public void deactivateAllMembers(QueueInfo queue, List <QueueMember> currentQueueMembers) { try { int deactivatedCount = 0; // Send Patch request to apply the changes. No more than 100 agents can be deactivated in a single request for (int i = 0; i < currentQueueMembers.Count; i = i + 100) { var queueMembersToDeactivate = currentQueueMembers.Skip(i).Take(100).ToList(); var queueMemberEntityListing = routingApi.PatchRoutingQueueUsers(queue.Id, queueMembersToDeactivate); deactivatedCount += queueMembersToDeactivate.Count; /*foreach (var queueMember in queueMembersToDeactivate) * { * AddLog($"{queueMember.Name} has been deactivated from {queue.Name} - {queueMember.Id}"); * }*/ } var userApi = new UsersApi(); string queueId = queue.Id; // Mark all current queue members as unjoined foreach (var queueMember in currentQueueMembers) { queueMember.Joined = false; string userId = queueMember.Id; UserQueue userQueue = new UserQueue(); userQueue.Joined = false; var test = userApi.PatchUserQueue(queueId, userId, userQueue); AddLog($"{queueMember.Name} has been deactivated from {queue.Name} - {queueMember.Id}"); } AddLog($"{deactivatedCount} members have been deactivated from {queue.Name}"); } catch (Exception ex) { AddLog($"Error in btnDeactivate_Click: {ex.Message}"); MessageBox.Show(ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } }