private void UpdateSequenceResultData(IFailedInfo failedInfo) { _sequenceResultData.StartTime = StartTime; _sequenceResultData.ElapsedTime = this.ElapsedTime.TotalMilliseconds; _sequenceResultData.EndTime = EndTime; _sequenceResultData.Result = State; _sequenceResultData.FailInfo = failedInfo; _sequenceResultData.FailStack = RunStack.ToString(); _stateManageContext.DatabaseProxy.UpdateData(_sequenceResultData); }
public RunstackDisplayer(RunStack runStack) { panel = new StackPanel(); this.runStack = runStack; this.Content = panel; }