public void SwitchToTrending() { if (this.ListType == Rust.Workshop.ListType.Trending) { return; } this.ListType = Rust.Workshop.ListType.Trending; this.Page = 1; this.ForcedRefresh++; }
public void SwitchToLatest() { if (this.ListType == Rust.Workshop.ListType.MostRecent) { return; } this.ListType = Rust.Workshop.ListType.MostRecent; this.Page = 1; this.ForcedRefresh++; }
public void SwitchToPopular() { if (this.ListType == Rust.Workshop.ListType.MostPopular) { return; } this.ListType = Rust.Workshop.ListType.MostPopular; this.Page = 1; this.ForcedRefresh++; }
public void SwitchToAccepted() { if (this.ListType == Rust.Workshop.ListType.Accepted) { return; } this.ListType = Rust.Workshop.ListType.Accepted; this.Page = 1; this.ForcedRefresh++; }