public override void UseRune() { if (PlayerInput.Instance.Confirm) { bomb.Explode(); controller.DeactivateRune(); } }
public override void UseRune() { GetNextIceBlock(); blocks[currentIndex].gameObject.SetActive(true); blocks[currentIndex].transform.position = target.transform.position; blocks[currentIndex].transform.rotation = target.transform.rotation; controller.DeactivateRune(); }