WeaponQuality)reader.ReadInt();

						m_Crafter = reader.ReadMobile();

						m_Poison = Poison.Deserialize(reader);
						m_PoisonCharges = reader.ReadInt();

						if (m_StrReq == OldStrengthReq)
						{
							m_StrReq = -1;
						}

						if (m_DexReq == OldDexterityReq)
						{
							m_DexReq = -1;
						}

						if (m_IntReq == OldIntelligenceReq)
						{
							m_IntReq = -1;
						}

						if (m_MinDamage == OldMinDamage)
						{
							m_MinDamage = -1;
						}

						if (m_MaxDamage == OldMaxDamage)
						{
							m_MaxDamage = -1;
						}

						if (m_HitSound == OldHitSound)
						{
							m_HitSound = -1;
						}

						if (m_MissSound == OldMissSound)
						{
							m_MissSound = -1;
						}

						if (m_Speed == OldSpeed)
						{
							m_Speed = -1;
						}

						if (m_MaxRange == OldMaxRange)
						{
							m_MaxRange = -1;
						}

						if (m_Skill == OldSkill)
						{
							m_Skill = (SkillName)(-1);
						}

						if (m_Type == OldType)
						{
							m_Type = (WeaponType)(-1);
						}

						if (m_Animation == OldAnimation)
						{
							m_Animation = (WeaponAnimation)(-1);
						}

						if (UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile)
						{
							m_SkillMod = new DefaultSkillMod(AccuracySkill, true, (int)m_AccuracyLevel * 5);
							((Mobile)Parent).AddSkillMod(m_SkillMod);
						}

						break;
					}
			}

			#region Mondain's Legacy Sets
			if (m_SetAttributes == null)
			{
				m_SetAttributes = new AosAttributes(this);
			}

			if (m_SetSkillBonuses == null)
			{
				m_SetSkillBonuses = new AosSkillBonuses(this);
			}
			#endregion

			if (Core.AOS && Parent is Mobile)
			{
				m_AosSkillBonuses.AddTo((Mobile)Parent);
			}

			int strBonus = m_AosAttributes.BonusStr;
			int dexBonus = m_AosAttributes.BonusDex;
			int intBonus = m_AosAttributes.BonusInt;

			if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
			{
				Mobile m = (Mobile)Parent;

				string modName = Serial.ToString();

				if (strBonus != 0)
				{
					m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero));
				}

				if (dexBonus != 0)
				{
					m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero));
				}

				if (intBonus != 0)
				{
					m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero));
				}
			}

			if (Parent is Mobile)
			{
				((Mobile)Parent).CheckStatTimers();
			}

			if (m_Hits <= 0 && m_MaxHits <= 0)
			{
				m_Hits = m_MaxHits = Utility.RandomMinMax(InitMinHits, InitMaxHits);
			}

			if (version < 6)
			{
				m_PlayerConstructed = true; // we don't know, so, assume it's crafted
			}
		}
예제 #20
0
        public BaseJewel(int itemID, Layer layer)
            : base(itemID)
        {
            this.m_AosAttributes = new AosAttributes(this);
            this.m_AosResistances = new AosElementAttributes(this);
            this.m_AosSkillBonuses = new AosSkillBonuses(this);
            this.m_Resource = CraftResource.Iron;
            this.m_GemType = GemType.None;

            this.Layer = layer;

            this.m_HitPoints = this.m_MaxHitPoints = Utility.RandomMinMax(this.InitMinHits, this.InitMaxHits);

            this.m_SetAttributes = new AosAttributes(this);
            this.m_SetSkillBonuses = new AosSkillBonuses(this);
            this.m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this);
            m_NegativeAttributes = new NegativeAttributes(this);
        }
예제 #21
0
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
            {
                #region Personal Bless Deed
                case 9:
                    {
                        m_BlessedBy = reader.ReadMobile();
                        goto case 8;
                    }
                #endregion
                #region Mondain's Legacy Sets
                case 8:
					SetFlag sflags = (SetFlag) reader.ReadEncodedInt();
					
