private void menuModdingRun_ItemClick(object sender, DevExpress.XtraBars.ItemClickEventArgs e) { // Run if (e.Item == toolsRun) { Run(RunMode.DEFAULT, ""); } // Run fullscreen if (e.Item == menuModdingRunFullscreen || e.Item == toolsRunPopupRunFullscreen) { Run(RunMode.FULLSCREEN, ""); } // Run Windowed else if (e.Item == menuModdingRunWindowed || e.Item == toolsRunPopupRunWindowed) { Run(RunMode.WINDOWED, ""); } // Run VR if (e.Item == menuModdingRunVR || e.Item == toolsRunPopupRunVR) { Run(RunMode.VR, ""); } // Expert mode else if (e.Item == menuModdingRunExpert || e.Item == toolsRunPopupExpert) { RunDialog dialog = new RunDialog(launcher); if (dialog.ShowDialog() == DialogResult.OK) { string arguments = dialog.commands; RunPreset runPreset = dialog.runPreset; Run(runPreset, arguments); } } }
private void menuLevelDesign_ItemClick(object sender, DevExpress.XtraBars.ItemClickEventArgs e) { // Run Map if (e.Item == menuLevelDesignRunMap) { Game game = launcher.GetCurrentGame(); FileExplorer form = new FileExplorer(launcher); form.RootDirectory = "maps/"; form.Filter = "BSP Files (*.bsp)|*.bsp|VPK Files (*.vpk)|*.vpk"; if (form.ShowDialog() == DialogResult.OK) { VPK.File file = form.selectedFiles[0]; if ((file.type == ".bsp" && game.engine == Engine.GOLDSRC) || (file.type == ".bsp" && game.engine == Engine.SOURCE) || (file.type == ".vpk" && file.path.StartsWith("maps/") && game.engine == Engine.SOURCE2)) { // It's a map string mapName = Path.GetFileNameWithoutExtension(file.path); if (instance != null) { instance.Command("+map " + mapName); } else { RunDialog runDialog = new RunDialog(launcher); if (runDialog.ShowDialog() == DialogResult.OK) { Run(runDialog.runPreset, string.Join(" ", new string[] { runDialog.commands, "+map " + mapName })); } } } } } // Hammer if (e.Item == menuLevelDesignHammer) { Hammer.RunHammer(launcher.GetCurrentMod()); } // Fog Previewer else if (e.Item == menuLevelDesignFogPreviewer) { FogForm form = new FogForm(launcher); form.ShowDialog(); } // Prefabs else if (e.Item == menuLevelDesignPrefabs) { switch (launcher.GetCurrentGame().engine) { case Engine.SOURCE: string gamePath = launcher.GetCurrentGame().installPath; Process.Start(gamePath + "\\bin\\Prefabs"); break; case Engine.GOLDSRC: Process.Start(AppDomain.CurrentDomain.BaseDirectory + "\\Tools\\HammerEditor\\prefabs"); break; } } // Mapsrc else if (e.Item == menuLevelDesignMapsrc) { // TODO implement this } // Crafty else if (e.Item == menuLevelDesignCrafty) { Process.Start("Tools\\Crafty\\Crafty.exe"); } // Terrain generator else if (e.Item == menuLevelDesignTerrainGenerator) { Process.Start("Tools\\TerrainGenerator\\TerrainGenerator.exe"); } // Batch compiler else if (e.Item == menuLevelDesignBatchCompiler) { Process.Start("Tools\\BatchCompiler\\Batch Compiler.exe"); } }