private void OnSaveAIMonsterListProtol(KProtoBuf buf) { S2C_PLOT_MONSTER_LIST msg = buf as S2C_PLOT_MONSTER_LIST; //foreach (ulong uid in msg.monster_uids) //{ //LeyouDebug.LogErrorFormat("AIBOSS: ", "S2C_PLOT_MONSTER_LIST npc_id = {0}, monsterUid = {1}", msg.npc_id, msg.monster_uids.Count); //} GetMSAIBossProxy().SaveAICallMonsterInfo(msg); }
/// <summary> /// 保存AI召唤的所有怪物信息 /// </summary> public void SaveAICallMonsterInfo(S2C_PLOT_MONSTER_LIST msg) { if (m_AICallMonsterDic.ContainsKey(msg.npc_id)) { m_AICallMonsterDic[msg.npc_id].m_MonsterList = msg.monster_uids; } else { MonsterList ml = new MonsterList(); ml.m_MonsterList = msg.monster_uids; m_AICallMonsterDic.Add(msg.npc_id, ml); } int count = msg.monster_uids.Count; for (int i = 0; i < count; ++i) { uint uid = (uint)msg.monster_uids[i]; SpacecraftEntity ship = m_GameplayProxy.GetEntityById <SpacecraftEntity>(uid); if (ship != null && ship.GetHeroType() == Assets.Scripts.Define.KHeroType.htEliteMonster2) { m_HasCallBossSuccess = true; } } }