public void Undo_MultipleObjects_ShouldRotateObjects() { // Arrange var collection = Collection; var obj1 = CreateLayoutObject(1, 2, 3, 4); var obj2 = CreateLayoutObject(5, 6, 7, 8); collection.Insert(obj1, obj1.GridRect); collection.Insert(obj2, obj2.GridRect); var operation = new RotateObjectsClockwiseOperation() { Collection = collection, Objects = new List <LayoutObject>() { obj1, obj2 } }; // Act operation.Undo(); // Assert Assert.Equal(new Rect(2, -4, 4, 3), obj1.GridRect); Assert.Equal(new Rect(6, -12, 8, 7), obj2.GridRect); }
public void Undo_SingleObject_ShouldRotateObject() { // Arrange var collection = Collection; var obj = CreateLayoutObject(1, 2, 3, 4); collection.Insert(obj, obj.GridRect); var operation = new RotateObjectsClockwiseOperation() { Collection = collection, Objects = new List <LayoutObject>() { obj } }; // Act operation.Undo(); // Assert Assert.Equal(new Rect(2, -4, 4, 3), obj.GridRect); }