// Start is called before the first frame update void Start() { CreateInstance(); FlagAsPersistant(); RunnableHelper.Setup(ref runnableTest, gameObject, "Sally", new Vector3(1, 1, 1)); //Should set runnableTest variable }
// Start is called before the first frame update void Start() { CreateInstance(); FlagAsPersistant(); RunnableHelper.Setup(ref RunnableText, gameObject, "Sally", new Vector3(1, 1, 1)); }
// Update is called once per frame void Update() { runnableTest.Enabled = testEnabled; RunnableHelper.Run(ref runnableTest, gameObject); }
// Update is called once per frame void Update() { RunnableText.Enabled = testEnabled; RunnableHelper.Run(ref RunnableText, gameObject); }