void SpawnSalvo() { for (int i = 0; i < nextSalvoAmount; i += 1) { SpawnMeteor(); } nextSalvoAmount = Random.Range(nextSalvoAmount, nextSalvoAmount + 2); nextSalvoTime = Time.time + Random.Range(20.0f, 40.0f); salvosRemaining -= 1; if (salvosRemaining == 2) { shipRotator.AddRandomSpin(); } }