// ==================================== // All button handlers. // ==================================== private void onRosConnectButtonClick() { Logger.Log("Ros Connect Button clicked"); string rosbridgeIp = Constants.DEFAULT_ROSBRIDGE_IP; // If user entered a different IP, use it, otherwise stick to default. if (this.rosInputText.text != "") { rosbridgeIp = this.rosInputText.text; Logger.Log("Trying to connect to roscore at " + rosbridgeIp); } if (this.rosManager == null || !this.rosManager.isConnected()) { this.rosManager = new RosManager(rosbridgeIp, Constants.DEFAULT_ROSBRIDGE_PORT, this); this.storyManager.SetRosManager(this.rosManager); if (this.rosManager.Connect()) { // If connection successful, update status text. this.rosStatusText.text = "Connected!"; this.rosStatusText.color = Color.green; this.hideElement(this.rosConnectButton.gameObject); this.showElement(this.enterLibraryButton.gameObject); // Set up the command handlers, happens the first time connection is established. this.registerRosMessageHandlers(); Thread.Sleep(1000); // Wait for a bit to make sure connection is established. this.rosManager.SendHelloWorldAction().Invoke(); Logger.Log("Sent hello ping message"); } else { this.rosStatusText.text = "Failed to connect, try again."; this.rosStatusText.color = Color.red; } } else { Logger.Log("Already connected to ROS, not trying to connect again"); } }
public void SetRosManager(RosManager ros) { this.rosManager = ros; }
public void SetRosManager(RosManager ros) { this.rosManager = ros; this.stanzaManager.SetRosManager(this.rosManager); }