// Update is called once per frame void Update() { if (moveDuration == 0) { generateNewMove(); rotableComponent.applyTranformation(moveIndex); } movableComponent.applyTranformation(Transformable.MethodIndex.Up); moveDuration--; }
// Update is called once per frame void Update() { for (int i = 0; i < keys.Length; i++) { if (Input.GetKey(keys[i])) { rotableComponent.applyTranformation(i); movableComponent.applyTranformation(Transformable.MethodIndex.Up); return; } } }