private void LoadFileFromDisk() { // Import and convert our model var data = RuntimeConverter.ConvertToPointCloudData(_localPath); _renderer.sourceData = data; }
private void LoadFileFromUrl() { StartCoroutine(DownloadService.DownloadFileAsync(_url, progress => { _progressBar.value = progress; }, (path) => { // Import and convert our model var data = RuntimeConverter.ConvertToPointCloudData(path); _renderer.sourceData = data; _progressBar.gameObject.SetActive(false); })); }