public void OnSelect() { GameObject menu = this.transform.parent.gameObject; //print(menu.name); GameObject light = menu.transform.parent.gameObject; //print(light.name); GameObject head = light.transform.GetChild(0).gameObject; //print(head.name); RotateLight rotate = head.GetComponent <RotateLight>(); //print(rotate.name); if (rotate.enabled != true) { rotate.enabled = true; } else { rotate.OnPlacementStart(); } // RotateLight.Instance.Start(); //RotateLight rotate = gameObject.GetComponent<RotateLight>(); }
void Start() { rotator = GameObject.Find("world").GetComponent <worldRotate>(); light = GameObject.Find("Directional Light").GetComponent <RotateLight>(); dirLight = light.gameObject.GetComponent <Light>(); dirLight.color = startCol; music = GameObject.FindGameObjectWithTag("music"); parms = music.GetComponent <changeSynthParams>(); midi = music.GetComponent <getMidiValues>(); spawner = GameObject.Find("PeopleSpawner"); texts.Add(GameObject.Find("Pedestrian Spawn Speed")); texts.Add(GameObject.Find("Bump Strength")); texts.Add(GameObject.Find("Walk Speed")); // musicLib = GetComponent<Hv_bangSynth_AudioLib>(); // musicLib.SendEvent(Hv_bangSynth_AudioLib.Event.Delayon); // musicLib.SetFloatParameter(Hv_bangSynth_AudioLib.Parameter.Synth1q, 0.2f); }