예제 #1
0
        private MainWindow(Builder builder) : base(builder.GetObject("_mainWin").Handle)
        {
            builder.Autoconnect(this);

            this.DeleteEvent      += Window_Close;
            _fullScreen.Activated += FullScreen_Toggled;

            ApplicationLibrary.ApplicationAdded        += Application_Added;
            ApplicationLibrary.ApplicationCountUpdated += ApplicationCount_Updated;
            GLRenderer.StatusUpdatedEvent += Update_StatusBar;

            _gameTable.ButtonReleaseEvent += Row_Clicked;

            // First we check that a migration isn't needed. (because VirtualFileSystem will create the new directory otherwise)
            bool continueWithStartup = Migration.PromptIfMigrationNeededForStartup(this, out bool migrationNeeded);

            if (!continueWithStartup)
            {
                End(null);
            }

            _virtualFileSystem = VirtualFileSystem.CreateInstance();
            _contentManager    = new ContentManager(_virtualFileSystem);

            if (migrationNeeded)
            {
                bool migrationSuccessful = Migration.DoMigrationForStartup(this, _virtualFileSystem);

                if (!migrationSuccessful)
                {
                    End(null);
                }
            }

            // Make sure that everything is loaded.
            _virtualFileSystem.Reload();

            _treeView = _gameTable;

            ApplyTheme();

            _mainWin.Icon            = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png");
            _mainWin.Title           = $"Ryujinx {Program.Version}";
            _stopEmulation.Sensitive = false;

            if (ConfigurationState.Instance.Ui.GuiColumns.FavColumn)
            {
                _favToggle.Active = true;
            }
            if (ConfigurationState.Instance.Ui.GuiColumns.IconColumn)
            {
                _iconToggle.Active = true;
            }
            if (ConfigurationState.Instance.Ui.GuiColumns.AppColumn)
            {
                _appToggle.Active = true;
            }
            if (ConfigurationState.Instance.Ui.GuiColumns.DevColumn)
            {
                _developerToggle.Active = true;
            }
            if (ConfigurationState.Instance.Ui.GuiColumns.VersionColumn)
            {
                _versionToggle.Active = true;
            }
            if (ConfigurationState.Instance.Ui.GuiColumns.TimePlayedColumn)
            {
                _timePlayedToggle.Active = true;
            }
            if (ConfigurationState.Instance.Ui.GuiColumns.LastPlayedColumn)
            {
                _lastPlayedToggle.Active = true;
            }
            if (ConfigurationState.Instance.Ui.GuiColumns.FileExtColumn)
            {
                _fileExtToggle.Active = true;
            }
            if (ConfigurationState.Instance.Ui.GuiColumns.FileSizeColumn)
            {
                _fileSizeToggle.Active = true;
            }
            if (ConfigurationState.Instance.Ui.GuiColumns.PathColumn)
            {
                _pathToggle.Active = true;
            }

#if USE_DEBUGGING
            _debugger = new Debugger.Debugger();
            _openDebugger.Activated += _openDebugger_Opened;
#else
            _openDebugger.Hide();
#endif

            _gameTable.Model = _tableStore = new ListStore(
                typeof(bool),
                typeof(Gdk.Pixbuf),
                typeof(string),
                typeof(string),
                typeof(string),
                typeof(string),
                typeof(string),
                typeof(string),
                typeof(string),
                typeof(string),
                typeof(BlitStruct <ApplicationControlProperty>));

            _tableStore.SetSortFunc(5, TimePlayedSort);
            _tableStore.SetSortFunc(6, LastPlayedSort);
            _tableStore.SetSortFunc(8, FileSizeSort);
            _tableStore.SetSortColumnId(0, SortType.Descending);

            UpdateColumns();
            UpdateGameTable();

            Task.Run(RefreshFirmwareLabel);

            _statusBar.Hide();
        }