// Use this for initialization void Start() { entity = GetComponent <RtsEntity>(); metrics = CivilizationMetrics.singleton[entity.faction]; StartCoroutine(AI()); }
void Start() { nv = GetComponent <NavMeshAgent>(); entity = GetComponent <RtsEntity>(); target = transform.position; }
void Start() { entity = GetComponent <RtsEntity>(); InvokeRepeating("InstantiateUnit", craftTime, craftTime); }
void Start() { movileEntity = GetComponent <MovileEntity>(); entity = GetComponent <RtsEntity>(); InvokeRepeating("PrepareToAttack", cadence, cadence); }