예제 #1
0
        protected override void Dispose(bool isDisposing)
        {
            base.Dispose(isDisposing);
            RulesetStore?.Dispose();

            contextFactory.FlushConnections();
        }
예제 #2
0
파일: OsuGameBase.cs 프로젝트: yhsphd/osu
        protected override void Dispose(bool isDisposing)
        {
            base.Dispose(isDisposing);

            RulesetStore?.Dispose();
            BeatmapManager?.Dispose();
            LocalConfig?.Dispose();

            contextFactory.FlushConnections();
        }
예제 #3
0
파일: OsuGameBase.cs 프로젝트: cdwcgt/osu
        protected override void Dispose(bool isDisposing)
        {
            base.Dispose(isDisposing);

            RulesetStore?.Dispose();
            BeatmapManager?.Dispose();
            LocalConfig?.Dispose();

            realm?.Dispose();
        }
예제 #4
0
        protected override void Dispose(bool isDisposing)
        {
            base.Dispose(isDisposing);

            RulesetStore?.Dispose();
            BeatmapManager?.Dispose();
            LocalConfig?.Dispose();

            realm?.Dispose();

            if (Host != null)
            {
                Host.ExceptionThrown -= onExceptionThrown;
            }
        }