예제 #1
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 public SimpleExperiment(ExperimentRunner runner, RunnableDesign design)
     : base(runner, design)
 {
 }
예제 #2
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        // // You usually want to store a reference to your experiment runner
        // YourCustomExperimentRunner myRunner;


        // Required Constructor. Good place to set up references to objects in the unity scene
        public TutorialSampleExperimentScript(ExperimentRunner runner, RunnableDesign runnableDesign) : base(runner, runnableDesign)
        {
            // myRunner = (YourCustomExperimentRunner)runner;  //cast the generic runner to your custom type.
            // GameObject myGameObject = myRunner.MyGameObject;  // get reference to gameObject stored in your custom runner
        }
예제 #3
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    // // You usually want to store a reference to your experiment runner
    // YourCustomExperimentRunner myRunner;


    // Required Constructor. Good place to set up references to objects in the unity scene
    public ___ExperimentClassName___(ExperimentRunner runner, RunnableDesign runnableDesign) : base(runner, runnableDesign)
    {
        // myRunner = (YourCustomExperimentRunner)runner;  //cast the generic runner to your custom type.
        // GameObject myGameObject = myRunner.MyGameObject;  // get reference to gameObject stored in your custom runner
    }