public bool loadFail; // true if even one texture failed to load after the jpeg load round // Use this for initialization void Start() { setupImages = false; loadFail = false; for (int i = 0; i < 9; i++) { imagesAreSet[i] = false; RoundNum[i] = 0; } rTextChanger = FindObjectOfType <RoundTextChanger>(); }
// Use this for initialization void Start() { levelPassed = false; personGuessID = -1; numCorrectGuesses = 0; userGuessed = false; rt_changer = gameObject.GetComponent <RoundTextChanger> (); manager = gameObject.GetComponent <selectionGameManagerScript> (); for (int i = 0; i < 3; i++) { halfVols [i] = auds [i].volume / 2; } pses = FindObjectsOfType <particleScp> (); }
// Use this for initialization void Start() { timeTaken = 0f; switchLevels = false; currentLevel = 0; // levels start from 0 nextLevel = 0; levelSuccess = false; begin = false; guessManager = gameObject.GetComponent <GuessManager> (); textChanger = gameObject.GetComponent <RoundTextChanger> (); ts = timerBar.GetComponent <timerShrink> (); textChanger.clearScore(); //imagesPanel.SetActive (false); total_time = 0f; }