예제 #1
0
 public override void UseRune()
 {
     if (PlayerInput.Instance.Confirm)
     {
         bomb.Explode();
         controller.DeactivateRune();
     }
 }
예제 #2
0
    public override void UseRune()
    {
        GetNextIceBlock();

        blocks[currentIndex].gameObject.SetActive(true);
        blocks[currentIndex].transform.position = target.transform.position;
        blocks[currentIndex].transform.rotation = target.transform.rotation;

        controller.DeactivateRune();
    }