private void pbSoleil_Click(object sender, EventArgs e) { RotationPlaneteFinale.Stop(); ChoixArmeCombat(); m_Niveau4 = new dNiveauFinale(PersoComplet, ArmeChoisi, Rune1, Rune2); m_Niveau4.ShowDialog(); #region Planete finale Permise ? et pour aller au menu direct ? if (m_Niveau4.PourAllerAuMenuDirect() == true) { DeplacementPlanete(false); MiseEnPlace_Argent_Exp(4); VérificationGrilleNiveau(); this.Close(); return; } if (m_Niveau4.FIN) { dUnivers.ActiveForm.Visible = false; dCredits Finale = new dCredits(); Finale.ShowDialog(); } #endregion RotationPlaneteFinale.Start(); MiseEnPlace_Argent_Exp(4); VérificationGrilleNiveau(); sp.PlayLooping(); }
private void pbPlanete3_Click(object sender, EventArgs e) { DeplacementPlanete(false); ChoixArmeCombat(); m_Niveau3 = new dMonde_3(PersoComplet, ArmeChoisi, Planete4, Rune1, Rune2); m_Niveau3.ShowDialog(); #region Planete finale Permise ? et pour aller au menu direct ? if (m_Niveau3.PourAllerAuMenuDirect() == true) { DeplacementPlanete(false); MiseEnPlace_Argent_Exp(3); VérificationGrilleNiveau(); this.Close(); return; } if (m_Niveau3.PLanete4Permise == true) { Planete4 = true; RotationPlaneteFinale.Start(); pbPlanete1.Visible = false; pbPlanete2.Visible = false; pbPlanete3.Visible = false; } #endregion DeplacementPlanete(true); MiseEnPlace_Argent_Exp(3); VérificationGrilleNiveau(); sp.PlayLooping(); }
public dUnivers(object[] PComplet, bool AccesMonde2, bool AccesMonde3, bool AccesMonde4, int R1, int R2) { InitializeComponent(); #region Initialisation + parution du monde 2 et 3 PersoComplet = PComplet; Perso = (int)PComplet[0]; Argent = (int)PComplet[6]; Experience = (int)PComplet[7]; NiveauPerso = (int)PComplet[9]; ArmeNiveau = (int[])PComplet[10]; Planete2 = AccesMonde2; Planete3 = AccesMonde3; Planete4 = AccesMonde4; //Planete4 = AccesMonde4; Rune1 = R1; Rune2 = R2; if (Planete2 == true) { pbPlanete2.Visible = true; } if (Planete3 == true) { pbPlanete3.Visible = true; } if (Planete4 == true) { pbPlanete1.Visible = false; pbPlanete2.Visible = false; pbPlanete3.Visible = false; RotationPlaneteFinale.Start(); } GrilleRefNiveau = new cGrilleNiveau(Experience, NiveauPerso); #endregion DeplacementPlanete(true); sp.PlayLooping(); }