/// <inheritdoc/>
        public override void OnToolOptionsGUI()
        {
            Rect position;

            GUILayout.BeginHorizontal();
            this.DrawStandardOptionsGUI();

            GUILayout.FlexibleSpace();

            using (var content = ControlContent.Basic(
                       RotorzEditorStyles.Skin.GetActive(RotorzEditorStyles.Skin.RectangleFill, ToolUtility.FillCenter),
                       TileLang.ParticularText("Property", "Fill Center")
                       )) {
                position = GUILayoutUtility.GetRect(21 + 12, 19 + 5);
                if (RotorzEditorGUI.HoverToggle(position, content, ToolUtility.FillCenter, RotorzEditorStyles.Instance.FlatButtonNoMargin))
                {
                    ToolUtility.FillCenter = true;
                }
            }

            using (var content = ControlContent.Basic(
                       RotorzEditorStyles.Skin.GetActive(RotorzEditorStyles.Skin.RectangleOutline, !ToolUtility.FillCenter),
                       TileLang.ParticularText("Property", "Draw Outline")
                       )) {
                position = GUILayoutUtility.GetRect(21 + 12, 19 + 5);
                if (RotorzEditorGUI.HoverToggle(position, content, !ToolUtility.FillCenter, RotorzEditorStyles.Instance.FlatButtonNoMargin))
                {
                    ToolUtility.FillCenter = false;
                }
            }

            RotorzEditorGUI.VerticalSeparatorLight();

            // "Paint Around Existing Tiles"
            this.DrawPaintAroundExistingTilesOption();

            GUILayout.Space(3);

            GUILayout.EndHorizontal();

            ExtraEditorGUI.SeparatorLight();
        }
예제 #2
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        /// <summary>
        /// Draw standard options GUI using layout engine. This method should be called
        /// within a horizontally flowing layout.
        /// </summary>
        /// <example>
        /// <code language="csharp"><![CDATA[
        /// GUILayout.BeginHorizontal();
        /// {
        ///     DrawStandardOptionsGUI();
        /// }
        /// GUILayout.EndHorizontal();
        /// ]]></code>
        /// </example>
        protected void DrawStandardOptionsGUI()
        {
            Rect position = GUILayoutUtility.GetRect(77, 0);

            position.y -= 3;

            // Draw "Rotation" selector interface.
            EditorGUI.BeginChangeCheck();
            ToolUtility.Rotation = RotorzEditorGUI.RotationSelector(new Rect(position.x + 3, position.y, 39, 36), ToolUtility.Rotation);
            if (EditorGUI.EndChangeCheck())
            {
                SceneView.RepaintAll();
            }

            using (var content = ControlContent.Basic(
                       RotorzEditorStyles.Skin.GetActive(RotorzEditorStyles.Skin.Randomize, ToolUtility.RandomizeVariations),
                       TileLang.ParticularText("Property", "Randomize Variations")
                       )) {
                Rect togglePosition = position;
                togglePosition.x     += 3 + 39 + 5;
                togglePosition.y     += 1;
                togglePosition.width  = 32;
                togglePosition.height = 30;

                ToolUtility.RandomizeVariations = RotorzEditorGUI.HoverToggle(togglePosition, content, ToolUtility.RandomizeVariations);
            }

            if (this.EnableVariationShifting)
            {
                EditorGUI.BeginDisabledGroup(this.TemporarilyDisableVariationShifting);
                this.DrawVariationShifter();
                EditorGUI.EndDisabledGroup();
            }

            RotorzEditorGUI.VerticalSeparatorLight();
        }
예제 #3
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        /// <inheritdoc/>
        public override void OnToolOptionsGUI()
        {
            GUILayout.BeginHorizontal();
            {
                this.DrawStandardOptionsGUI();

                GUILayout.FlexibleSpace();

                GUILayout.Space(5);

                EditorGUI.BeginChangeCheck();

                using (var content = ControlContent.Basic(
                           RotorzEditorStyles.Skin.GetActive(RotorzEditorStyles.Skin.BrushRound, ToolUtility.BrushNozzle == BrushNozzle.Round),
                           TileLang.Text("Round Nozzle")
                           )) {
                    Rect togglePosition = GUILayoutUtility.GetRect(28, 24);
                    if (RotorzEditorGUI.HoverToggle(togglePosition, content, ToolUtility.BrushNozzle == BrushNozzle.Round, RotorzEditorStyles.Instance.SmallFlatButton))
                    {
                        ToolUtility.BrushNozzle = BrushNozzle.Round;
                    }
                }

                using (var content = ControlContent.Basic(
                           RotorzEditorStyles.Skin.GetActive(RotorzEditorStyles.Skin.BrushSquare, ToolUtility.BrushNozzle == BrushNozzle.Square),
                           TileLang.Text("Square Nozzle")
                           )) {
                    Rect togglePosition = GUILayoutUtility.GetRect(28, 24);
                    if (RotorzEditorGUI.HoverToggle(togglePosition, content, ToolUtility.BrushNozzle == BrushNozzle.Square, RotorzEditorStyles.Instance.SmallFlatButton))
                    {
                        ToolUtility.BrushNozzle = BrushNozzle.Square;
                    }
                }

                // Repaint scene views if nozzle index has changed.
                if (EditorGUI.EndChangeCheck())
                {
                    SceneView.RepaintAll();
                }

                if (this.SupportsPaintAroundExistingTiles)
                {
                    RotorzEditorGUI.VerticalSeparatorLight();

                    this.DrawPaintAroundExistingTilesOption();
                }

                GUILayout.Space(3);
            }
            GUILayout.EndHorizontal();

            ExtraEditorGUI.SeparatorLight();

            bool usingNozzleRadius = (ToolUtility.BrushNozzle == BrushNozzle.Round);

            // Repaint scene views if brush radius has changed.
            EditorGUI.BeginChangeCheck();
            if (usingNozzleRadius)
            {
                this.NozzleRadius = EditorGUILayout.IntSlider(TileLang.ParticularText("Property", "Nozzle Radius"), this.NozzleRadius, 1, 10);
            }
            else
            {
                this.NozzleSize = EditorGUILayout.IntSlider(TileLang.ParticularText("Property", "Nozzle Size"), this.NozzleSize, 1, 19);
            }
            if (EditorGUI.EndChangeCheck())
            {
                SceneView.RepaintAll();
            }
        }