private void Start() { _initData.gameOverActive.member = false; _initData.pauseMenuActive.member = false; _initData.debugMenuActive.member = false; _initData.SetEnemyTarget(null); RuntimeData runtime = _instanceRuntimeData ? new RuntimeData(_initData) : _initData; GameEvents.InvokeNewRuntime(runtime); }
private void OnMouseOver() { _runtime.SetEnemyTarget(this); }