// Use this for initialization
 void Start()
 {
     a = wieVieleSpieler.GetComponent <wieVieleSpielerS> ();
     b = RotDran.GetComponent <Rotistdran> ();
 }
예제 #2
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 // Use this for initialization
 void Start()
 {
     a = AngriffVerschiebung.GetComponent <AngriffS> ();
     b = RotDran.GetComponent <Rotistdran> ();
 }
 void Start()
 {
     a = RotDran.GetComponent <Rotistdran>();
 }
예제 #4
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 // Use this for initialization
 void Start()
 {
     a       = RotDran.GetComponent <Rotistdran>();
     butRect = new Rect((Screen.width - ctrlWidh) - 50, 0, ctrlWidh + 1, ctrlHight);
     GetComponent <Renderer>().enabled = false;
 }
예제 #5
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 // Use this for initialization
 void Start()
 {
     a = RotDran.GetComponent <Rotistdran> ();
     GetComponent <Renderer> ().enabled = false;
 }
 // Use this for initialization
 void Start()
 {
     a = Bauen.GetComponent <BauenS> ();
     b = RotDran.GetComponent <Rotistdran> ();
 }
예제 #7
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    //public GameObject AbrissHintergrund;
//	private AbrissHintergrundS a;
    // Use this for initialization
    void Start()
    {
        //a = AbrissHintergrund.GetComponent<AbrissHintergrundS > ();
        b = RotDran.GetComponent <Rotistdran> ();
    }
 // Use this for initialization
 void Start()
 {
     gameObject.GetComponent <Renderer>().material.color = Color.green;
     a = RotDran.GetComponent <Rotistdran> ();
     GetComponent <Renderer> ().enabled = false;
 }
예제 #9
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 // Use this for initialization
 void Start()
 {
     a = RotDran.GetComponent <Rotistdran> ();
     gameObject.GetComponent <Renderer>().material.color = Color.red;
 }
예제 #10
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 // Use this for initialization
 void Start()
 {
     a = RotDran.GetComponent <Rotistdran> ();
     b = Verschiebung.GetComponent <VerschiebenS> ();
     GetComponent <Renderer> ().enabled = false;
 }
 // Use this for initialization
 void Start()
 {
     a = Verschieben.GetComponent <VerschiebenS> ();
     b = RotDran.GetComponent <Rotistdran> ();
 }
 // Use this for initialization
 void Start()
 {
     a = RotDran.GetComponent <Rotistdran> ();
     b = rSammeln.GetComponent <rSammelnS> ();
 }
예제 #13
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 // Use this for initialization
 void Start()
 {
     a = spawnPointa.GetComponent <spawnPoint> ();
     b = RotDran.GetComponent <Rotistdran> ();
 }