private void ResetRocket() { isFlying = false; _lastDistance = 9999f; transform.position = _startPosition; _rotateToPointer.enabled = true; _rotateToPointer.Update(); _constantForce.enabled = false; _rigidbody.velocity = Vector2.zero; _rigidbody.angularVelocity = 0; Exhaust.gameObject.SetActive(false); _audioSource.Stop(); }