public IEnumerator SetGameOver()
    {
        //byte Resistance_byte = Convert.ToByte(GlobalValue.Resistance * 10);
        //byte[] over = { 0x55, 0xA4, 0x01, 0x00, 0x00, 0x90 };
        //SendBytes(over);//傳驅動關閉

        SetRpm = false;
        _IsportTimeController.CumulativeSwitch = false;
        ParentObjList[0].GetComponent <SplineFollower>().followSpeed = 0;
        PlayerObjList[0].GetComponent <SplineFollower>().followSpeed = 0;
        ChaserObjList[0].GetComponent <SplineFollower>().followSpeed = 0;
        //ParentObjList[0].GetComponent<SplineFollower>().enabled=false;
        //PlayerObjList[0].GetComponent<SplineFollower>().enabled=false;
        //ChaserObjList[0].GetComponent<SplineFollower>().enabled=false;
        ParentAnimator.SetBool("Run", false);
        RunnerAnimator.SetBool("Run", false);
        ChaserAnimator.SetBool("Run", false);
        //ParentAnimator.SetBool("over", true);
        //RunnerAnimator.SetBool("over", true);
        //ChaserAnimator.SetBool("over", true);
        if (_IsportTimeController.AllTime > 0)//被點取離開時的事件處理
        {
            //FadePanelObj.GetComponent<Animation>().clip = ExitPlanelFadeOut;
            FadePanelObj.SetActive(true);
            yield return(new WaitForSeconds(2.0f));

            SceneManager.LoadScene("GameTitle");
        }
        else//時間結束自然自然離開時的事件處理
        {
            ExitButtonObj.SetActive(false);
            //ChickenSFX.PlayOneShot(_AudioClipManagers.SFX[5]);
            yield return(new WaitForSeconds(2.0f));
        }
    }
    IEnumerator Start3sec()
    {
        CenterTextObj.GetComponent <Text>().text = "3";
        yield return(new WaitForSeconds(1));

        CenterTextObj.GetComponent <Text>().text = "2";
        yield return(new WaitForSeconds(1));

        CenterTextObj.GetComponent <Text>().text = "1";
        yield return(new WaitForSeconds(1));

        CenterTextObj.GetComponent <Text>().text = "體能運動開始!";
        yield return(new WaitForSeconds(0.5f));

        CenterTextObj.GetComponent <Text>().text = "";
        ParentObjList[0].GetComponent <SplineFollower>().followSpeed = 5;
        //PlayerObjList[0].GetComponent<SplineFollower>().followSpeed = 5;
        ChaserObjList[0].GetComponent <SplineFollower>().followSpeed = 5;
        ParentAnimator.SetBool("Run", true);
        RunnerAnimator.SetBool("Run", true);
        ChaserAnimator.SetBool("Run", true);
        _IsportTimeController.CumulativeSwitch = true;
        StartCoroutine(_IsportTimeController.GameStartTimeCumulative());//控制時間開始計時
        SetRpm = true;
        ExitButtonObj.SetActive(true);
        //FadePanelObj.SetActive(false);
    }