protected override void OnPaint(PaintEventArgs e) { if (!isDrawn) { Graphics g = this.CreateGraphics(); Block block = new Block(Brushes.Invisible, g, 0, 0, 0, 0, false); block = new Row1().AddRow(block); block = new Row2().AddRow(block); block = new Row3().AddRow(block); block = new Row4().AddRow(block); block = new Row5().AddRow(block); block = new Row6().AddRow(block); block = new Row7().AddRow(block); block = new Row8().AddRow(block); block = new Row9().AddRow(block); block = new Row10().AddRow(block); block = new Row11().AddRow(block); block = new Row12().AddRow(block); block = new Row13().AddRow(block); block = new Row14().AddRow(block); if (DrawDiamondOnlyAtEnd) CutOutDiamond(g); isDrawn = true; } base.OnPaint(e); }
/// <summary>マトリックスデータを取得 float[25]</summary> /// <returns></returns> public float[] GetMatrix() { var m = new float[25]; m[24] = 1; try { var f = Row1.Split(',').Take(4).ToArray(); for (var i = 0; i < f.Length; i++) { m[i] = float.Parse(f[i]); } f = Row2.Split(',').Take(4).ToArray(); for (var i = 0; i < f.Length; i++) { m[i + 5] = float.Parse(f[i]); } f = Row3.Split(',').Take(4).ToArray(); for (var i = 0; i < f.Length; i++) { m[i + 10] = float.Parse(f[i]); } f = Row4.Split(',').Take(4).ToArray(); for (var i = 0; i < f.Length; i++) { m[i + 15] = float.Parse(f[i]); } f = Row5.Split(',').Take(4).ToArray(); for (var i = 0; i < f.Length; i++) { m[i + 20] = float.Parse(f[i]); } } catch { // 設定ファイルに不正データがあった場合 反転なし状態で初期化 // (パース失敗がわかりやすいので) m = new float[25]; m[0] = 1; m[6] = 1; m[12] = 1; m[18] = 1; m[24] = 1; } return(m); }
public void Compare_Correct() { Assert.AreEqual(0, Row.Empty.CompareTo(Row.Empty)); Assert.AreEqual(-1, Row.Empty.CompareTo(Row1)); Assert.AreEqual(-1, Row.Empty.CompareTo(Row2)); Assert.AreEqual(-1, Row.Empty.CompareTo(Row3)); Assert.AreEqual(-1, Row.Empty.CompareTo(Row4)); Assert.AreEqual(-1, Row.Empty.CompareTo(Row5)); Assert.AreEqual(1, Row1.CompareTo(Row.Empty)); Assert.AreEqual(0, Row1.CompareTo(Row1)); Assert.AreEqual(-1, Row1.CompareTo(Row2)); Assert.AreEqual(-1, Row1.CompareTo(Row3)); Assert.AreEqual(-1, Row1.CompareTo(Row4)); Assert.AreEqual(-1, Row1.CompareTo(Row5)); Assert.AreEqual(1, Row2.CompareTo(Row.Empty)); Assert.AreEqual(1, Row2.CompareTo(Row1)); Assert.AreEqual(0, Row2.CompareTo(Row2)); Assert.AreEqual(-1, Row2.CompareTo(Row3)); Assert.AreEqual(-1, Row2.CompareTo(Row4)); Assert.AreEqual(-1, Row2.CompareTo(Row5)); Assert.AreEqual(1, Row3.CompareTo(Row.Empty)); Assert.AreEqual(1, Row3.CompareTo(Row1)); Assert.AreEqual(1, Row3.CompareTo(Row2)); Assert.AreEqual(0, Row3.CompareTo(Row3)); Assert.AreEqual(-1, Row3.CompareTo(Row4)); Assert.AreEqual(-1, Row3.CompareTo(Row5)); Assert.AreEqual(1, Row4.CompareTo(Row.Empty)); Assert.AreEqual(1, Row4.CompareTo(Row1)); Assert.AreEqual(1, Row4.CompareTo(Row2)); Assert.AreEqual(1, Row4.CompareTo(Row3)); Assert.AreEqual(0, Row4.CompareTo(Row4)); Assert.AreEqual(-1, Row4.CompareTo(Row5)); Assert.AreEqual(1, Row5.CompareTo(Row.Empty)); Assert.AreEqual(1, Row5.CompareTo(Row1)); Assert.AreEqual(1, Row5.CompareTo(Row2)); Assert.AreEqual(1, Row5.CompareTo(Row3)); Assert.AreEqual(1, Row5.CompareTo(Row4)); Assert.AreEqual(0, Row5.CompareTo(Row5)); }
void ReleaseDesignerOutlets() { if (Row1 != null) { Row1.Dispose(); Row1 = null; } if (Row2 != null) { Row2.Dispose(); Row2 = null; } if (Row3 != null) { Row3.Dispose(); Row3 = null; } if (Row4 != null) { Row4.Dispose(); Row4 = null; } if (Row5 != null) { Row5.Dispose(); Row5 = null; } if (Shift != null) { Shift.Dispose(); Shift = null; } }
IEnumerator ApplyPositions() { yield return(new WaitUntil(() => GameManager.k_Manager.CharactersUp)); yield return(new WaitUntil(() => GameManager.k_Manager.EnemiesUp)); foreach (Transform tp_spawn in transform) { if (tp_spawn.name == "SpawnPoint" && tp_spawn.transform.FindChild("Character(Clone)") != null) { while (true) { if (Column1.Contains(tp_spawn)) { SetPosition(tp_spawn, 1, true); break; } if (Column2.Contains(tp_spawn)) { SetPosition(tp_spawn, 2, true); break; } if (Column3.Contains(tp_spawn)) { SetPosition(tp_spawn, 3, true); break; } if (Column4.Contains(tp_spawn)) { SetPosition(tp_spawn, 4, true); break; } } while (true) { if (Row1.Contains(tp_spawn)) { SetPosition(tp_spawn, 1, false); break; } if (Row2.Contains(tp_spawn)) { SetPosition(tp_spawn, 2, false); break; } if (Row3.Contains(tp_spawn)) { SetPosition(tp_spawn, 3, false); break; } if (Row4.Contains(tp_spawn)) { SetPosition(tp_spawn, 4, false); break; } } ApplyPositionToCharacter(tp_spawn.transform.FindChild("Character(Clone)").GetComponent <CharacterClass> ()); } } GameManager.k_Manager.Applied = true; }