					if ( GetSaveFlag( sflags, SetFlag.Attributes ) )
						m_SetAttributes = new AosAttributes( this, reader );
					else
						m_SetAttributes = new AosAttributes( this );
					
					if ( GetSaveFlag( sflags, SetFlag.ArmorAttributes ) )
						m_SetSelfRepair = (new AosArmorAttributes( this, reader )).SelfRepair;
						
					if ( GetSaveFlag( sflags, SetFlag.SkillBonuses ) )
						m_SetSkillBonuses = new AosSkillBonuses( this, reader );
					else
						m_SetSkillBonuses =  new AosSkillBonuses( this );

					if ( GetSaveFlag( sflags, SetFlag.PhysicalBonus ) )
						m_SetPhysicalBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( sflags, SetFlag.FireBonus ) )
						m_SetFireBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( sflags, SetFlag.ColdBonus ) )
						m_SetColdBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( sflags, SetFlag.PoisonBonus ) )
						m_SetPoisonBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( sflags, SetFlag.EnergyBonus ) )
						m_SetEnergyBonus = reader.ReadEncodedInt();
						
					if ( GetSaveFlag( sflags, SetFlag.Hue ) )
						m_SetHue = reader.ReadEncodedInt();
						
					if ( GetSaveFlag( sflags, SetFlag.LastEquipped ) )
						m_LastEquipped = reader.ReadBool();
						
					if ( GetSaveFlag( sflags, SetFlag.SetEquipped ) )
						m_SetEquipped = reader.ReadBool();
						
					if ( GetSaveFlag( sflags, SetFlag.SetSelfRepair ) )
						m_SetSelfRepair = reader.ReadEncodedInt();
					
					goto case 7;
				#endregion
				case 7:
				case 6:
				case 5:
				{
					SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.Attributes ) )
						m_AosAttributes = new AosAttributes( this, reader );
					else
						m_AosAttributes = new AosAttributes( this );

					if ( GetSaveFlag( flags, SaveFlag.ArmorAttributes ) )
						m_AosArmorAttributes = new AosArmorAttributes( this, reader );
					else
						m_AosArmorAttributes = new AosArmorAttributes( this );

					if ( GetSaveFlag( flags, SaveFlag.PhysicalBonus ) )
						m_PhysicalBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.FireBonus ) )
						m_FireBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.ColdBonus ) )
						m_ColdBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.PoisonBonus ) )
						m_PoisonBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.EnergyBonus ) )
						m_EnergyBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.Identified ) )
						m_Identified = ( version >= 7 || reader.ReadBool() );

					if ( GetSaveFlag( flags, SaveFlag.MaxHitPoints ) )
						m_MaxHitPoints = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.HitPoints ) )
						m_HitPoints = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
						m_Crafter = reader.ReadMobile();

					if ( GetSaveFlag( flags, SaveFlag.Quality ) )
						m_Quality = (ArmorQuality)reader.ReadEncodedInt();
					else
						m_Quality = ArmorQuality.Regular;

					if ( version == 5 && m_Quality == ArmorQuality.Low )
						m_Quality = ArmorQuality.Regular;

					if ( GetSaveFlag( flags, SaveFlag.Durability ) )
					{
						m_Durability = (ArmorDurabilityLevel)reader.ReadEncodedInt();

						if ( m_Durability > ArmorDurabilityLevel.Indestructible )
							m_Durability = ArmorDurabilityLevel.Durable;
					}

					if ( GetSaveFlag( flags, SaveFlag.Protection ) )
					{
						m_Protection = (ArmorProtectionLevel)reader.ReadEncodedInt();

						if ( m_Protection > ArmorProtectionLevel.Invulnerability )
							m_Protection = ArmorProtectionLevel.Defense;
					}

					if ( GetSaveFlag( flags, SaveFlag.Resource ) )
						m_Resource = (CraftResource)reader.ReadEncodedInt();
					else
						m_Resource = DefaultResource;

					if ( m_Resource == CraftResource.None )
						m_Resource = DefaultResource;

					if ( GetSaveFlag( flags, SaveFlag.BaseArmor ) )
						m_ArmorBase = reader.ReadEncodedInt();
					else
						m_ArmorBase = -1;

