public void PopulateData(RowParser parser, Lumina lumina) { RowId = parser.Row; SubRowId = parser.SubRow; col0 = parser.ReadOffset <uint>(0x0); Quests = parser.ReadStructuresAsArray <uint>(0x4, 6); }
public override void PopulateData(RowParser parser, GameData data, Language language) { RowId = parser.RowId; SubRowId = parser.SubRowId; LandSets = parser.ReadStructuresAsArray <LandSet>(0, 60); UnknownRange = parser.ReadColumn <uint>(300); UnknownRange2 = parser.ReadColumn <uint>(301); }