예제 #1
0
 private void OnMsg_GateDisconnected(MobaMessage msg)
 {
     if (msg != null)
     {
         RunesCtrl.GetInstance().runestate = RunesInlayState.Nothing;
     }
 }
예제 #2
0
 private void IniRunesCtrl(bool isTrue = true)
 {
     if (!isTrue)
     {
         this.runesins = null;
     }
     else
     {
         this.runesins = RunesCtrl.GetInstance();
     }
 }
예제 #3
0
 private void OnMsg_WaitServerResponseTimeOut(MobaMessage msg)
 {
     if (msg != null)
     {
         MobaMessageType mobaMessageType = MobaMessageType.GameCode;
         int             num             = 72;
         int             num2            = 204;
         MsgData_WaitServerResponsTimeout msgData_WaitServerResponsTimeout = (MsgData_WaitServerResponsTimeout)msg.Param;
         if (msgData_WaitServerResponsTimeout.MobaMsgType == mobaMessageType && (msgData_WaitServerResponsTimeout.MsgID == num || msgData_WaitServerResponsTimeout.MsgID == num2))
         {
             RunesCtrl.GetInstance().runestate = RunesInlayState.Nothing;
         }
     }
 }
 public override void HandleAfterOpenView()
 {
     this.centerAnchor.gameObject.SetActive(true);
     RunesCtrl.GetInstance().runestate = RunesInlayState.Nothing;
 }
예제 #5
0
 public override void HandleAfterOpenView()
 {
     RunesCtrl.GetInstance().runestate = RunesInlayState.Nothing;
 }