					if ( GetSaveFlag( flags, SaveFlag.StrBonus ) )
						m_StrBonus = reader.ReadEncodedInt();
					else
						m_StrBonus = -1;

					if ( GetSaveFlag( flags, SaveFlag.DexBonus ) )
						m_DexBonus = reader.ReadEncodedInt();
					else
						m_DexBonus = -1;

					if ( GetSaveFlag( flags, SaveFlag.IntBonus ) )
						m_IntBonus = reader.ReadEncodedInt();
					else
						m_IntBonus = -1;

					if ( GetSaveFlag( flags, SaveFlag.StrReq ) )
						m_StrReq = reader.ReadEncodedInt();
					else
						m_StrReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.DexReq ) )
						m_DexReq = reader.ReadEncodedInt();
					else
						m_DexReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.IntReq ) )
						m_IntReq = reader.ReadEncodedInt();
					else
						m_IntReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.MedAllowance ) )
						m_Meditate = (AMA)reader.ReadEncodedInt();
					else
						m_Meditate = (AMA)(-1);

					if ( GetSaveFlag( flags, SaveFlag.SkillBonuses ) )
						m_AosSkillBonuses = new AosSkillBonuses( this, reader );

					if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
						m_PlayerConstructed = true;

					#region SA
					if ( version > 7 && GetSaveFlag( flags, SaveFlag.xAbsorptionAttributes ) )
							m_SAAbsorptionAttributes = new SAAbsorptionAttributes( this, reader );
						else
							m_SAAbsorptionAttributes = new SAAbsorptionAttributes( this );
					#endregion

					break;
				}
				case 4:
				{
					m_AosAttributes = new AosAttributes( this, reader );
					m_AosArmorAttributes = new AosArmorAttributes( this, reader );
					goto case 3;
				}
				case 3:
				{
					m_PhysicalBonus = reader.ReadInt();
					m_FireBonus = reader.ReadInt();
					m_ColdBonus = reader.ReadInt();
					m_PoisonBonus = reader.ReadInt();
					m_EnergyBonus = reader.ReadInt();
					goto case 2;
				}
				case 2:
				case 1:
				{
					m_Identified = reader.ReadBool();
					goto case 0;
				}
				case 0:
				{
					m_ArmorBase = reader.ReadInt();
					m_MaxHitPoints = reader.ReadInt();
					m_HitPoints = reader.ReadInt();
					m_Crafter = reader.ReadMobile();
					m_Quality = (ArmorQuality)reader.ReadInt();
					m_Durability = (ArmorDurabilityLevel)reader.ReadInt();
					m_Protection = (ArmorProtectionLevel)reader.ReadInt();

					AMT mat = (AMT)reader.ReadInt();

					if ( m_ArmorBase == RevertArmorBase )
						m_ArmorBase = -1;

					/*m_BodyPos = (ArmorBodyType)*/reader.ReadInt();

					if ( version < 4 )
					{
						m_AosAttributes = new AosAttributes( this );
						m_AosArmorAttributes = new AosArmorAttributes( this );
					}

					if ( version < 3 && m_Quality == ArmorQuality.Exceptional )
						DistributeBonuses( 6 );

					if ( version >= 2 )
					{
						m_Resource = (CraftResource)reader.ReadInt();
					}
					else
					{
						OreInfo info;

						switch ( reader.ReadInt() )
						{
							default:
							case 0: info = OreInfo.Iron; break;
							case 1: info = OreInfo.DullCopper; break;
							case 2: info = OreInfo.ShadowIron; break;
							case 3: info = OreInfo.Copper; break;
							case 4: info = OreInfo.Bronze; break;
							case 5: info = OreInfo.Gold; break;
							case 6: info = OreInfo.Agapite; break;
							case 7: info = OreInfo.Verite; break;
							case 8: info = OreInfo.Valorite; break;
						}

						m_Resource = CraftResources.GetFromOreInfo( info, mat );
					}

					m_StrBonus = reader.ReadInt();
					m_DexBonus = reader.ReadInt();
					m_IntBonus = reader.ReadInt();
					m_StrReq = reader.ReadInt();
					m_DexReq = reader.ReadInt();
					m_IntReq = reader.ReadInt();

