예제 #1
0
 internal FFEngine()
 {
     s_instance    = this;
     _gameManager  = new RpgGameManager();
     _uiManager    = new UIManager();
     _eventManager = new EventManager();
     _inputManager = new InputManager();
 }
예제 #2
0
 public void Awake()
 {
     if (GameManager.instance == null)
     {
         instance = this;
     }
     else if (this != instance)
     {
         Destroy(this.gameObject);
     }
 }