//Give the player 4 cogs when the player collects the cog pickup object void OnTriggerEnter2D(Collider2D moreCogs) { //Get the ruby script RubyController ruby = moreCogs.GetComponent <RubyController>(); //Check if the player is in the game if (ruby != null) { ruby.CogsIncrement(4); //Increase the cog count by 4 Destroy(gameObject); //Destroy the pickup once it has been collected } }