					if ( m_StrBonus == OldStrBonus )
						m_StrBonus = -1;

					if ( m_DexBonus == OldDexBonus )
						m_DexBonus = -1;

					if ( m_IntBonus == OldIntBonus )
						m_IntBonus = -1;

					if ( m_StrReq == OldStrReq )
						m_StrReq = -1;

					if ( m_DexReq == OldDexReq )
						m_DexReq = -1;

					if ( m_IntReq == OldIntReq )
						m_IntReq = -1;

					m_Meditate = (AMA)reader.ReadInt();

					if ( m_Meditate == OldMedAllowance )
						m_Meditate = (AMA)(-1);

					if ( m_Resource == CraftResource.None )
					{
						if ( mat == ArmorMaterialType.Studded || mat == ArmorMaterialType.Leather )
							m_Resource = CraftResource.RegularLeather;
						else if ( mat == ArmorMaterialType.Spined )
							m_Resource = CraftResource.SpinedLeather;
						else if ( mat == ArmorMaterialType.Horned )
							m_Resource = CraftResource.HornedLeather;
						else if ( mat == ArmorMaterialType.Barbed )
							m_Resource = CraftResource.BarbedLeather;
						else
							m_Resource = CraftResource.Iron;
					}

					if ( m_MaxHitPoints == 0 && m_HitPoints == 0 )
						m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits );

					break;
				}
			}

			#region Mondain's Legacy Sets
			if ( m_SetAttributes == null )
				m_SetAttributes = new AosAttributes( this );
				
			if ( m_SetSkillBonuses == null )
				m_SetSkillBonuses = new AosSkillBonuses( this );
			#endregion
			
			if ( m_AosSkillBonuses == null )
				m_AosSkillBonuses = new AosSkillBonuses( this );

			if ( Core.AOS && Parent is Mobile )
				m_AosSkillBonuses.AddTo( (Mobile)Parent );

			int strBonus = ComputeStatBonus( StatType.Str );
			int dexBonus = ComputeStatBonus( StatType.Dex );
			int intBonus = ComputeStatBonus( StatType.Int );

			if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) )
			{
				Mobile m = (Mobile)Parent;

				string modName = Serial.ToString();

				if ( strBonus != 0 )
					m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );

				if ( dexBonus != 0 )
					m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );

				if ( intBonus != 0 )
					m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
			}

			if ( Parent is Mobile )
				((Mobile)Parent).CheckStatTimers();

			if ( version < 7 )
				m_PlayerConstructed = true; // we don't know, so, assume it's crafted
		}
예제 #22
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
                case 7:
                    {
                        this.m_IsImbued = reader.ReadBool();
                        goto case 6;
                    }
                case 6:
                    {
                        m_NegativeAttributes = new NegativeAttributes(this, reader);
                        goto case 5;
                    }
                case 5:
                    {
                        #region Runic Reforging
                        m_ReforgedPrefix = (ReforgedPrefix)reader.ReadInt();
                        m_ReforgedSuffix = (ReforgedSuffix)reader.ReadInt();
                        m_ItemPower = (ItemPower)reader.ReadInt();
                        m_BlockRepair = reader.ReadBool();
                        #endregion

                        #region Stygian Abyss
                        m_GorgonLenseCharges = reader.ReadInt();
                        m_GorgonLenseType = (LenseType)reader.ReadInt();
                        goto case 4;
                    }
                case 4:
                    {
                        this.m_TimesImbued = reader.ReadEncodedInt();
                       
                        this.m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this, reader);
                        #endregion

                        this.m_BlessedBy = reader.ReadMobile();
                        this.m_LastEquipped = reader.ReadBool();
                        this.m_SetEquipped = reader.ReadBool();
                        this.m_SetHue = reader.ReadEncodedInt();

                        this.m_SetAttributes = new AosAttributes(this, reader);
                        this.m_SetSkillBonuses = new AosSkillBonuses(this, reader);

