public void StartNewRound() { if (roundContainer.HasMoreRounds) { roundContainer.SpawnNextRound(); Invoke("StartStandoff", standoffStartTime); RoundCompletedEvent.Invoke(roundContainer.CurrentRound); } else { gameController.InvokeLevelCompletedEvent(true); } }
private void OnRoundCompleted(RoundCompletedEvent e) { timerStarted = false; timerText.gameObject.SetActive(false); }