// Use this for initialization void Start() { a = wieVieleSpieler.GetComponent <wieVieleSpielerS> (); b = RotDran.GetComponent <Rotistdran> (); }
// Use this for initialization void Start() { a = AngriffVerschiebung.GetComponent <AngriffS> (); b = RotDran.GetComponent <Rotistdran> (); }
void Start() { a = RotDran.GetComponent <Rotistdran>(); }
// Use this for initialization void Start() { a = RotDran.GetComponent <Rotistdran>(); butRect = new Rect((Screen.width - ctrlWidh) - 50, 0, ctrlWidh + 1, ctrlHight); GetComponent <Renderer>().enabled = false; }
// Use this for initialization void Start() { a = RotDran.GetComponent <Rotistdran> (); GetComponent <Renderer> ().enabled = false; }
// Use this for initialization void Start() { a = Bauen.GetComponent <BauenS> (); b = RotDran.GetComponent <Rotistdran> (); }
//public GameObject AbrissHintergrund; // private AbrissHintergrundS a; // Use this for initialization void Start() { //a = AbrissHintergrund.GetComponent<AbrissHintergrundS > (); b = RotDran.GetComponent <Rotistdran> (); }
// Use this for initialization void Start() { gameObject.GetComponent <Renderer>().material.color = Color.green; a = RotDran.GetComponent <Rotistdran> (); GetComponent <Renderer> ().enabled = false; }
// Use this for initialization void Start() { a = RotDran.GetComponent <Rotistdran> (); gameObject.GetComponent <Renderer>().material.color = Color.red; }
// Use this for initialization void Start() { a = RotDran.GetComponent <Rotistdran> (); b = Verschiebung.GetComponent <VerschiebenS> (); GetComponent <Renderer> ().enabled = false; }
// Use this for initialization void Start() { a = Verschieben.GetComponent <VerschiebenS> (); b = RotDran.GetComponent <Rotistdran> (); }
// Use this for initialization void Start() { a = RotDran.GetComponent <Rotistdran> (); b = rSammeln.GetComponent <rSammelnS> (); }
// Use this for initialization void Start() { a = spawnPointa.GetComponent <spawnPoint> (); b = RotDran.GetComponent <Rotistdran> (); }