                        this.m_Crafter = reader.ReadMobile();
                        this.m_Quality = (ArmorQuality)reader.ReadInt();
                        goto case 3;
                    }
                case 3:
                    {
                        this.m_MaxHitPoints = reader.ReadEncodedInt();
                        this.m_HitPoints = reader.ReadEncodedInt();

                        goto case 2;
                    }
                case 2:
                    {
                        this.m_Resource = (CraftResource)reader.ReadEncodedInt();
                        this.m_GemType = (GemType)reader.ReadEncodedInt();

                        goto case 1;
                    }
                case 1:
                    {
                        this.m_AosAttributes = new AosAttributes(this, reader);
                        this.m_AosResistances = new AosElementAttributes(this, reader);
                        this.m_AosSkillBonuses = new AosSkillBonuses(this, reader);

                        if (Core.AOS && this.Parent is Mobile)
                            this.m_AosSkillBonuses.AddTo((Mobile)this.Parent);

                        int strBonus = this.m_AosAttributes.BonusStr;
                        int dexBonus = this.m_AosAttributes.BonusDex;
                        int intBonus = this.m_AosAttributes.BonusInt;

                        if (this.Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
                        {
                            Mobile m = (Mobile)this.Parent;

                            string modName = this.Serial.ToString();

                            if (strBonus != 0)
                                m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero));

                            if (dexBonus != 0)
                                m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero));

                            if (intBonus != 0)
                                m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero));
                        }

                        if (this.Parent is Mobile)
                            ((Mobile)this.Parent).CheckStatTimers();

                        break;
                    }
                case 0:
                    {
                        this.m_AosAttributes = new AosAttributes(this);
                        this.m_AosResistances = new AosElementAttributes(this);
                        this.m_AosSkillBonuses = new AosSkillBonuses(this);

                        break;
                    }
            }

            if (m_NegativeAttributes == null)
                m_NegativeAttributes = new NegativeAttributes(this);

            #region Mondain's Legacy Sets
            if (this.m_SetAttributes == null)
                this.m_SetAttributes = new AosAttributes(this);

            if (this.m_SetSkillBonuses == null)
                this.m_SetSkillBonuses = new AosSkillBonuses(this);
            #endregion

            if (version < 2)
            {
                this.m_Resource = CraftResource.Iron;
                this.m_GemType = GemType.None;
            }
        }
예제 #23
0
        public virtual void CheckCasterDisruption(bool checkElem = false, int phys = 0, int fire = 0, int cold = 0, int pois = 0, int nrgy = 0)
        {
            if (!Caster.Player || Caster.AccessLevel > AccessLevel.Player)
            {
                return;
            }

            if (IsCasting)
            {
                object o       = ProtectionSpell.Registry[m_Caster];
                bool   disturb = true;

                if (o != null && o is double)
                {
                    if (((double)o) > Utility.RandomDouble() * 100.0)
                    {
                        disturb = false;
                    }
                }

                #region Stygian Abyss
                int focus = SAAbsorptionAttributes.GetValue(Caster, SAAbsorptionAttribute.CastingFocus);

                if (BaseFishPie.IsUnderEffects(m_Caster, FishPieEffect.CastFocus))
                {
                    focus += 2;
                }

                if (focus > 12)
                {
                    focus = 12;
                }

                focus += m_Caster.Skills[SkillName.Inscribe].Value >= 50 ? GetInscribeFixed(m_Caster) / 200 : 0;

                if (focus > 0 && focus > Utility.Random(100))
                {
                    disturb = false;
                    Caster.SendLocalizedMessage(1113690); // You regain your focus and continue casting the spell.
                }
                else if (checkElem)
                {
                    int res = 0;

                    if (phys == 100)
                    {
                        res = Math.Min(40, SAAbsorptionAttributes.GetValue(m_Caster, SAAbsorptionAttribute.ResonanceKinetic));
                    }

                    else if (fire == 100)
                    {
                        res = Math.Min(40, SAAbsorptionAttributes.GetValue(m_Caster, SAAbsorptionAttribute.ResonanceFire));
                    }

