internal void HandleS02LoginSuccesful(S02LoginSuccessful s02LoginSuccessful) { if (!waitingForEncryption) { Logger.Info("Server is in offline mode!"); } Logger.Info("Authentication successful"); manager.gameState = GameState.Play; }
internal void HandleS02LoginSuccesful(S02LoginSuccessful s02LoginSuccessful) { manager.gameState = GameState.Play; }