public void AddCommand(S2CBattleCommand msg) { TurnData turnData; if (!mTurnDataDic.TryGetValue(msg.TurnId, out turnData)) { turnData = new TurnData(); mTurnDataDic[msg.TurnId] = turnData; } List <Command> commandList = new List <Command>(); for (int i = 0; i < msg.Commands.Count; i++) { Command command = null; switch (msg.Commands[i].Type) { case CommandType.EMove: { command = Command.Deserialize <MoveCommand>(msg.Commands[i].Data.ToByteArray()); } break; case CommandType.ENone: { command = Command.Deserialize <NullCommand>(msg.Commands[i].Data.ToByteArray()); } break; } commandList.Add(command); } turnData.AddCommand(msg.PlayerId, commandList); }
private void OnC2SbattleCommand(Socket socket, C2SBattleCommand msg) { S2CBattleCommand data = new S2CBattleCommand(); data.TurnId = msg.TurnId; data.PlayerId = msg.PlayerId; data.Commands.AddRange(msg.Commands); Console.WriteLine(msg.PlayerId); SocketServer.Instance.BroadcastMessage(ServiceNo.S2CbattleCommand, data); }
public void S2CBattleCommand(S2CBattleCommand msg) { CommandManager.Instance.AddCommand(msg); Debug.Log(msg.PlayerId); }