                    else if (cold == 100)
                    {
                        res = Math.Min(40, SAAbsorptionAttributes.GetValue(m_Caster, SAAbsorptionAttribute.ResonanceCold));
                    }

                    else if (pois == 100)
                    {
                        res = Math.Min(40, SAAbsorptionAttributes.GetValue(m_Caster, SAAbsorptionAttribute.ResonancePoison));
                    }

                    else if (nrgy == 100)
                    {
                        res = Math.Min(40, SAAbsorptionAttributes.GetValue(m_Caster, SAAbsorptionAttribute.ResonanceEnergy));
                    }

                    if (res > Utility.Random(100))
                    {
                        disturb = false;
                    }
                }
                #endregion

                if (disturb)
                {
                    Disturb(DisturbType.Hurt, false, true);
                }
            }
        }
예제 #24
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
            case 5:
            {
                #region Runic Reforging
                m_ReforgedPrefix = (ReforgedPrefix)reader.ReadInt();
                m_ReforgedSuffix = (ReforgedSuffix)reader.ReadInt();
                m_ItemPower      = (ItemPower)reader.ReadInt();
                m_BlockRepair    = reader.ReadBool();
                #endregion

                #region Stygian Abyss
                m_GorgonLenseCharges = reader.ReadInt();
                m_GorgonLenseType    = (LenseType)reader.ReadInt();
                goto case 4;
            }

            case 4:
            {
                this.m_TimesImbued            = reader.ReadEncodedInt();
                this.m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this, reader);
                #endregion

                this.m_BlessedBy    = reader.ReadMobile();
                this.m_LastEquipped = reader.ReadBool();
                this.m_SetEquipped  = reader.ReadBool();
                this.m_SetHue       = reader.ReadEncodedInt();

                this.m_SetAttributes   = new AosAttributes(this, reader);
                this.m_SetSkillBonuses = new AosSkillBonuses(this, reader);

                this.m_Crafter = reader.ReadMobile();
                this.m_Quality = (ArmorQuality)reader.ReadInt();
                goto case 3;
            }

            case 3:
            {
                this.m_MaxHitPoints = reader.ReadEncodedInt();
                this.m_HitPoints    = reader.ReadEncodedInt();

                goto case 2;
            }

            case 2:
            {
                this.m_Resource = (CraftResource)reader.ReadEncodedInt();
                this.m_GemType  = (GemType)reader.ReadEncodedInt();

                goto case 1;
            }

            case 1:
            {
                this.m_AosAttributes   = new AosAttributes(this, reader);
                this.m_AosResistances  = new AosElementAttributes(this, reader);
                this.m_AosSkillBonuses = new AosSkillBonuses(this, reader);

                if (Core.AOS && this.Parent is Mobile)
                {
                    this.m_AosSkillBonuses.AddTo((Mobile)this.Parent);
                }

                int strBonus = this.m_AosAttributes.BonusStr;
                int dexBonus = this.m_AosAttributes.BonusDex;
                int intBonus = this.m_AosAttributes.BonusInt;

                if (this.Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
                {
                    Mobile m = (Mobile)this.Parent;

                    string modName = this.Serial.ToString();

                    if (strBonus != 0)
                    {
                        m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero));
                    }

                    if (dexBonus != 0)
                    {
                        m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero));
                    }

                    if (intBonus != 0)
                    {
                        m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero));
                    }
                }

                if (this.Parent is Mobile)
                {
                    ((Mobile)this.Parent).CheckStatTimers();
                }

                break;
            }

            case 0:
            {
                this.m_AosAttributes   = new AosAttributes(this);
                this.m_AosResistances  = new AosElementAttributes(this);
                this.m_AosSkillBonuses = new AosSkillBonuses(this);

                break;
            }
            }

            #region Mondain's Legacy Sets
            if (this.m_SetAttributes == null)
            {
                this.m_SetAttributes = new AosAttributes(this);
            }

            if (this.m_SetSkillBonuses == null)
            {
                this.m_SetSkillBonuses = new AosSkillBonuses(this);
            }
            #endregion

            if (version < 2)
            {
                this.m_Resource = CraftResource.Iron;
                this.m_GemType  = GemType.None;
            }
        }