private void OnTriggerEnter(Collider other) { correct = 0; incorrect = 0; interferenceResponse = 0; response = gameObject.tag.ToString(); if (other.gameObject.name.Contains("Item")) { //만약 item에 glass가 포함된 아이템으로 응답했다면 if (other.gameObject.name.Contains("Paper")) { // 맞다면 correct 표시 correct = 1; } else { // 아니라면 incorrect 표시 incorrect = 1; if (other.gameObject.name.Contains("Yellow")) { interferenceResponse = 1; } } S2_User_Log.Log("System", "Get", other.gameObject.tag.ToString(), "", "", "", "", response, interferenceResponse.ToString(), "", "", "", incorrect.ToString(), correct.ToString()); Destroy(other.gameObject, destroyTime); } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.name.Contains("Item")) { S2_User_Log.Log("User", "Missed", other.gameObject.tag.ToString(), "", "", "", "", "", "", "", "", "", "1", ""); Destroy(other.gameObject, destroyTime); } }
private void OnTriggerExit(Collider other) { if (other.gameObject.name.Contains("Item")) { Debug.Log("--- stop action ---"); actionTime = tempTime; cumulativeRight_ControllorPos = tempRight_ControllorPos; cumulativeLeft_ControllorPos = tempLeft_ControllorPos; S2_User_Log.Log("User", "Drop", other.gameObject.tag.ToString(), ir_yellowCheck.totHandHesitation.ToString(), ir_blueCheck.totHandHesitation.ToString(), ir_redCheck.totHandHesitation.ToString(), ir_greenCheck.totHandHesitation.ToString(), "", "", cumulativeLeft_ControllorPos.ToString(), cumulativeRight_ControllorPos.ToString(), actionTime.ToString("f3"), "", ""); } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.name.Contains("Item")) { // 데이터 저장했으면 초기화 tempTime = 0; actionTime = 0; ir_blueCheck.totHandHesitation = 0; ir_redCheck.totHandHesitation = 0; ir_yellowCheck.totHandHesitation = 0; ir_greenCheck.totHandHesitation = 0; tempRight_ControllorPos = Vector3.zero; tempLeft_ControllorPos = Vector3.zero; cumulativeRight_ControllorPos = Vector3.zero; cumulativeLeft_ControllorPos = Vector3.zero; S2_User_Log.Log("User", "Get", other.gameObject.tag.ToString(), "", "", "", "", "", "", "", "", "", "", ""); } }