public void PlayOriginal()
    {
        //Check level here
        Debug.Log(s1.level);
        if (s1.level == 1)
        {
            S1.clip = clip_C4;
            S2.clip = clip_C4;

            S1.Play();
            S2.PlayDelayed(S1.clip.length - 1);
        }
    }
    public void PlayOriginal()
    {
        //Check level here
        Debug.Log(s1.level);
        if (s1.level == 1)
        {
            S1.clip = clip_C4;
            S2.clip = clip_C4;
            S3.clip = clip_G4;
            S4.clip = clip_G4;

            S1.Play();
            S2.PlayDelayed(S1.clip.length - 1);
            S3.PlayDelayed(S2.clip.length * 2 - 2);
            S4.PlayDelayed(S3.clip.length * 3 - 3);
        }

        else if (s1.level == 2)
        {
            S1.clip = clip_A4;
            S2.clip = clip_A4;
            S3.clip = clip_G4;


            S1.Play();
            S2.PlayDelayed(S1.clip.length - 1);
            S3.PlayDelayed(S2.clip.length * 2 - 2);
        }
        else if (s1.level == 3)
        {
            S1.clip = clip_F4;
            S2.clip = clip_F4;
            S3.clip = clip_E4;
            S4.clip = clip_E4;

            S1.Play();
            S2.PlayDelayed(S1.clip.length - 1);
            S3.PlayDelayed(S2.clip.length * 2 - 2);
            S4.PlayDelayed(S3.clip.length * 3 - 3);
        }
        else if (s1.level == 4)
        {
            S1.clip = clip_D4;
            S2.clip = clip_D4;
            S3.clip = clip_C4;

            S1.Play();
            S2.PlayDelayed(S1.clip.length - 1);
            S3.PlayDelayed(S2.clip.length * 2 - 2);
        }
    }