public static void DrawDirectionalLight(Vector3 position, Quaternion rotation, Vector3 scale, Color color) { float sScale = RuntimeGraphics.GetScreenScale(position, Camera.current); Matrix4x4 zTranform = Matrix4x4.TRS(Vector3.zero, rotation, Vector3.one); Matrix4x4 objToWorld = Matrix4x4.TRS(position, Quaternion.identity, scale * sScale); LinesMaterial.SetPass(0); GL.PushMatrix(); GL.MultMatrix(objToWorld); GL.Begin(GL.LINES); GL.Color(color); float radius = 0.25f; float length = 1.25f; RuntimeGraphics.DrawCircleGL(zTranform, radius); RuntimeGraphics.DrawWireConeGL(zTranform, Vector3.zero, radius, length, 8); Vector3 point = zTranform.MultiplyPoint(Vector3.zero); Vector3 point2 = zTranform.MultiplyPoint(Vector3.forward * length); GL.Vertex(point); GL.Vertex(point2); GL.End(); GL.PopMatrix(); }
private void UpdateFontSize() { if (m_txtSize1 != null) { m_txtSize1.fontSize = RuntimeGraphics.GetScreenScale(m_txtSize1.transform.position, Window.Camera) * 1.7f; } if (m_txtSize2 != null) { m_txtSize2.fontSize = RuntimeGraphics.GetScreenScale(m_txtSize2.transform.position, Window.Camera) * 1.7f; } }