// This fills in the information in List of RuleSelectors, it is run by pushing
    // the "Test Control Center". This allows them to be instantiated, and given some time
    // before being filled in all the way.
    public void initializeSelectors()
    {
        int i = 0;

        foreach (GameObject selector in RuleSelectors)
        {
            Rule           rule    = RuleDatabase.RDBcontrol.rules[i++];
            string         newName = "Rule" + rule.ruleID.ToString();
            bool           isSet   = GlobalControl.control.selectedRules.Contains(rule.ruleID);
            RuleDescriptor RD      = selector.GetComponent <RuleDescriptor>();
            RD.gameObject.name = newName;
            RD.SetInfo(RuleDisplayText, isSet, rule.ruleDesc, rule.ruleID, this);
        }

        ColorSelected();
    }